Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:
If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?
Makes you think.



Since people are bringing up that Yoshi P quote again, here's another contradictory thing for you:
If doing damage as a healer is not required at all, why was the damage kit gutted to make doing damage more accessible?
Makes you think.



if healers are only meant to heal why do healers have dps buttons at all? I am confused by the dev's logic




I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situationsIf you hamper your design options because 'what if someone is nasty in party chat', you won't have a game left. Someone is ALWAYS going to be weird in party chat, about whatever you let through. Removing all the damage buttons from WHM except Glare/Dia/Holy? Guess what, people ask 'hey can you use Holy it has a stun and that prevents the mobs doing damage at all for 4sec'. You will NEVER stop people from doing this, just let the TOS take care of those that do, that's what the clause is there for!
#FFXIVHEALERSTRIKE




not only that, but where is the damage for us to have to actually heal? for maybe a month after new content releases isnt really doing it for my engagement.
#FFXIVHEALERSTRIKE
To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)



I miss when tankswaps were done because "I'm out of CDs" and not "The boss has applied a vuln on me and I shall perish on the next hit".To be fair, they should. Why sit on your personals for solely shared or double busters if you could otherwise get more use out of them via more mitigation in total (between both tanks) against single-target direct (non-interceptible) damage?
(Inb4 anyone takes this out of context: No, the fact that tanks, too, often won't need full uses of their kits in 8-man does not excuse worse still for healers. Each makes the other worse, not better / more excusable.)




Swiftcast-Holy is very useful here. Will save more damage on those "I don't mit" tanks you get than a cure 2.I dont mind using Holy.. except... to be most useful, it needs to be in the center of the mobs and it centers on the cardboard kitten ... me. and if the tank isnt using mitigations.. then I am too busy keeping the tank alive to worry about stunning anything. because f the tank goes down, guess who is chewed on next... yours truly. and if the tank dies, then I die.. its going to be my fault for.. not healing the tank... *shrugs* its always a calculation of how fast I can get it off and keep the tank up in some situations
There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.
I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
He didn't say they were only meant to heal. He said their DPS isn't needed. Those are two different statements. Also Healers still need to be able to solo quest, and it's something to cast during downtime. It's not that confusing.
Last edited by ZephyrMenodora; 07-20-2024 at 10:42 AM.

Might as well just say new players can are not competent enough to heal & dps at the same time. This is very insulting.Yoshi P. - That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.



Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.
I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
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