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  1. #9
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    This is a pretty painful thread to read. The main problems with pictomancer are

    1. It has the highest burst potential in the game
    2. It can frequently benefit from downtimes and small damage frames in ways no other dps job can
    3. It is probably slightly overtuned, but the bigger problem is the other casters (black mage in particular) being in an awful spot

    The only changes that are really needed are

    1. Shift some power from paintings/burst window into filler buttons instead
    2. Give the job a minor nerf to overall potency at most
    3. Buff other jobs (especially black mage) as necessary

    Suggested changes would make pictomancer healthier in down-time heavy content where it's absolutely cracked right now (ultimates, dungeons, outworld) while making the damage spikes on higher echelons of damage percentiles smaller while bringing up jobs that actually need help.

    There is nothing wrong with pictomancer being among the top raid damage jobs, but it would be silly if it was consistently beating selfish jobs at adjusted damage. Which it really isn't, except when all of you are looking at pictomancer numbers in the 100th and upper end of the 99th percentile. Which just highlights how ridiculous the damage fluctuation on the job can be rather than being a very compelling point that the entire job needs heavy nerfs across board. Reducing potencies in burst and shifting it more into sustained damage via filler buttons would fix this issue and put it in a proper place when it comes to overall adjusted damage metrics.
    (6)
    Last edited by ShaneDawn; 07-26-2024 at 10:38 PM.