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  1. #7041
    Player

    Join Date
    May 2023
    Posts
    343
    This game actually needs way more accessibility options including taking the ones it already has and making them work across all platforms (as I understand it, the half baked colorblind filters do not exist on console?)

    Accessibility doesn't have to make the game easier, reduce the skill floor, or raise the skill ceiling. But accessibility has been largely wrapped up inside ease of access and difficulty and now it's hard for people to tell them apart.
    (3)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  2. #7042
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by gllt View Post
    This game actually needs way more accessibility options including taking the ones it already has and making them work across all platforms (as I understand it, the half baked colorblind filters do not exist on console?)

    Accessibility doesn't have to make the game easier, reduce the skill floor, or raise the skill ceiling. But accessibility has been largely wrapped up inside ease of access and difficulty and now it's hard for people to tell them apart.
    This, exactly.
    (1)

  3. #7043
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Khutulun View Post
    Personally would go for giving Healers their own emergency buttons like tanks have, with varying levels of flavor. Let White Mage just rez themselves every once in a long while.

    That said, the suggested duty action or LB style action for everyone may be easier to balance- content wise. You can have it enabled in lower end content where you don't want fights to be overly stressful for any one person and their individual skill level (or turnip level)... and then totally disable it for higher end content where it's the expectation that every party member will be fully capable of handling math problems while juggling assorted fruit and reciting Mark Antony's speech.
    I like when clerics have an Auto-REz skill they can use in an emergency. Rather than just get a free rez, they cast it on themselves if they are at risk of dying in the next X seconds. If they use it badly then it's wasted. But it can be a 180 second "oops" button that could prevent wipes but still have some level of skill to use.
    (1)

  4. #7044
    Player
    Ketojan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    27
    Character
    Sanaa Vhenan
    World
    Marilith
    Main Class
    Pictomancer Lv 100
    Aion was my first mmo to heal in, and it spoiled me honestly, a lovely mix of dps and healing spells. They had a rebirth skill that was a self buff only that ressed them on death. But healers were more important to the party in that game in all forms of content so...I mean it would be helpful on raids during prog of course, but if everything is going right, its a waste. Often times if the whole party wipes and healer lb3s its a wipe regardless because we wont reach enrage, until of course we get enough gear that it becomes irrelevant and no one really dies anymore and blah blah blah round and round we go
    (8)

  5. #7045
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ketojan View Post
    Aion was my first mmo to heal in, and it spoiled me honestly, a lovely mix of dps and healing spells. They had a rebirth skill that was a self buff only that ressed them on death. But healers were more important to the party in that game in all forms of content so...I mean it would be helpful on raids during prog of course, but if everything is going right, its a waste. Often times if the whole party wipes and healer lb3s its a wipe regardless because we wont reach enrage, until of course we get enough gear that it becomes irrelevant and no one really dies anymore and blah blah blah round and round we go
    God, Aion was one of the best games for healers in my opinion. Cleric had a legitimate DPS build, a good hybrid build or straight up full support. Chanter was equally awesome. I even made a support bard later on.

    The nostalgia is real.
    (6)

  6. #7046
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aiqa View Post
    PLD didn't have a single ogcd/inherent heals for a decade. Look at it now.

    Things can change.
    Its not really the same as adding a spell or two and outright changing the whole "philosophy" of the role. TL: D R the stikers requests goes beyond just adding 1 spell but gives an impression of turning healer roles into some dps with support abilities role.
    (0)

  7. #7047
    Player

    Join Date
    May 2023
    Posts
    343
    So we weren't healers before ShB?
    (9)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  8. #7048
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Just a basic observation. I actually got a competent and geared Tank yesterday in Expert Roulette, and rather than struggling to use every heal and then Cure2 spam to keep them up like I had to do the rest of the week - it was back to popping a regen and ignoring them.

    Funny how a good tank makes my feelings about healing like night and day. Went from "Well, this content still seems like it needs a lot of healing" to zzzzzzzzzzzz. Happened faster than expected as we are still mostly at 700 gear.
    (6)

  9. #7049
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Revash View Post
    Its not really the same as adding a spell or two and outright changing the whole "philosophy" of the role. TL: D R the stikers requests goes beyond just adding 1 spell but gives an impression of turning healer roles into some dps with support abilities role.
    It's a huge break in trend. So it shows breaking trend is not unprecendented. And most of the requests from healers don't require big changes to the game.
    - Either rework existing damage buttons to be used more often, or add 1 or 2 new damage buttons that get used more often. Doesn't require huge changes.
    - Give (in particular new) bosses a few more unavoidable AoE attacks. Doesn't require huge changes.
    - Lower heals of mostly WAR (but also PLD) so it doens't rival (or eclipse in certain content) heals from healers. Doesn't require huge changes.
    (7)
    Last edited by aiqa; 07-16-2024 at 04:05 AM.

  10. #7050
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,389
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Revash View Post
    Its not really the same as adding a spell or two and outright changing the whole "philosophy" of the role. TL: D R the stikers requests goes beyond just adding 1 spell but gives an impression of turning healer roles into some dps with support abilities role.
    We are not asking for BLM/MNK complexity, no matter how many people who are 'against the strike' try to claim that's what we want. Those who are disillusioned with the state of healing, the portion of them that want 'more variety in what damage actions we press (note, this doesn't mean dealing more DPS, just HOW we deal the current amount of DPS) mostly are in agreement that Stormblood was a good 'middle-ground' between complexity and accessibility. So, going back to a damage:healing button count split more reminiscent of that time is what is asked for.

    I'm one of the people who wants more damage actions added. I've written out entire design sheets on what I'd do to each healer (found here if anyone is interested). Take the WHM design I made as an example. I removed two buttons that are 'pointless' (Cure/Medica, by having them upgrade to their '2' version) and then added four buttons, of which, only one was a damage action. The other 3 buttons are a big AOE healing action, an ST Barrier Lily spell and an AOE Barrier Lily spell. I'm just as keen as anyone else to have the healers be 'healers' first and foremost, and I'll happily add actions that are healing related if I think the kit needs them

    When I say 'I want more variety in the damage actions I use as WHM', I mean changes like:
    - Dia reduced to 12s, potency changed to rebalance (I'd have it as 150+70 per tick)
    - New button, Water (later upgrading to Banish) added, with a 15s CD and dealing 40p more than the currently learned level of Stone/Glare. Also, it's instant-cast

    Yes, only two changes. And with just those two changes, it'd take our Glares per 2 minutes from 33, down to 19. That is over a 35% decrease in 'Glare casts per minute'. Also, because Banish would be instant cast in this design, it, plus the extra casts of Dia, Misery, the 3 Lilies per minute, and now Glare 4, all total up to result in a WHM that has over 50% of its damage actions be instant-casts for unparalleled movement, ironically turning what some claim is 'too much complexity for new players' into the ultimate safety net for those very new players.

    Does what I just listed sound like BLM/MNK complexity? No, because it's not, the idea that we're after the complexity of some of the most technical DPS jobs in the game is nothing more than disinformation from Big Glare Inc. who want us to only press Glare. Don't worry, we'll still be Healers even if SE gave us a more-frequently-used DOT, or one or two extra damage actions per Healer
    (14)
    Last edited by ForsakenRoe; 07-16-2024 at 03:35 AM.

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