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  1. #11
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rewd View Post
    1) Legacy Ultimates don't matter because they are not balanced anymore. For numbers worth discussing, we have to wait for 7.X Ultimates

    2) It's healthy for the game to have jobs that excel in different scenarios, because that means jobs are different and unique instead of being more of the same. PCT shouldn't be neutered to be the same as the rest but should instead be used as a model to have unique jobs again. Jobs that are stronger with downtime, or if you are forced to disengage, or if there are multiple enemies and so on. This requires the community to do a "culture" shift and stop freaking out because of irrelevant dfferences. As this thread shows this is a big demand, but you can't have unique and fun jobs that are also perfectly balanced. Note: for a lot of people "perfectly balanced" means that all melees deal similar damage, what happens with RDM/SMN and phys ranged doesn't matter.

    3) Ultimates are more about mechanical execution and consistency, rather than DPS checks. A stronger DPS won't cause a "huge balance problem", not as much as you think. Balance exists to ensure that every job is capable of clearing every fight and balance is good if I can also clear without a perfect execution on my part (compared to other jobs).
    1. Legacy ultimate balance should actually matter, SE just doesn't give a shit about it for some reason. I'd rather they keep it in mind while balancing than not.

    2. I agree that it's good to have some job differentiation, I just don't think that having such a clear damage difference is good differentiation.

    3. Really don't get this sentiment when DPS checks were a major part of on patch difficulty for TOP, and the DPS check for it was still relevant even a few patches later.

    Anyway, I'd just prefer that PCT get some of its damage shifted into its uptime combos rather than its muses, that would mitigate the problem somewhat.
    (3)
    Last edited by Realfoxy; 07-26-2024 at 08:49 PM.