Quote Originally Posted by Realfoxy View Post
I'm not that worried about PCT damage for savage, it's just BLM (and really the casters in general) that need to be buffed.

I am worried about PCT in ultimates. The job already completely nukes trash pulls in dungeons with the way you get muses back, but that doesn't matter because that's just dungeons. However being able to cast muses during downtime in ultimates has the potential to create a huge balance problem, you can already see this in the limited data we have on legacy ultimate clears.

It's possible to design around this (have the downtime prevent any casting, use cutscenes/down for the count, have long uptime phases) but I don't like how the job gets so much stronger with downtime relative to all the other jobs.
1) Legacy Ultimates don't matter because they are not balanced anymore. For numbers worth discussing, we have to wait for 7.X Ultimates

2) It's healthy for the game to have jobs that excel in different scenarios, because that means jobs are different and unique instead of being more of the same. PCT shouldn't be neutered to be the same as the rest but should instead be used as a model to have unique jobs again. Jobs that are stronger with downtime, or if you are forced to disengage, or if there are multiple enemies and so on. This requires the community to do a "culture" shift and stop freaking out because of irrelevant dfferences. As this thread shows this is a big demand, but you can't have unique and fun jobs that are also perfectly balanced. Note: for a lot of people "perfectly balanced" means that all melees deal similar damage, what happens with RDM/SMN and phys ranged doesn't matter.

3) Ultimates are more about mechanical execution and consistency, rather than DPS checks. A stronger DPS won't cause a "huge balance problem", not as much as you think. Balance exists to ensure that every job is capable of clearing every fight and balance is good if I can also clear without a perfect execution on my part (compared to other jobs).