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  1. #7761
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,309
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also, throwing my anecdotes into the ring with 'whenever I'm levelling a DPS in roulettes, there's been a massive surge in 'healer has no clue what they're doing' healers'. In fact, I was doing a run earlier on PLD, and I had a SGE who was using Diagnosis to try and keep me alive while like 6 enemies were hitting me. Regular Diagnosis. Sometimes I wonder why SE even gives us these 'noob trap' abilities instead of having them simply upgrade to their 'slightly less of a noob trap' counterparts
    Sometimes you do have to use Diagnosis as an actual heal with SGE... Granted that situation usually involves bad DPS standing in too much fire, or Tanks who don't know what their CDs do and you just run out of other heals as you desperately try to keep people with the self preservation instincts of a Dodo alive.
    (0)

  2. #7762
    Player
    Edweirdo's Avatar
    Join Date
    Jul 2024
    Posts
    21
    Character
    Edweird Cat'sith
    World
    Spriggan
    Main Class
    Black Mage Lv 100
    Just lvling astro ,and I hate that they turned 2 cards into another 2 random barriers and heal buffs ,There was one healer job that had something extra going on , giving out them dps buffs, and keeping busy, now that's gone too , more heals and barriers bc 90% of my skills wasn't enough .
    I'm starting to experience and see why healers are getting sick and tired , and why there's always a lack of healers in endgame rn .
    This is bad, ppl complained about healer homogenization and in response they homogenized even the few unique features that some jobs had.
    (8)
    Last edited by Edweirdo; 07-28-2024 at 11:23 PM.

  3. #7763
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    For the PLD part, Clemency is crazy for progression

    The bolded part though, on the one hand, I'd prefer to keep interrupts as a Tank thing (and actually make use of them, SE), but an idea discussed on the healer section a long time ago was the idea of Dispel being a Healer role action, where you'd be able to remove certain buffs from enemies. As an example, if a boss does an interruptible 'toughen up' cast, and it goes through because nobody interrupted the cast (giving the boss a Stoneskin esque barrier that needs to be DPS'd through), the healer would be able to use Dispel to remove it, massively helping with the 'DPS check'. It could even be thrown onto Repose as a bonus effect, so that THAT action gets to see a bit more use. Given that the Healer is the 'recover from mistakes' role, the idea that 'party makes a mistake and doesn't interrupt the boss's action, healer is able to rectify the 'mistake' a bit' kinda fits I'd say. But the issue with the idea is that some players are deathly allergic to targeting enemies, and so it'd lead to issues where said player doesn't Dispel, party asks 'why no Dispel' and the healer says 'why no Interject' and bam player friction (and we know SE doesn't want player friction ever)

    Also, throwing my anecdotes into the ring with 'whenever I'm levelling a DPS in roulettes, there's been a massive surge in 'healer has no clue what they're doing' healers'. In fact, I was doing a run earlier on PLD, and I had a SGE who was using Diagnosis to try and keep me alive while like 6 enemies were hitting me. Regular Diagnosis. Sometimes I wonder why SE even gives us these 'noob trap' abilities instead of having them simply upgrade to their 'slightly less of a noob trap' counterparts
    I have no issue adding interrupts to supports if the frequency of casts (especially among trash mobs) are thus increased, but I likewise don't see any purpose in taking that away from tanks.

    Also, this is a tangent, but... why does interrupting have to be the only way to powerfully and uniquely deal with enemy spells? I wouldn't mind seeing, for instance, tanks revert back to normal Magic Defense but get varied perks by which to level the field a bit against magic, such as...
    • Warrior having a chance at gaining 5 Beast Gauge from magic damage taken (based on its potency),
    • Dark Arts nullifying a granular amount of future MP cost based on % of TBN's barrier consumed, with magic damage counting double or whatnot,
    • Sage being able to spend variable MP (based on incoming ST spell's potency) to Reflect said spell.
    • Scholar being able to steal twice Energy Drain's potency from a spell, reducing its damage while briefly adding its type to and empowering Ruin/Broil.
    (1)

  4. #7764
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinha View Post
    You really consider SE too stupid and incompetent to recognise brain drain resulting from boring gameplay as a problem? I'm not lacking that much faith yet but I guess we'll see in 8.0.
    SE honestly thinks healers can't do anything, which is a problem. Healers are so bored and so done with SE's Bull S*** that I struggle to find a healer for anything. As a tank I am starting to have 5-15 min wait times for stuff. Anything past HW as a healer is so boring and lacks engagement to the point I risk falling asleep mid dungeon.
    (4)
    #FFXIVHEALERSTRIKE

  5. #7765
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    SE honestly thinks healers can't do anything, which is a problem. Healers are so bored and so done with SE's Bull S*** that I struggle to find a healer for anything.
    For the level 100 dungeons it's better to be tank than healer Easier to survive and even if you die you will be auto-rezzed unless healer already got one-shot and it's a wipe anyway...

    This expansion is so regressive that it begs the question where is the money going from FF14, where creative people went? 1:1 template of previous expansion and lack of any attempts at testing new approaches, trying to replace old brain-dead grinds with something more appealing...

    (5)

  6. #7766
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    This expansion is so regressive that it begs the question where is the money going from FF14, where creative people went? 1:1 template of previous expansion and lack of any attempts at testing new approaches, trying to replace old brain-dead grinds with something more appealing...
    the money, as will all successful games owned by a big company, gets eaten by the big company. I doubt CBU3's budget has increased in years. so they are making do with staff that is aging out, new interns that have little experience, job designers that couldnt design their way out of a wet paper bag with a road map and a pair of scissors.

    for the next new 10 year arc, we will be revisiting the old 10 year arc, just with different colours, names.. and a graphics update. woo... hoo...

    the big suits at SE need to realize that if they want to keep milking their cash cow, sometimes they gotta feed it some decent hay.
    (10)
    #FFXIVHEALERSTRIKE

  7. #7767
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Time for a fresh batch of popcorn. Another no healer clear.
    https://x.com/jooooonside/status/1817629545379348577
    (4)

  8. #7768
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,773
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EusisLandale View Post
    Time for a fresh batch of popcorn. Another no healer clear.
    https://x.com/jooooonside/status/1817629545379348577
    I can feel the goal posts moving as we speak
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #7769
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,142
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Edweirdo View Post
    Just lvling astro ,and I hate that they turned 2 cards into another 2 random barriers and heal buffs ,There was one healer job that had something extra going on , giving out them dps buffs, and keeping busy, now that's gone too , more heals and barriers bc 90% of my skills wasn't enough .
    I'm starting to experience and see why healers are getting sick and tired , and why there's always a lack of healers in endgame rn .
    This is bad, ppl complained about healer homogenization and in response they homogenized even the few unique features that some jobs had.
    Yeah, this is one spot where I was disappointed, too. Had finally gotten into AST at the end of EW and liked that card system; not a fan of the new one and AST has gone on the back burner again. Still loving SCH just as much, though.

    As a tank I am starting to have 5-15 min wait times for stuff.
    Random anecdotes or anomalies don't mean much. It'll always waffle back and forth between tanks and healers. So far in DT, I have never had a tank queue go anything more than a few minutes, even when I'm queuing for very specific odd content for WT. And sometimes it's the healer queue that does that instead. For example, I ran my four Arcadion raids yesterday...tried first as healer and had a queue that didn't pop within a couple minutes...switched to tank...all 4 wings insta-popped each time I queued as tank.

    Things will just go as they've always gone, especially with an expansion featuring both new classes as DPS. The role most needed will just keep meandering back and forth between tanks and healers as it always has.

    Time for a fresh batch of popcorn. Another no healer clear.
    *Shrugs shoulders* Not even worth getting popcorn for. Show me random groups of "nobodies" doing this on the regular and I'll bring the butter.
    (0)

  10. #7770
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EusisLandale View Post
    Time for a fresh batch of popcorn. Another no healer clear.
    https://x.com/jooooonside/status/1817629545379348577
    I don't understand.
    I see no less than 4 healers in this team.
    They even are at the center of the picture.
    (6)
    Retired healer

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