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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,473
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jdtuggey View Post
    You summarized my point pretty well: The vast majority still needs a healer.
    I agree that healer gameplay can get boring, and I feel they've been addressing that even before this all began, but they also can't flip the game over in a month and a half.
    Let them cook lol.

    I run a lot of huuh... not organized content, and man, it's chaos. The number of times I save lives with my pld and my war, and that is with healers. :P
    Where are these fixes, these complaints have been present since literally everyone laughed at how easy and boring Titania and Innocence ex were with the “new and improved” healer kits 5 years ago and in that 5 years we have got………..1 nuke you press once every 2 minutes and more healing bloat

    They can’t turn the game over in a month but they’ve had 5 years to do it

    “Enforced burden because your average party isn’t good enough to dump you for more DPS but remember it’s perfectly feasible” isn’t a fantastic place for an entire role to find itself in
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Where are these fixes, these complaints have been present since literally everyone laughed at how easy and boring Titania and Innocence ex were with the “new and improved” healer kits 5 years ago and in that 5 years we have got………..1 nuke you press once every 2 minutes and more healing bloat

    They can’t turn the game over in a month but they’ve had 5 years to do it

    “Enforced burden because your average party isn’t good enough to dump you for more DPS but remember it’s perfectly feasible” isn’t a fantastic place for an entire role to find itself in
    Quote Originally Posted by jdtuggey View Post
    Them failstate dots feel like one step towards making healers more interesting, giving sge more dps options is another.
    I don't feel like "they have had 5 years to do it" is accurate, endwalker was braindead for everyone, not just healers, and that was the problem there. :P
    I certainly didn't feel myself that healing was getting boring until Subterrane dropped. Been healing since ARR.
    Anyways, I said my piece, like I said, whichever way it swings, I don't really mind. Please all take a deep breath and have a nice night.
    (0)
    Last edited by jdtuggey; 07-29-2024 at 12:06 PM.
    We aren't defined by our mistakes, but by how we deal with them. ♥

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,473
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jdtuggey View Post
    I don't feel like "they have had 5 years to do it" is accurate, endwalker was braindead for everyone, not just healers, and that was the problem there. :P
    I certainly didn't feel myself that healing was getting boring until Subterrane dropped. Been healing since ARR.
    EW was braindead on execution for everyone (ie the game functionally has no failstates anymore) but DPS and tanks still had the inherent fun design of their DPS kit and not having another role do their main job in casual content. Healers had literally nothing in EW and this was after the negative reactions to the ShB changes to the SB kits, so they’ve had feedback to work with for healers for years now

    The avoidable damage DOT’s in normal are good but they will be outscaled by tomorrow when the crafted gear drops. SGE got literally a single oGCD nuke per 60 seconds so I’m not sure where that counts as DPS options, the AOE DOT doesn’t even stack so it adds near nothing
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess