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  1. #7541
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,330
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    From other threads... What I said for fixing WHM.

    Quote Originally Posted by CaptainLagbeard View Post
    Keep Stone I to Stone IV as the primary attack spell, and just increase their potency through traits throughout the levels.
    Make Glare I to Glare IV into a separate spell, one that requires stacks of Sacred Sight to cast as the way Glare IV currently does.
    Entirely replace Freecure with a new trait with one that would grant a stack of Sacred Sight at about 30% proc chance on ever Spell cast.
    Replace Planary Indulgence with Seraph Strike, make Seraph Strike cost 1 Lily to use and nourish the Blood Lily.
    Because of a better alternative for nourishing the Blood Lily, Afflatus Misery's potency can be dropped as it no longer would have to be DPS neutral to Glare(or Stone with these changes).
    Remove MP recovery from Assize, and add it to Afflatus Solace and Afflatus Rapture.
    WHM being the healer I've used the most so I rather let other people who have more experience with other healers specifically come up with fixes and additions to those.
    (0)

  2. #7542
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinha View Post
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    (9)

  3. #7543
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think there is actually a way to fix OGCDs being so predominant while also not removing them.

    Make the basic GCD heals like Medica or Succor completely MP free, so the only cost would be your GCD. Then add MP costs to every currently free tool, from Afflatus Rapture to Pneuma, with the strongest tools costing the most MP.

    With that kind of design, while not forced to use GCD heals, you'd want to opt into using them to conserve MP for when you actually need your strong OGCD tools. It also wouldn't harm the less experienced players because they mostly GCD heal anyway.
    (2)

  4. #7544
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aravell View Post
    Also, savage has already gotten much easier over time. While older savages were more execution-based, modern savage is mostly puzzle fights, so literally anyone can clear it if they know the answer to the puzzle.

    So I don't know what else can be taken from us at this point.
    Honestly I still like the puzzle fights but also miss the execution based fights. Really wish we could just have both in savage. CBU3 really just throws away old ideas and systems and instead of revamping or fixing them.
    (1)

  5. #7545
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ramiee View Post
    Honestly I still like the puzzle fights but also miss the execution based fights. Really wish we could just have both in savage. CBU3 really just throws away old ideas and systems and instead of revamping or fixing them.
    There is a right way and a wrong way to do puzzle fights.

    A8S is puzzles done right, there's Legislation, Gavel and adds phase, they're puzzles to be solved but they also require good execution.

    P8S is a puzzle fight done badly, High Concept is barely even a mechanic once you learn what you need to do. There's so much time to do what you need to do and there's really only 2 permutations.
    (1)

  6. #7546
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TheDustyOne View Post
    All this to say; yeah it's not simple fixes and people have different priorities in what they like about healers. You can blame Square for this after now 3 expansions of poorly designed healers.
    Thank you for this read, that makes some things a little clearer
    (4)

  7. #7547
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Somnolence View Post
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    Man, WAR is like a black hole that sucks the fun out of other jobs. The Wuk Lamat of job design.
    (2)

  8. #7548
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lak14 View Post
    said the one who only do normal content.

    please stop embarrassing yourself.
    Why dont you make a spreadsheet about it
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  9. #7549
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    614
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reinha View Post
    Man, WAR is like a black hole that sucks the fun out of other jobs. The Wuk Lamat of job design.
    Well, Wuk Lamat IS a WAR.
    (4)

  10. #7550
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,844
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    DPS game play already stops short of where healer game play does. Why aren't we hearing complaints about a lack of DPS game play?

    The big difference between the two is that the DPS experience is generally consistent. They rarely need to alter their focus while the healer does frequently if not constantly. The healer experience varies depending on other in the party. Skilled players mean only needing to worry about unavoidable damage. One or more lesser skill players means needing to keep more constant watch on the party (is the less skilled player standing in mechanics, are they stacking on others when they should be standing apart so more party members need healing, etc.).

    That is why SE has to use caution in designing healer responsibility in normal content. Not only does the healer need to be able to adjust to what the party is doing, different healers have different reaction times based on their own skill and familiarity with the content. That is expected in normal content that is meant for everyone while in more difficult content, players are already expected to understand how to play their job and react to mechanics correctly (outside of a short learning period when they first start working on the content progression). That allows SE to increase expected healer responsibilities in that content, theoretically creating a better game play experience for good healers.
    perhaps you can explain then, why War and Mnk now get .. an aoe heal?

    in case you did notice, thats adding to the responsibility of both tank and dps to heal the group. When does SE decide to add Rescue as well? they already set the stage when Wuk did it as a warrior.

    SE is certainly using caution to move more healing to other roles away from healers. I dont think its wrong to ask them what the heck they are doing with healers and expect some kind of answer. they have been fairly clear with intentions before.. why not now? Yoshi P has said he wanted to be more transparent about job changes, where is that transparency for healers?

    I have said it before and I'll say it again, as a casual, I do expect some challenge in a game, I dont need to be fed baby food. I want a sense of accomplishment. If I wanted to be given everything I would play Warrior....
    (3)
    #FFXIVHEALERSTRIKE

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