Picto needs a nerf, and even with Squares Mentality to just bring everyone up it doesnt work this time, we are not talking about a small gap or a lil bigger gap, we are talking about 8% to the next highest DPS, its way too much.
Picto needs a nerf, and even with Squares Mentality to just bring everyone up it doesnt work this time, we are not talking about a small gap or a lil bigger gap, we are talking about 8% to the next highest DPS, its way too much.
Last edited by AvoSturmfaust; 07-26-2024 at 09:29 PM.
1) They should matter but they don't. It's not that SE doesn't care, it's just that it is a big task that doesn't match the resources the game has. We have tons of job that gain and lose skills with a new expansion and some of them undergo mid-expansion reworks or changes. We also keep getting new jobs and new ultimates. It's a lot of work for a team that already struggles to design and balance jobs for current content1. Legacy ultimate balance should actually matter, SE just doesn't give a shit about it for some reason. I'd rather they keep it in mind while balancing than not.
2. I agree that it's good to have some job differentiation, I just don't think that having such a clear damage difference is good differentiation.
3. Really don't get this sentiment when DPS checks were a major part of on patch difficulty for TOP, and the DPS check for it was still relevant even a few patches later.
Anyway, I'd just prefer that PCT get some of its damage shifted into its uptime combos rather than its muses, that would mitigate the problem somewhat.
3) TOP is one ultimate out of five. In other words, the proverbial exception to the rule. If the DT ultimates have strict DPS checks, then we will be able to talk about the paradigm shift in Ultimate design.
No what PCT needs is a reduction in the ability for it to crit to an insane level at the 100th percentile without affecting anything below 95 because that’s its only real balance problem
Any nerf that’d just flat “it’s 8% stronger so nerf it 8%” will murder it at anything below 90
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
FFlogs has done irreparable damage to this community. It's hard to teach people about crit variance and that a raid buff is not utility.No what PCT needs is a reduction in the ability for it to crit to an insane level at the 100th percentile without affecting anything below 95 because that’s its only real balance problem
Any nerf that’d just flat “it’s 8% stronger so nerf it 8%” will murder it at anything below 90
This is a pretty painful thread to read. The main problems with pictomancer are
1. It has the highest burst potential in the game
2. It can frequently benefit from downtimes and small damage frames in ways no other dps job can
3. It is probably slightly overtuned, but the bigger problem is the other casters (black mage in particular) being in an awful spot
The only changes that are really needed are
1. Shift some power from paintings/burst window into filler buttons instead
2. Give the job a minor nerf to overall potency at most
3. Buff other jobs (especially black mage) as necessary
Suggested changes would make pictomancer healthier in down-time heavy content where it's absolutely cracked right now (ultimates, dungeons, outworld) while making the damage spikes on higher echelons of damage percentiles smaller while bringing up jobs that actually need help.
There is nothing wrong with pictomancer being among the top raid damage jobs, but it would be silly if it was consistently beating selfish jobs at adjusted damage. Which it really isn't, except when all of you are looking at pictomancer numbers in the 100th and upper end of the 99th percentile. Which just highlights how ridiculous the damage fluctuation on the job can be rather than being a very compelling point that the entire job needs heavy nerfs across board. Reducing potencies in burst and shifting it more into sustained damage via filler buttons would fix this issue and put it in a proper place when it comes to overall adjusted damage metrics.
Last edited by ShaneDawn; 07-26-2024 at 10:38 PM.
Its not about nerfing it 8%, that is not what i said, i literally said Picto is 8% AHEAD of everything else, and it needs a nerf to it, nerf it a bit while buffing the other one up, that will happen in the end, so you dont kill Picto, i have no issue at all when Picto is a TOP DPS Class,No what PCT needs is a reduction in the ability for it to crit to an insane level at the 100th percentile without affecting anything below 95 because that’s its only real balance problem
Any nerf that’d just flat “it’s 8% stronger so nerf it 8%” will murder it at anything below 90
Finally someone speaking some sense here.This is a pretty painful thread to read. The main problems with pictomancer are
1. It has the highest burst potential in the game
2. It can frequently benefit from downtimes and small damage frames in ways no other dps job can
3. It is probably slightly overtuned, but the bigger problem is the other casters (black mage in particular) being in an awful spot
The only changes that are really needed are
1. Shift some power from paintings/burst window into filler buttons instead
2. Give the job a minor nerf to overall potency at most
3. Buff other jobs (especially black mage) as necessary
Suggested changes would make pictomancer healthier in down-time heavy content where it's absolutely cracked right now (ultimates, dungeons, outworld) while making the damage spikes on higher echelons of damage percentiles smaller while bringing up jobs that actually need help.
There is nothing wrong with pictomancer being among the top raid damage jobs, but it would be silly if it was consistently beating selfish jobs at adjusted damage. Which it really isn't, except when all of you are looking at pictomancer numbers in the 100th and upper end of the 99th percentile. Which just highlights how ridiculous the damage fluctuation on the job can be rather than being a very compelling point that the entire job needs heavy nerfs across board. Reducing potencies in burst and shifting it more into sustained damage via filler buttons would fix this issue and put it in a proper place when it comes to overall adjusted damage metrics.
It’s 8% AHEAD at 100, whereas at 50-95 it’s perfectly balanced and below 50 it falls away very hardIts not about nerfing it 8%, that is not what i said, i literally said Picto is 8% AHEAD of everything else, and it needs a nerf to it, nerf it a bit while buffing the other one up, that will happen in the end, so you dont kill Picto, i have no issue at all when Picto is a TOP DPS Class,
This is the problem, you cannot look at PCT’s 100 and go “yep it’s overpowered nerf it” because you are missing that 99 in 100 PCT’s won’t reach that ceiling, the job needs its ability to crit fish reduced in the starry muse window, not actually take a raw percentage nerf even if that percentage nerf is less than 8%
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Dont get me wrong i understand your point and with biggest respect but you cant balance classes around old outdated content, i understand the point about 90-100 thats something square needs to look into it to prevent killing picto, but everything under 90 doesnt really matter anymoreIt’s 8% AHEAD at 100, whereas at 50-95 it’s perfectly balanced and below 50 it falls away very hard
This is the problem, you cannot look at PCT’s 100 and go “yep it’s overpowered nerf it” because you are missing that 99 in 100 PCT’s won’t reach that ceiling, the job needs its ability to crit fish reduced in the starry muse window, not actually take a raw percentage nerf even if that percentage nerf is less than 8%
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