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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Much of the discussion has been centered around being a healer doing normal content so that shouldn't invalidate anyone's opinion. After all, any changes to a healing job will affect every player that uses that job. Any change to general encounter design including normal will any affect players doing that content.

    Does that more or less screw over the healers who are part of the smaller percentage with greater skill when they do normal content? Yeah, but they're not doing content intended for their skill level. That's why the developers say do harder content if you're not feeling satisfied healing in the content you currently do.
    ...
    So are you feeling bored? Ask your static to let you solo heal, or let your partner solo heal while you go DPS (or tank while a tank switches to DPS, whatever works best). If you're doing normal content, go tank and DPS only. You and your friends may not require the healing. Most groups will, even in normal content.

    I've always found the pushback that some players have against the idea that they might be better skilled than the majority of players puzzling.
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.

    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters was for me, and I doubt anyone is going to say ARR dungeons were savage difficulty. Any suggestions to "go play harder content" are misguided because it has nothing to do with content difficulty. It's mostly a job design problem and playing other content doesn't change how the job plays. Can the devs give me 5 buttons for single target dps and less oGCD heals and more interesting AST cards when I zone in front of a savage boss? No? Then doing harder content changes nothing and I'm still spamming one button most of the time.

    Jobs should be fun to play in a standard comp with random players in all content. Why should healers be the only role who have to go through the recruitment process for a static or sit in PF just to do a dungeon and then convince other people to do gimmick runs just to cope with the boredom of their rotation? That's completely absurd. Before telling the player who is not having fun they are playing the wrong content in the wrong way, you need to acknowledge that healing used to be fun in a standard comp with random players in all content. I'm not "too skilled" to enjoy healing. I'm not too "dps oriented" to enjoy healing. The healing jobs changed, not me.
    (3)

  2. 07-23-2024 06:08 PM

  3. 07-23-2024 06:09 PM

  4. #4
    Player
    Kijok's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Abdulla Alhazred
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinha View Post
    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters
    For me it was quite the opposite. EW savages were the first savage content for me and healing there was stressful and the most fun than I've ever had before. It taught me to actually use all of my skill set
    (0)

  5. #5
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kijok View Post
    For me it was quite the opposite. EW savages were the first savage content for me and healing there was stressful and the most fun than I've ever had before. It taught me to actually use all of my skill set
    Did you play healer in ARR or HW? What did you think of the skill set we had back then?
    (1)

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reinha View Post
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.

    Additionally, healing dungeons in ARR-HW was more fun than healing EW savage encounters was for me, and I doubt anyone is going to say ARR dungeons were savage difficulty. Any suggestions to "go play harder content" are misguided because it has nothing to do with content difficulty. It's mostly a job design problem and playing other content doesn't change how the job plays. Can the devs give me 5 buttons for single target dps and less oGCD heals and more interesting AST cards when I zone in front of a savage boss? No? Then doing harder content changes nothing and I'm still spamming one button most of the time.

    Jobs should be fun to play in a standard comp with random players in all content. Why should healers be the only role who have to go through the recruitment process for a static or sit in PF just to do a dungeon and then convince other people to do gimmick runs just to cope with the boredom of their rotation? That's completely absurd. Before telling the player who is not having fun they are playing the wrong content in the wrong way, you need to acknowledge that healing used to be fun in a standard comp with random players in all content. I'm not "too skilled" to enjoy healing. I'm not too "dps oriented" to enjoy healing. The healing jobs changed, not me.
    Agreed that EX trials should give more tomestones per kill.

    How much of the fun you had back in ARR was because you were new to the game and still learning how things worked, how to improve as a player?

    Saying all content should always be fun for every player with a standard comp is just as ignorant as someone saying content can't be cleared unless using the meta. So much depends on the individual skill of a player in their chosen job. What works for one party may not work for the next that has members with different skill levels using different jobs.

    The game is not one size fits all. Find what fits for you and your friends then play that way.

    I said it before. That SE has not been making changes to healing in the direction that you and others are asking for after 6 years of feedback makes it very unlikely they're going to change directions now. Unlike you, they have to consider what is going to work for everyone and not just the highly skilled players doing content not intended for their skill level.

    You can keep leaving your feedback, of course. But what are you doing to have fun while waiting to find out if and how SE will respond to it?
    (2)

  7. #7
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinha View Post
    Extremes give 15 tomes per kill. The devs should increase that by tenfold if they want me to avoid dungeons, so I can cap tomes with the limited time I have. Until then, I'll continue to give feedback on dungeons where people of all skill levels are heavily encouraged to farm their weekly tomes.
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    (9)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Somnolence View Post
    Hunt trains are most efficient for farming tomes, except... due to how participation is calculated and how mechanics one-shot squishies you are discouraged in using other jobs than tanks and this is the ideal party composition for them :
    Man, WAR is like a black hole that sucks the fun out of other jobs. The Wuk Lamat of job design.
    (2)

  9. #9
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reinha View Post
    Man, WAR is like a black hole that sucks the fun out of other jobs. The Wuk Lamat of job design.
    Well, Wuk Lamat IS a WAR.
    (4)