


Been there, done that. Or rather, I left a review for Dawntrail. Though I have no clue why you think Metacritic scores will do anything.If you really want to make a difference go to https://www.metacritic.com/game/fina...-realm-reborn/ sign in and leave a review.

White mage has 31 buttons. In total.The problem is none of you are offering no solutions, just complaints.
You need to be able to access any DPS added on the main controller cross hotabar and the upper one. Every slot is already used.
So on WHM, what spells do you want removed and how would you replace them to add DPS?
Why is it that everybody on this board comes off as angry? Why is it that everyone outside of this board disagrees with the takes on this board.
You all might have put yourself in an unhealthy echo chamber.
Repose doesn’t need to be on hotbar
Cure should already upgrade to cure 2 - freecure should just not exist it’s a relic from an era of the game that the design doesn’t hold up to current design of jobs.
So that would be 29 buttons. Making 3 spare buttons on the WXHB
In your back bar - and only on your back bar that is unseen - your third set of hot bars should be things like food, potions, mounts, limit break and sprint.
So if you’re set up that you’re struggling for space as it is then I will just say yes. Your set up sucks.




I think at its core, the issue is that different people both have different experiences and different things that they enjoy. A change that might make Person A "enjoy" a role more could just as easily make Person B "enjoy" that role less. For example, I heal regularly, but only in roulettes with random, typical players. I definitely need to heal quite a bit more than many people on here would suggest. Just got out of a Vanaspati run this afternoon where one of our DPS managed multiple times to pull aggro on mobs (best guess is that the tank missed something with his initial AoE and then only did single-target attacks?). Said tank also saved mitigation skills for bosses rather than trash packs. That run took most of my healing kit and I probably spent more time on trash pulls healing than doing DPS. And that's not too much of an outlier. Most random tanks I run with, even the infamous WAR, frequently need at least some active healing to keep up in a dungeon unless they're only single-pulling packs.I do casual content more than I do high end and I have 0 reason to use half of my healing kit 99% of the time, what we want is reasons to press more than 1 button for the majority of our playing.
Why are you so against people wanting to enjoy a role whose responsibility is being taken away more and more with every expansion?
There's also the possibility that other people simply don't mind if "most" of their time healing is spent spamming one spell. It could well be the "rush" you get when people inevitably mess up and you need to pull out your full repertoire to save the day. They could enjoy the priority being keeping a watch on everyone's health bars instead of going through a DPS rotation while playing a healer. (Yes, I may well be including myself in this group of people...)
On top of that, there have been plenty of comments made about how healers have had more to do in DT content so far. It may well be due to the reality that we haven't overgeared things yet giving a misleading impression of how things will ultimately go, but at least so far I'm not sure how that jives with our responsibility being "taken away" more with each expansion.
Indeed. Like people who respond to posts that point out more healing has been needed in DT by insinuating they are just bad healers, right? (No matter how non-sensical that even is...)It’s only like 2 or 3 people who don’t post in good faith and it’s best to just ignore them entirely. I’m sure you know who I mean.

The comments about healers having more to do in Dawntrail so far.I think at its core, the issue is that different people both have different experiences and different things that they enjoy. A change that might make Person A "enjoy" a role more could just as easily make Person B "enjoy" that role less. For example, I heal regularly, but only in roulettes with random, typical players. I definitely need to heal quite a bit more than many people on here would suggest. Just got out of a Vanaspati run this afternoon where one of our DPS managed multiple times to pull aggro on mobs (best guess is that the tank missed something with his initial AoE and then only did single-target attacks?). Said tank also saved mitigation skills for bosses rather than trash packs. That run took most of my healing kit and I probably spent more time on trash pulls healing than doing DPS. And that's not too much of an outlier. Most random tanks I run with, even the infamous WAR, frequently need at least some active healing to keep up in a dungeon unless they're only single-pulling packs.
There's also the possibility that other people simply don't mind if "most" of their time healing is spent spamming one spell. It could well be the "rush" you get when people inevitably mess up and you need to pull out your full repertoire to save the day. They could enjoy the priority being keeping a watch on everyone's health bars instead of going through a DPS rotation while playing a healer. (Yes, I may well be including myself in this group of people...)
On top of that, there have been plenty of comments made about how healers have had more to do in DT content so far. It may well be due to the reality that we haven't overgeared things yet giving a misleading impression of how things will ultimately go, but at least so far I'm not sure how that jives with our responsibility being "taken away" more with each expansion.
Indeed. Like people who respond to posts that point out more healing has been needed in DT by insinuating they are just bad healers, right? (No matter how non-sensical that even is...)
It’s a fallacy. This happens with artefact gear every single time. Even in current tomestone gear the damage output is dropping significantly.
This is the pattern of SE. The healing requirements in normal mode content will continue to drop significantly throughout now.
It also sounds like you are very unlucky with tanks in the DF. I haven’t had a tank that bad in literal years.
There’s an answer that not a lot of people have thought of when it comes to DPS rotation.
Pictomancer has 1 button that changes to the next
Have that on healers but I’ve the option to split the buttons (like we do with the 2 minute follow ups)
That way those that want a rotation get one and those that don’t can continue to hit 1 button over and over
Can we stop pushing this false narrative already? People getting stat checked early on doesn't mean SE made content more engaging for healers. No amount of subjective comments will make it true.oN ToP Of tHaT, tHeRe hAvE BeEn pLeNtY Of cOmMeNtS MaDe aBoUt hOw hEaLeRs hAvE HaD MoRe tO Do iN Dt cOnTeNt sO FaR.
You know what does? Hard data. Just pull up fflogs and see what's happening in Extremes since early access. Nothing has changed, we're playing the same game we've been playing for years - it's just a different coat of paint. Nothing got harder or more demanding, lmao.
I agree about that fact healers need to be able to heal more, this whole issue that healers role is being taken away is annoying and dumb.I do casual content more than I do high end and I have 0 reason to use half of my healing kit 99% of the time, what we want is reasons to press more than 1 button for the majority of our playing.
Why are you so against people wanting to enjoy a role whose responsibility is being taken away more and more with every expansion?
Also if you’re going to try and say people are acting one way maybe don’t be acting the same way yourself. I’ve never seen such a disingenuous person in a forum ever before.
#FFXIVHEALERSTRIKE




Problem is they are doing the opposite - healers have to heal less because they keep giving other roles very strong healing buttons.
It’s too early to say whether or not healers need to heal more in DT. Especially when most players are still undergeared and the raid and crafted gear have not been introduced yet.
The gear from raids and crafted gear tend to invalidate some of the healing mechanics that were introduced in each new expansion. I’m worried that it’ll happen again by the time these new gear pieces are released.
Not to mention, tank sustain is still too strong at this time.
Reasons like this is why I’m in favor of minimum item level dungeon roulette in DF.

My only concern is that you're going to swing it from one end of the pendulum to the other. I'm not saying they don't need changes, I am simply saying that healers are designed this way to appeal to a greater pool of players because they were far less desired back in ARR going forward.The current state of healing is hardly attractive, there's been census data from luckybancho that shows the healer role has stunted growth and has fallen behind the tanks in terms of population. While this data may not be completely accurate, it's the only data we have access to, and it's not painting a good picture for the healer role.
The fight design has been the same since Heavensward onward. I have no reason to believe this will change would happen before an overhaul on a role.
I like the idea that gives players opportunities to, in essence, carry a team in certain situations. Warriors are great prog jobs and help cover in the event that something has gone or is about to go awry. Like healing a DPS up or using their shake it off to heal and absorb damage.
I would also agree that with such abilities it does give healers a reason to at the very least get a more robust DPS rotation in the event another jobs abilities can help offset or reduce the need for them to heal. But let's not chop up other jobs/roles because of the issues with heals.
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