Quote Originally Posted by CKNovel View Post
Here's a few possible solutions:
Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.

On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.

Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.

Idm the charge system but, ultimately, the rez is just slightly over-taxed. I actually see why it causes problems, but don't like the idea of removing it/changing it drastically. Casters are the only role that has some amount of uniqueness and identity left to its jobs- it's a big difference whether or not a caster has a rez. We can't be complaining about job homogenization and then propose that we sand them all to be the same. It's not like the rez or its tax have been horrible- things have been somewhat working so far, and the rez casters are historically more played than the one without it. I still think RDM needs a bump in its damage (and, honestly, in DT, SMN could use a nudge too, but that's a sweeping problem with all ranged jobs that aren't PCT), but I also don't want to destroy these small tidbits of job identity that casters have. It's a genuine consideration, for prog and pf runs, if you want to bring PCT/BLM for more damage (well... BLM isn't really more damage atm, but that's another problem on its own, ideally BLM would be a substantial gain in damage) or a caster that's more mobile and/or has a rez. I've wiped in runs I could've saved if I was a RDM in EW more than a few times.