Not level, percentile of parsesDont get me wrong i understand your point and with biggest respect but you cant balance classes around old outdated content, i understand the point about 90-100 thats something square needs to look into it to prevent killing picto, but everything under 90 doesnt really matter anymore
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
While I'm ambivalent towards your suggestion (it could work), it's funny that it wouldn't change much of anything in TOP, because the phases with a tight check- p1 and p6- are pure uptime.3. Really don't get this sentiment when DPS checks were a major part of on patch difficulty for TOP, and the DPS check for it was still relevant even a few patches later.
Anyway, I'd just prefer that PCT get some of its damage shifted into its uptime combos rather than its muses, that would mitigate the problem somewhat.
Where are you getting this figure from? I can't even challenge this because I can't find this specific number anywhere.
Last edited by Galvuu; 07-26-2024 at 11:45 PM.
Just ask the Balance Mentors, its like always a hot topic there, and if you wanna clearly numbers, check FFLogs, do a bit Math and you see it for yourself.While I'm ambivalent towards your suggestion (it could work), it's funny that it wouldn't change much of anything in TOP, because the phases with a tight check- p1 and p6- are pure uptime.
Where are you getting this figure from? I can't even challenge this because I can't find this specific number anywhere.
I did check fflogs, and I did do the math, and Picto leads between 1.8% to 2.5%, depending on the metric, for current NM raids (it's obviously behind in adps).
For extreme trials, Picto doesn't even lead in most percentiles- it's 2nd in rdps and 3rd in cdps until the 90% percentile, where it finally takes over by a small sub 1% margin (so PCT is behind other jobs in rdps, adps and cdps until you hit the top 10% parses).
So I have no idea where this 8% figure came from. That's kinda why you need to explain what fight and what percentiles you're looking for, or I could open a random log and say a bogus number.
I'm not on the Balance, so idk what's being posted there, but the logs we have clearly show that the 8% number seems to be flat out wrong/fabricated.
Eh depends on the person. Some people struggle with moving diagonally into a boss to dodge something while melee, some struggle with slide casting. Game is super easy to get constant uptime in normal content, melees are especially easy nowadays cus of the big target boxes, if this was hw or sb hit boxes id agree with you.
I did check fflogs, and I did do the math, and Picto leads between 1.8% to 2.5%, depending on the metric, for current NM raids (it's obviously behind in adps).
For extreme trials, Picto doesn't even lead in most percentiles- it's 2nd in rdps and 3rd in cdps until the 90% percentile, where it finally takes over by a small sub 1% margin (so PCT is behind other jobs in rdps, adps and cdps until you hit the top 10% parses).
So I have no idea where this 8% figure came from. That's kinda why you need to explain what fight and what percentiles you're looking for, or I could open a random log and say a bogus number.
I'm not on the Balance, so idk what's being posted there, but the logs we have clearly show that the 8% number seems to be flat out wrong/fabricated.
He is probably talking about an 8-10% difference compared to the lowest DPS on the LOG list, which is the case.
Damage wise I think it's fine, I think the only issue is that black mage should be slightly higher in total dps (raid buff contribution included for picto). I don't think it's a bad thing to have Casters around/slight above melee damage if they don't bring a rez.
for utility Doesn't it have like one AOE heal tied to a attack so you can't really use it always at the best time, it also having aoe shields on a 90s (120 but -30 if broken) on a recast timer, I mean don't get me wrong the shielding is strong but I don't really see its utility as that broken.
I think people are judging the job based off RDM/SMN damage and are thinking it's crazy that a magic ranged can do more damage then a melee, when I think personally magic ranged with cast times such as Picto and Black mage are some of the most deserving of "highest DPS"
But he is objectively correct, a raid buff is not utility, it’s just damage, same as raid buffs that generate a follow up (plentiful harvest, oracle radiant encore)
Saying “it does good damage and has a raid buff as well it’s so strong” is a pointless statement as its damage is being calculated based on its raid buff contribution
The only buffs that really could double as utility would be cards and DP as they allow you to control who you are buffing so you can do things like feeding gear to the DP, and as expected they are specifically excluded from cDPS for this reason
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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