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  1. #171
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I may be wrong here but I think the patch that brings Savage is also going to bring some balance tweaks.
    Normally a couple of weeks after savage drops
    (0)

  2. #172
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Here's a few possible solutions:
    Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
    Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
    Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.

    On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.

    Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
    Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.

    Idm the charge system but, ultimately, the rez is just slightly over-taxed. I actually see why it causes problems, but don't like the idea of removing it/changing it drastically. Casters are the only role that has some amount of uniqueness and identity left to its jobs- it's a big difference whether or not a caster has a rez. We can't be complaining about job homogenization and then propose that we sand them all to be the same. It's not like the rez or its tax have been horrible- things have been somewhat working so far, and the rez casters are historically more played than the one without it. I still think RDM needs a bump in its damage (and, honestly, in DT, SMN could use a nudge too, but that's a sweeping problem with all ranged jobs that aren't PCT), but I also don't want to destroy these small tidbits of job identity that casters have. It's a genuine consideration, for prog and pf runs, if you want to bring PCT/BLM for more damage (well... BLM isn't really more damage atm, but that's another problem on its own, ideally BLM would be a substantial gain in damage) or a caster that's more mobile and/or has a rez. I've wiped in runs I could've saved if I was a RDM in EW more than a few times.
    (5)

  3. #173
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Galvuu View Post
    Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.
    Yes, that's the point of the suggestion, you can rez once but going further will severely hinder your rotation. Basically a big red (green?) button in case your healers go down.

    Thought in the best of worlds, there would be no tax at all. I don't see the point of that tax, if everyone is alive the tax is paid for nothing.
    Plus, the tax is supposedly already paid by the KO'd player...

    I'm for a complete removal of the rez tax while making sure PCT and BLM reminds slightly higher.
    Even if I believe utility should be its own balance, you still need something to justify the extra effort/risk.
    (0)

  4. #174
    Player
    feffe's Avatar
    Join Date
    Apr 2019
    Posts
    22
    Character
    Fef Fe
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Regardless of people's thoughts on RDM and SMN's placing, it's clear that PCT isn't "insanely overtuned". It's ahead, but not by much. The classes it's competing with are very close, just NIN, DRG and BLM needs buffs to bring them closer to the PCT, VPR, RPR, SAM and MNK pack.

    You can say that SMN and RDM are undertuned, sure, but that doesn't make PCT overtuned.
    (4)

  5. #175
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PercibelTheren View Post
    I may be wrong here but I think the patch that brings Savage is also going to bring some balance tweaks.
    Honestly I admire your continued faith in the devs lol
    (0)

  6. #176
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think tempera grassa is overrated as utility. If you use grassa, you can not use coat anymore for personal survival. Caster have the weakest defense in party, so PCT himself need shield the most. I remember progressing ucob with SMN and there was times everybody else survived, but SMN died with exactly same HP than everybody else. Now SMN is pretty immortal with that new personal shield. Difference is actually pretty big, if you used to play SMN before 6.0.
    (2)

  7. #177
    Player
    WhensMarvel's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Marunouchi Survivor
    World
    Leviathan
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by rewd View Post
    Yes, us casters can sit comfortably at a distance, every day I appreciate I play caster so I can enjoy a frictionless game experience. I can't imagine going through all these melee tribulations. Playing Viper especially sounds awful, gap closers and Uncoiled Fury? Oh, poor people. You have my sympathy.
    I mean, try it. Go get full uptime on melee in M2, M3, and M4. I bet you can't do it. Keep casting kid.
    (0)

  8. #178
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by WhensMarvel View Post
    I mean, try it. Go get full uptime on melee in M2, M3, and M4. I bet you can't do it. Keep casting kid.
    I'll entertain this once you show me your perfect uptime BLM log on the same fights
    (4)

  9. #179
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Having a raid buff doesn’t factor into cDPS, so essentially using cDPS the only thing that PCT has over the “selfish” jobs is its shield
    Yes it does.

    cDPS stands for "Combined DPS" and is measuring how much damage you've done with single target padding removed and adding how much your damage you've given to others with your buffs.

    As aDPS, cDPS does not include Devilment / Standard Finish, Astrologian cards, and Left Eye. But it will add any damage your buffs contributed to the raid as your own, much like rDPS.

    Keep in mind that if you're one of the jobs that have zero AOE buffs that benefit others, this is literally the same as aDPS. This is true for any tank job, Samurai, White Mage, Sage, Black Mage and Machinist.

    For example, if you are a Ninja receiving buffs from an Astrologian and Dragoon. cDPS would not include those, but would still include the damage gained from Divination and Battle Litany as well as the damage from your Mug ability.
    cDPS is essentially aDPS but with AoE raid buffs included. Which begs the question why does Picto have to be the top spot when it functions almost identically to Reaper and Monk? Like I said elsewhere, it's literally the best job in the game right now because it does everything well. Even cast times, which can be annoying, aren't nearly as punishing for it over Black Mage--it's sole competition as a Caster, assuming it even gets buffed.

    Quote Originally Posted by Galvuu View Post
    Melee flexibility means being able to keep perfect uptime while running around as long as the boss is in range. No caster can do that. For example, if you get a bad pattern on M3 with the emerald weapon mechanic into gravity puddles into lariat combo because your party moved wonky, you kinda just take the gcd loss and can't do anything about it, which is the opposite of what you describe as free uptime (actually, the mechanic you're talking about in P10S is also crap for BLM if the party isn't cooperative, which is basically every time in the pf). You also simply don't have enough Swiftcasts for how much *insert mechanic that's annoying for casters here*. It's still up in the air how the Savage fights will be designed, but we'll undoubtedly have aoe vomit of some variety that will force casters to run around while potentially losing gcds. Once again, you're not considering that melee can run around while hitting the boss if they're within max melee. It's impossible to keep caster uptime on that mechanic on some aoe/heart patterns (which are aimed at people, so they're borderline random) because you need to run around in random directions for a good 8-10s.

    See how I can construe the same argument for casters? Have you ever played BLM or PCT in your life? You're under this impression they can run around for free no biggie for an arbitrary length of time. You'll find that is not true. Melee really did forget how to work for uptime, any friction is a crime and "casters have it real good" now.
    Because you typed a whole lot of nonsense trying to refute an argument I didn't even make. All while conveniently ignoring Casters can disengage from the boss entirely which is a luxury melee don't have. Now if this were Endwalker, we could argue the absurdity of melee uptime. There's a reason the enormous hit boxes were criticised, and ultimately reverted.

    Even your M3 example is flawed because you're basing it around normal mode. No one is going to place puddles like that in Savage regularly because it will almost assuredly lead to damage downs or kill people, including the melee themselves, to future mechanic. A prime example of that being E3 where the chaos of headless chicken normal mode didn't extend to Savage. If you do get players that drop puddles randomly and refuse to make adjustments, well... kick them. They're bad. Balancing should never be decided on bad player performance. Regardless, you mention Swiftcast but fail to acknowledge Holy in White, which is your mobility option at only a .6% damage loss. So even in the worst case scenario, you're losing less than a melee forced out of range.

    No, you just continue to make strawmen when you don't like an argument. I never once said Casters can "run around free no biggie." What I said, is they can disengage from the boss and stay along the wall. Which is often significantly easier barring some exceptions. You also assume I'm a melee player just because I'm critical of Picto being overtuned.

    Quote Originally Posted by Supersnow845 View Post
    Why is double caster bad, what is so wrong with PCT being top DPS and being paired with a rezz caster during prog
    This is the problem right here. Every critique of Picto's damage output assumes a black and white dichotomy. Most people aren't saying they have any issue with double caster. We're pointing out that assuming Black Mage gets buffed to Picto's level, both will be the undisputed best jobs in the game. They aren't on par with the melee, they're better than them. Like I said above, why does Picto, a job with both a raid buff and utility deal more damage than Monk or Reaper, who have the exact same thing.

    To make this clear, if Black Mage dealt roughly around what Picto is now, then Picto itself was in the Monk/Dragoon or thereabouts. We wouldn't be having this discussion. In that scenario, double caster is still perfectly viable and quite strong. Especially if fights where melee uptime might be an issue--assuming the devs do move away from Endwalker's design. Case in point, E8S would 100% be a Caster play in this hypothetical given how much that fight hated melee. And that's fine. Right now though, Picto/BLM would just be better in every fight.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #180
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Galvuu View Post
    I'll entertain this once you show me your perfect uptime BLM log on the same fights
    What's funny to me is that casters aren't saying that melee aren't challenged (for once), but it is the melee players that come here and in other threads to say how hard they have it while we *supposedly* actually have it easy. Which is very telling of which group has been costantly challenged in fights and which group has been babied for far too long, so much that at the first semblance of challenge they just crumble and overreact.
    (3)

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