This looks a lot healthier than what we have now. Several casts per minute of different skills and none taking majority of the time.
Another one I can just use an old post for.The main problem is damage in the game, not the class designs themselves of healers. Healers have more than enough tools they need, they just have no need to use them.
People say that struggling parties are the most exhilerating on healers because you actually get to do something, or joke that they hope people will struggle.
A fundamental problem is that nothing deals any damage in the game. Vulnerability mechanics add to this problem, because what damage *can* be done makes you take more subsequent damage. Basically, 3 strikes you're out. If you get hit with a 3rd instance of damage, while you have 2 vuln stacks, you'll usually die if you're a dps, and as a healer for sure.
This is a problem because it prevents you from adding more damage to the game because any damage is highly punishing.
So, that leaves us with a playstyle of play perfectly or die, with nothing to heal in between. It should be okay to have aoe's that may be impossible to dodge in some circumstances. Instead because vulnerability is punishing, not immensely punishing, but punishing enough, it forces you to design aoe's to be easily avoidable and have practically no damage that isn't avoidable.
But this point has already been addressed. Please look at the casts of final floor savages. A12S truly did not have that much more healing than P12S. Neither did O12S (the hard ones that xpac were in 4 and 8).
Same healing required by the encounter but much more different playstyles required of the player, at all skill levels. There is only one variable that changed: the job kits.
Additionally some of us have repeatedly said that you had to use your entire kit even in dungeons in HW and SB if you wanted to be optimal. Furthermore healerless dungeon runs in HW was next to impossible on patch, and in SB they were still difficult even with a Red Mage. Without a RDM or a PLD they were next to impossible too.
It is not set in stone that dungeons have to be so casual that you can efficiently run through them without using 80% of your kit. This isn't just a problem with WAR. I've done many GNB runs with 3 DPS, including with casual players. It's trivial.
We have gone from healerless runs in dungeons being outright impossible with almost all compositions to now healerless runs being trivial on 3 tanks and doable on DRK.
Do you really think the variable that changed was the dungeon damage profile?

I kind of admit that healer is boring right now but I don't think that's a problem at the level people in this thread think it is. While I'm personally down for them to increase damage output of mechanics and for healing to be made less standardized in pace I realize SQenix tries to balance content and class design so that low end content like experts can be cleared by basically anyone. This obviously makes it difficult to adjust things around a healer as its role is currently just to fix mistakes in this content which rarely even happen in the first place past week 2 in content that's designed to be "for everyone".
So rather than that I'd like for them to make huge sweeping changes for the current gameplay of "putting a rock on your 1 key". For example give them a picto-esque 123 that builds a resource of some kind that in turn gives access to something that gives class resources (like lilies for whm, aetherflow for sch, cards for ast, and addersting+addersgall for sge) since it would allow for the battle pace to be less monotonous and it would give players agency over when they can use their skills instead of just waiting for a timer to press buttons for scripted damage with no variation. This would allow for players to have extra potential to increase their participation and feel less "useless" when running content at all levels and start to incentivize players to think about optimization even before content where dps checks exist.
That said fight design is getting progressively harder at the top end to account for the dumbing down and homogenization of kits so I'm more or less OK with the DT changes for now, but come 8.0 I pray that they rework the healer role altogether since I can't imagine fight design getting much harder than TOP and still being doable without TOS violations even if they make it 100% downtime.



It isn't until 56 where they suddenly ascend into divinity, ironically I'm pretty sure they're the weakest tank at 50 as Holmgang doesn't have the heals to match it, and Thrill of Battle as just +% max health isn't exactly, well thrilling.
Last edited by WeakestZenosEnjoyer; 06-17-2024 at 05:55 AM.
I don't think I can stop playing healer because I'm too attached to the role [and I really really love WHM], but I definitely have the same complaints as you guys and have been extremely aggravated when I get a Warrior in a queue. Saw this coming miles away when they decided to DOUBLE DOWN on Warrior's ridiculous healing instead of nerfing it. God, I hate this so much. [Note: I have no animosity towards Warrior players and would prefer people to enjoy playing what they like. I only object to the job's design, which makes my role feel useless.]
I get the feeling that most casual modern gamers just don't have the patience for support roles because the more recent RPGs I've tried cut out healing and support as much as possible for the RAW DAMAGE NUMBERS. Unfortunately, support mains like us are a minority. We're not as flashy and cool, according to them, so they'd rather eliminate us. They don't understand that being a healer and support is a power fantasy for some people as much as just ungabunga raw damage killdeath numbers. The satisfaction I derive from saving someone from the brink of death, carrying an entire group far surpasses that of merely being another one of the damaging drones that kills the boss. I had that experience reawakened in me when I got some newbies in a level 90 dungeon queue and I felt like a vital piece of the party rather than a big fat nothing. I had to rez, use CURE 2 BECAUSE I RAN OUT OF AFFLATUSES AND COOLDOWNS WITH HOW MUCH DAMAGE THEY WERE TAKING... it was glorious. After that, I felt a profound sadness. It is very unlikely I will experience that rush again.
We're just dead weight to them. I don't have much hopes for anything to change in the general gaming sphere, but MAYBE they'll listen to us in FF14 finally. I say this as a big MAYBE, because I've been around since Heavensward and saw the neutering of Scholar. The most likely scenario is making the healer role into a just support DPS as others have suggested and folding RDM, BRD, and DNC into it. It wouldn't be ideal, but at least I'd get to do something.
I might stick to Trusts so as to not fill the queues, to help in some minor way. Trusts are more fun anyway because they still kind of suck, especially if you do a full pull. I don't really play the game much anyway except for story and I mostly play with my tank husband [thankfully not a Warrior main], so I can just avoid joining queues as much as possible. If things get really bad though, I'll probably switch to RDM. I can't bear to leave behind support still and want to do it in some way, even if it's minor. Having a rez on a job is a must for me and they said they were thinking about axing it from SMN in the next expansion, so that leaves RDM as my only option.
I'm with you guys though! It's worth trying even if nothing is likely to happen.
Last edited by Arylett; 06-17-2024 at 09:20 AM. Reason: Clarifications
I do play Warrior , and I do feel a bit guilty when I que. Really, personally , I just really like seeing my HP rubberband up and down but thats besides the point.
I wish there was a way to communicate with healers without asking at the start of the dungeon "Hey, how hardcore do you want this run?" Similar to those WARs that apparently straight up ask healers to just not heal, where I pull wall to wall and let the healer handle my hp bar while I handle Mit [rampart, etc]
I don't mean to make any Warrior mains feel bad. I don't want to step on anyone else's enjoyment of the game. In this case, I merely blame the game designers, not the players for using the tools they were given.I do play Warrior , and I do feel a bit guilty when I que. Really, personally , I just really like seeing my HP rubberband up and down but thats besides the point.
I wish there was a way to communicate with healers without asking at the start of the dungeon "Hey, how hardcore do you want this run?" Similar to those WARs that apparently straight up ask healers to just not heal, where I pull wall to wall and let the healer handle my hp bar while I handle Mit [rampart, etc]
_______
There pretty much isn't much content where I actually feel important. I actually did clear all of ShB's savage content, but I don't have time or energy for that anymore. What I'm asking for isn't much. The tank and other players don't have to be constantly dying in normal circumstances - just make me feel like it's necessary for me to be there and do my part. The DPS need to be there to kill the boss, the tanks need to be there to take the hits... and the healers are supposedly there to keep the tank alive so things don't snowball out of control. But tanks are just encroaching too much on healer responsibilities with all this self-sustain being added and this just makes me feel like my slot is being wasted because you could stick a DPS in there instead and get the content done much faster.
Last edited by Arylett; 06-17-2024 at 06:13 AM.
Oh yeah no i totally get it, was just a random thought I had to cooperate so both parties could have fun <3
you know that this is unhealthy right? getting extremely aggravated bc someone wants to play a certain class lol. hope you get better.
Your condescension is noted. I will respond to this in good faith:
It isn't unhealthy to get annoyed at playing a video game on occasion. Perhaps I was being hyperbolic with my wording, but it's more of just an "ugh more boredom" response because of the way the job was designed to make me have to do less. Not because of the player themselves. I have no animosity towards Warrior players. My apologies for the misunderstanding.
Last edited by Arylett; 06-17-2024 at 09:15 AM.
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