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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,056
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Honestly, same.

    Until they actually do it, everything seems like a damage control effort-speech.
    (3)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ayalu View Post
    I mean they openly admitted they went to far with the simplification but cant dial back multiple expansions worth of changed in a patch. But i agree with Rein there.
    They can do it patch by patch.
    Start with healers and tanks throughout Dawntrail then next expansion we have DPS getting changed starting with Phys ranged.
    Unless dawntrail's content patch by patch proves to be on another level compared to previous expansions this will be one of the most mid expansions ever considering how bad the 90-100 abilities have been.
    (6)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,348
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    They can do it patch by patch.
    Start with healers and tanks throughout Dawntrail then next expansion we have DPS getting changed starting with Phys ranged.
    Unless dawntrail's content patch by patch proves to be on another level compared to previous expansions this will be one of the most mid expansions ever considering how bad the 90-100 abilities have been.
    Definitely should start with Healers... They kinda have the most issues...

    Tanks are generally fine, but they could definitely be given some more individual identity... Bringing back the physical damage and magic damage split to the tanks would be a strong start in that direction, if the team designing fights did their jobs and actually used some variety in boss design.
    (4)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ApolloGenX View Post
    Neither is just damage and team jump rope.... kind of the point. That bland system is killing any kind of fun or diversity in jobs. It all comes down to those two things.

    That is the encounter design.
    The DPS thing solely rests on the shoulders of meta slaves who screamed off the top of their lungs that some comps are not viable or certain skills are not worthy of being pressed so that is the logical end result. It's all about raw efficiency to the detriment of literally anything else. Nowadays it's considered novel if a dungeon has a room in-between a corridor. It's kinda funny.
    (2)

  5. #5
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Well if they stick with there plan to have no more leveling in the game meaning level 100 is the End.
    They cant continue as it is now anyway so my hope is that there reason for not doing much right now is that they want to do it in one swing to align the classes with the new non level progression system what ever it is.

    Of course i think they should do it with patches before as 2 years of nothing isnt feasible.
    (0)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,348
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I would say there is room for more levels. Because I think ARR being from level 1 to 50 is kind of excessive nowadays... I think they themselves kind of realized how excessive it was back all the way in Heavensward, as the plan was more or less for 20 levels per expansion, but they squished it down to 10 and the squished down 10 levels became the norm.

    But they could probably squish ARR down to like 30 levels instead of 50, dropping the current max to 80 instead of 100.
    (2)

  7. #7
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    But from what we know that isnt the plan and they dont want to do any squishes anymore.
    And that would only delay there problem not stop it from appearing.
    (0)

  8. #8
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Somehow I really don’t see them making any major changes whatsoever until next expansion. I mean, they almost never do anything other than basic potency changes mid-expansion/patch.

    Which, yeah, like, 3 whole years of healers being mostly dead weight sounds unbearable lol.

    But unfortunately I think that’s just going to be it for us until next expansion, where they’ll announce ‘we’re totally making huge changes in 9.0!’ then give us an identical playstyle for healers again in 8.0. I mean, considering their main design philosophy for healers seems to be ‘make failure as hard as humanly possible’ and ‘rotation and responsibilities can simultaneously be performed while watching Netflix’
    (8)

  9. #9
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Connor View Post
    Somehow I really don’t see them making any major changes whatsoever until next expansion. I mean, they almost never do anything other than basic potency changes mid-expansion/patch.

    Which, yeah, like, 3 whole years of healers being mostly dead weight sounds unbearable lol.
    This is my fear. Even if they openly acknowledge the problem and say they're going to start working on it, I really don't see them making meaningful changes before 8.0. And I don't know if I'm willing to give this game two to three years of my life praying it will get good again, you know?
    (7)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sivante View Post
    . And I don't know if I'm willing to give this game two to three years of my life praying it will get good again, you know?
    Yeah I totally get it. Plus, it gets worse as the expansion goes on as people get better and better gear but the damage output of normal content never actually scales to match the better gear. So basically as a healer you find yourself healing less, and less, and less as the expansion goes on.

    We can’t even look forward to what they have planned in future knowing that it’s going to be out geared so quickly that healers have next to nothing to do for the majority of it. And we’re supposed to accept it because ‘insert lame Yoshi-P excuse that barely makes sense #283839’ lol
    (3)

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