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  1. #7781
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    The projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.

    What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.

    I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.
    Pick me up groups (as in advertising on PF for random players) can already do both EX’s with 8 tanks so it’s obvious the forced burden of the healer to coordinate groups isn’t really factoring into the EX’s. The chains are basically just raflasia which isn’t really hard to respond to, the rest is just executing as you would if you were doing this fight normally
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #7782
    Player
    jdtuggey's Avatar
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    Oct 2020
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    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Probably, but "coordinated group with near-perfect execution" is a very, very, very high bar to clear, at least from my experience of the game.
    I have no doubts that it's clearable easy with 8 tanks tho. Lots of space for mistakes. Think only DRK couldn't self-sustain, and then again, can easily be healed by a war without losing output.
    Of course, my opinions are my own, and perhaps not representative.
    I still don't really have an opinion on this topic in general, besides the fact that I'm noticing it's making me hesitant to play war and hit my self-sustain buttons, which I think sucks.
    Not too fond of being collateral for something as silly as this. Feels like just expressing the opinion that healing feels boring to you and letting square cook is the reasonable course of action here.
    They've already did some pretty cool changes to sge, but theirs is a ship that takes time to turn. Lots of things to consider. ;o
    I don't really mind whichever way it swings, just that I see things that make me think this is overblown in this thread.
    If it was really that easy, everyone who's mildly organized would clear like that, so much more efficient, no ?
    (0)
    Last edited by jdtuggey; 07-29-2024 at 11:30 AM.
    We aren't defined by our mistakes, but by how we deal with them. ♥

  3. #7783
    Player
    BunnyQueen's Avatar
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    May 2022
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    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    My stance hasn't changed, not enough sustained damage, sustained damage will make healers needed, been my stance since day 1 of this strike.
    (6)
    #FFXIVHEALERSTRIKE

  4. #7784
    Player
    jdtuggey's Avatar
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    Oct 2020
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    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    you're entitled to it, but relying on the evidence I seen in this thread and my own experience of the game, I'm not convinced myself.
    Another thing most don't consider is that Square has a lot of data on our gameplay habits.
    They probably have a very different perspective when they look at that ?
    So I tend to trust them more than a player who tells me "look, these top20 dudes cleared ex2 without heals, healers useless". :P
    (2)
    Last edited by jdtuggey; 07-29-2024 at 11:35 AM.
    We aren't defined by our mistakes, but by how we deal with them. ♥

  5. #7785
    Player
    Maltothoris's Avatar
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    Jul 2015
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    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The other issue is that damage taken is pretty consistent. Take the feather rain from ex1, as long as you do it correctly on healer, you're taking abour 44.5k damage. You just apply that math to the rest of the fights as well.
    (0)

  6. #7786
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jdtuggey View Post
    you're entitled to it, but relying on the evidence I seen in this thread and my own experience of the game, I'm not convinced myself.
    Another thing most don't consider is that Square has a lot of data on our gameplay habits.
    They probably have a very different perspective when they look at that ?
    So I tend to trust them more than a player who tells me "look, these top20 dudes cleared ex2 without heals, healers useless". :P
    Because you are missing the point

    Sure your average pick me up group while they could do it with 8 tanks probably couldn’t do it with 4 DPS and 4 tanks without a bunch of work. But the fact that 8 tanks can do it easily and 4 tanks 4 DPS can do it easily is showing that tanks are too strong and damage is too low. Sure the average group needs a healer because they don’t have the level of coordination this group has but the video shows just how low the healing is. What’s the point of having 2 healers who can both pump out 15k HPS when the fight only needs 10k HPS between all 8 jobs. So you end up having 50* the amount of healing you actually need and it leads you to being stuck spamming 111111111111

    Not all groups can do this, but all healers are feeling the lack of damage that allows this to even be possible
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7787
    Player
    jdtuggey's Avatar
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    Oct 2020
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    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because you are missing the point

    Sure your average pick me up group while they could do it with 8 tanks probably couldn’t do it with 4 DPS and 4 tanks without a bunch of work. But the fact that 8 tanks can do it easily and 4 tanks 4 DPS can do it easily is showing that tanks are too strong and damage is too low. Sure the average group needs a healer because they don’t have the level of coordination this group has but the video shows just how low the healing is. What’s the point of having 2 healers who can both pump out 15k HPS when the fight only needs 10k HPS between all 8 jobs. So you end up having 50* the amount of healing you actually need and it leads you to being stuck spamming 111111111111

    Not all groups can do this, but all healers are feeling the lack of damage that allows this to even be possible
    You summarized my point pretty well: The vast majority still needs a healer.
    I agree that healer gameplay can get boring, and I feel they've been addressing that even before this all began, but they also can't flip the game over in a month and a half.
    Let them cook lol.

    I run a lot of huuh... not organized content, and man, it's chaos. The number of times I save lives with my pld and my war, and that is with healers. :P
    I don't feel the cases you're presenting here are relevant to a healer who's sweating to fix the mistakes of a dps who took a failstate dot on m4, and I don't feel they're relevant to an hardcore ultimate raider either ?
    I asked one between my first post in this thread and this one. Met one in a dungeon run, we had a lull, I asked if he minds that I hit my self sustains, I was on war, and he kinda laughed it off and said I shouldn't worry.

    Them failstate dots feel like one step towards making healers more interesting, giving sge more dps options is another.
    (1)
    Last edited by jdtuggey; 07-29-2024 at 11:57 AM.
    We aren't defined by our mistakes, but by how we deal with them. ♥

  8. #7788
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by jdtuggey View Post
    You summarized my point pretty well: The vast majority still needs a healer.
    I agree that healer gameplay can get boring, and I feel they've been addressing that even before this all began, but they also can't flip the game over in a month and a half.
    Let them cook lol.

    I run a lot of huuh... not organized content, and man, it's chaos. The number of times I save lives with my pld and my war, and that is with healers. :P
    Where are these fixes, these complaints have been present since literally everyone laughed at how easy and boring Titania and Innocence ex were with the “new and improved” healer kits 5 years ago and in that 5 years we have got………..1 nuke you press once every 2 minutes and more healing bloat

    They can’t turn the game over in a month but they’ve had 5 years to do it

    “Enforced burden because your average party isn’t good enough to dump you for more DPS but remember it’s perfectly feasible” isn’t a fantastic place for an entire role to find itself in
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #7789
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Where are these fixes, these complaints have been present since literally everyone laughed at how easy and boring Titania and Innocence ex were with the “new and improved” healer kits 5 years ago and in that 5 years we have got………..1 nuke you press once every 2 minutes and more healing bloat

    They can’t turn the game over in a month but they’ve had 5 years to do it

    “Enforced burden because your average party isn’t good enough to dump you for more DPS but remember it’s perfectly feasible” isn’t a fantastic place for an entire role to find itself in
    Quote Originally Posted by jdtuggey View Post
    Them failstate dots feel like one step towards making healers more interesting, giving sge more dps options is another.
    I don't feel like "they have had 5 years to do it" is accurate, endwalker was braindead for everyone, not just healers, and that was the problem there. :P
    I certainly didn't feel myself that healing was getting boring until Subterrane dropped. Been healing since ARR.
    Anyways, I said my piece, like I said, whichever way it swings, I don't really mind. Please all take a deep breath and have a nice night.
    (0)
    Last edited by jdtuggey; 07-29-2024 at 12:06 PM.
    We aren't defined by our mistakes, but by how we deal with them. ♥

  10. #7790
    Player
    Supersnow845's Avatar
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    Gridania
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    7,183
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jdtuggey View Post
    I don't feel like "they have had 5 years to do it" is accurate, endwalker was braindead for everyone, not just healers, and that was the problem there. :P
    I certainly didn't feel myself that healing was getting boring until Subterrane dropped. Been healing since ARR.
    EW was braindead on execution for everyone (ie the game functionally has no failstates anymore) but DPS and tanks still had the inherent fun design of their DPS kit and not having another role do their main job in casual content. Healers had literally nothing in EW and this was after the negative reactions to the ShB changes to the SB kits, so they’ve had feedback to work with for healers for years now

    The avoidable damage DOT’s in normal are good but they will be outscaled by tomorrow when the crafted gear drops. SGE got literally a single oGCD nuke per 60 seconds so I’m not sure where that counts as DPS options, the AOE DOT doesn’t even stack so it adds near nothing
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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