Quote Originally Posted by Kes13a View Post
here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.

https://www.wowhead.com/blue-tracker...94517#24223979
"Healer gameplay should not be dominated by tank healing.

Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link

I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-