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  1. #7291
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    (10)

  2. #7292
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic
    (1)

  3. #7293
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
    (0)
    #FFXIVHEALERSTRIKE

  4. #7294
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    not only that, but where is the damage for us to have to actually heal? for maybe a month after new content releases isnt really doing it for my engagement.
    (1)
    #FFXIVHEALERSTRIKE

  5. #7295
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Somnolence View Post
    Offtanks don't tank.
    To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?

    (Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
    (1)

  6. #7296
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?

    (Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)
    I miss when tankswaps were done because "I'm out of CDs" and not "The boss has applied a vuln on me and I shall perish on the next hit".
    (4)

  7. #7297
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
    Swiftcast-Holy is very useful here. Will save more damage on those "I don't mit" tanks you get than a cure 2.

    Quote Originally Posted by Aravell View Post
    Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:

    If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?

    Makes you think.
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.

    Quote Originally Posted by Local_Custard View Post
    if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic
    He didn't say they were only meant to heal. He said their DPS isn't needed. Those are two different statements. Also Healers still need to be able to solo quest, and it's something to cast during downtime. It's not that confusing.
    (0)
    Last edited by ZephyrMenodora; 07-20-2024 at 10:42 AM.

  8. #7298
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Yoshi P. - That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.
    Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.
    (5)

  9. #7299
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naychan View Post
    Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.
    In a thread cheering at all the terrible healers people are encountering since the strike...is it?
    (0)

  10. #7300
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    (10)

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