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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really prefer the healing model of constantly having smaller sources of damage going out with occasional spikes on the party/random people vs. XIV's infrequent instances of "You must have this much HP and/or mits to survive this attack".

    Even really basic stuff like Demon Tome in Gubal targeting random people with its auto attacks instead of just the tank made for more interesting healing then a lot of later fights because you may or may not end up having to spot heal the DPS depending how many hits they've taken before the next partywide AoE happens.
    (7)

  2. #2
    Player
    Onishini's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Anya'n K'haos
    World
    Zodiark
    Main Class
    Scholar Lv 90
    obv not reading 300 pages of comments, just wanted to add another in case it wasn't big enough yet :V

    As a shield healer main, it's about time that we have more engagement in dps rotations overall and more healing reqs in casual play... I've seen enough healers struggle when scaling from dungeons/trials/normal raids to savage raiding when suddenly the healing needs to be there and the game never thought you how
    (20)

  3. #3
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Giving healers back some DPS would be a good option but they NEED to address the main problem, the main reason healer mains from other games rarely stay in FF14, I myself almost quit but stayed for my wife who plays and now I am a tank main. Healing isn't healing in FF14 and that itself is a problem. They need to net increase damage on mob auto attacks in dungeons, increase the threat and make it so healers can do the job of healing. As it stands healing in FF14 sucks more than a black hole. <- Copy and pasted what I said in the discord since I worded this better there than here. Have fun chatting everyone I will be back later to support the strike.
    (14)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The trash in dungeons doesn't just need higher numbers but should stress the party out in different ways.

    We already had stuff like the Final Sting bees in Qarn and the AoE poison/sleep/silence using Ochus in Brayflox's Longstop and spice like that should be the standard over the generic telegraphed AoEs they started to favor heavily over anything else.
    (12)

  5. #5
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by KageTokage View Post
    The trash in dungeons doesn't just need higher numbers but should stress the party out in different ways.

    We already had stuff like the Final Sting bees in Qarn and the AoE poison/sleep/silence using Ochus in Brayflox's Longstop and spice like that should be the standard over the generic telegraphed AoEs they started to favor heavily over anything else.
    Yes 100% mob pulls should be threatening, a party should triage which mobs to pull and when, Crowd control should matter as should kill priority etc.
    (7)

  6. 06-17-2024 10:31 PM

  7. #7
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    It's interesting to me that lots of tank mains talk about bad healers as though parties are just wiping left and right due to bad healing at higher levels. That's just not my experience. Maybe in older content because players are newer or have maybe forgotten mechanics (roulette can be that way). At higher levels I find this happens way less. Expert roulettes are child's play 95% of the time.

    And if you actively watch healer casts it's truly comical.
    (20)
    Last edited by Turtledeluxe; 06-17-2024 at 10:57 PM.

  8. #8
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    It's interesting to me that lots of tank mains talk about bad healers as though parties are just wiping left and right due to bad healing at higher levels. That's just not my experience. Maybe in older content because players are newer or have maybe forgotten mechanics (roulette can be that way). At higher levels I find this happens way less. Expert roulettes are child's play 95% of the time.

    And if you actively watch healer casts it's truly comical.
    Hi, tank main here, I almost never see a bad healer like ever.
    (10)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    It's interesting to me that lots of tank mains talk about bad healers as though parties are just wiping left and right due to bad healing at higher levels. That's just not my experience. Maybe in older content because players are newer or have maybe forgotten mechanics (roulette can be that way). At higher levels I find this happens way less. Expert roulettes are child's play 95% of the time.

    And if you actively watch healer casts it's truly comical.
    I've had similar experiences as well. A bad healer at level 50 vs level 90 content is night and day in terms of clearing most casual content that it's almost comical that people consider it an issue at all. I'm not even a skilled tank but I've carried my fair share of groups on my PLD after a healer died to a boss that it's a non-factor to consider, even if the entire party is bad.
    (3)

  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    It's interesting to me that lots of tank mains talk about bad healers as though parties are just wiping left and right due to bad healing at higher levels. That's just not my experience. Maybe in older content because players are newer or have maybe forgotten mechanics (roulette can be that way). At higher levels I find this happens way less. Expert roulettes are child's play 95% of the time.

    And if you actively watch healer casts it's truly comical.
    I see more wipes in the 38 to 49 ARR dungeons before the Tanks can sustain themselves entirely, and the monsters seemingly do more damage to the tanks in general.

    Many times the tank runs ahead and if the healer isn't paying attention for about 10 seconds they are dead lol.

    Quote Originally Posted by xbahax92 View Post
    Plus, it looks like everyone agrees on the healer situation, but nobody shares an common idea. It's either encounter design, not enough to heal, not enough dps tools and so on. It's really a bummer that within all the discussions, nobody really wants to come to an concensus. This will result for another minority to voice their discomfort within the next battle updates.
    To be honest, we are never going to have a consensus. We have different generations of healers. Some of us come from older MMOs where 90% of our time was healing, and that's what we enjoyed. Others joined XIV in an era where healing was already about 20% of the job, and that is what they grew up with and enjoy. Many modern MMOs just abandoned the trinity and everyone is a DPS, adding to the number of people who don't see the point of more and more healing in general.

    Requiring that every healer agree on one plan for the devs will just cannibalize the movement and divide us.

    But what we do agree on is something has to be done. And that's a great start. And I think adding things from both camps of healers will be a great compromise so that everyone is happier than they are today.
    (18)
    Last edited by ZephyrMenodora; 06-18-2024 at 01:32 AM.

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