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  1. #6801
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kes13a View Post
    I agree. and as I said before pages ago, balance is a fools pursuit and only useful in pvp games.

    if I am playing a job I think is fun, I personally dont care if another job does something better. their pursuit of this "balance" their need to copy and paste to new jobs to appease a section of the playerbase, I dont see it ending well for any jobs in the game, healers just are suffering first because they dont care or play healers
    Honestly, I feel like healers were the canary in the coal mine, so to speak, once ShB happened. That should have been a BIG warning of what was to come. Now we're seeing it with the DPS and Tank jobs too. Even BLM got gutted for some reason. I cannot fathom how SE feels like ripping away any form of skill from Jobs is a good design decision. Gap closers lost their damage because "It's too hard." They strip out positionals because those are "too hard". Meanwhile, the vast majority of players I have met in the decade I have played this game seemed to handle them just fine, or just didn't bother to engage with them in the first place. And the question remains, why are we catering to the latter? If someone is just going to not do something, why is that the kind of player you are designing for? They're not going to engage with your Jobs, no matter how much you destroy them for everyone else.
    (19)

  2. #6802
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    If balance was their goal, they've yet to succeed on that front... even if we ignore the healer element of the problem- i.e. the role that is borderline unneeded in most content. Despite how little uniqueness any one job has inside a role, there's still a clear hierarchy of "this job is clearly better than the others".

    I do respect their attempts though. It does seem like this game is better balanced than my experiences with GW2, and looking at WoW tier lists whenever they're slapped onto my face while browsing a Discord channel... seems more balanced than there too? Unfortunately, MMOs (like strat games or resource management sims) is a spreadsheet number cruncher when it comes to the hardcore community- bigger numbers, values, utility go brrrrrrrrrrr. I think it's impossible to not have winners and losers when it comes to balance. Might as well be risky and make the game more fun and bizarre, especially when your game has automated queues for regular content and the ability to play EVERY JOB on the same character.
    (7)

  3. #6803
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Isala View Post
    Gap closers lost their damage because "It's too hard."
    I agree with everything except this. I think it's pretty stupid to have gap closers be a part of your DPS rotation where you just use them during cooldowns and gg. Much prefer them being used to, you know, close gaps when needed. Game needs more pure utility in general, imo.
    (4)

  4. #6804
    Player
    Elun's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Elu Nya
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ToodlesElNoodles View Post
    Not sure how it is on other servers, but in PF, Healer has by-and-large the slowest filled role.

    I think a major part being there’s more DPS people want to try and there’s no quick healer to level. Moreso, I think a lot of folks are finding healer a slog to playthrough making it a detriment for endgame.

    If it’s this bad for EX, will it be much more worse when Savage comes out?



    Taken from PF right now, looks like tanks/heals even
    Duty finder is tanks in need all day every day
    Shame I was hoping the healer strike would let me get more healer in need dungeon bonuses but oh well
    (0)

  5. #6805
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,652
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elun View Post



    Taken from PF right now, looks like tanks/heals even
    Duty finder is tanks in need all day every day
    Shame I was hoping the healer strike would let me get more healer in need dungeon bonuses but oh well
    AIN is meaningless as healer can only be in need explicitly when Tank isn’t in need
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6806
    Player
    Elun's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Elu Nya
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Supersnow845 View Post
    AIN is meaningless as healer can only be in need explicitly when Tank isn’t in need
    As long as one of the roles must always be 'in need' then what is meaningless about it? If tanks aren't in need, then it would be because the needed role is in need. But if tanks are in need, then ...
    (0)

  7. #6807
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,652
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elun View Post
    As long as one of the roles must always be 'in need' then what is meaningless about it? If tanks aren't in need, then it would be because the needed role is in need. But if tanks are in need, then ...
    It’s because it doesn’t adequately reflect the actual need of the roulettes because it checks the roles sequentially and stops when it reaches an “in need”

    For example let’s say there is 30 sets of 2 DPS in the levelling roulette of those 30 “parties” all 30 are looking for a healer, but one of those 30 parties is also looking for a tank. In this case AIN will show tanks as in need as there is one party that needs a tank even though healer is far more in need and has queues that will pop faster

    It’s not about “well someone has to be listed in need when nobody is in need” it’s the fact that the system won’t even check healers to see if they are “more” in need when it determines that tanks are in need
    (26)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #6808
    Player
    Elun's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Elu Nya
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Supersnow845 View Post
    It’s because it doesn’t adequately reflect the actual need of the roulettes because it checks the roles sequentially and stops when it reaches an “in need”

    For example let’s say there is 30 sets of 2 DPS in the levelling roulette of those 30 “parties” all 30 are looking for a healer, but one of those 30 parties is also looking for a tank. In this case AIN will show tanks as in need as there is one party that needs a tank even though healer is far more in need and has queues that will pop faster

    It’s not about “well someone has to be listed in need when nobody is in need” it’s the fact that the system won’t even check healers to see if they are “more” in need when it determines that tanks are in need
    Weird that it works that way and doesn't just compare the number of missing slots to each other, but I trust what you are saying is how it works, and would def explain seeing tank in need more frequently than normal.

    Even with this being the case though, that means there are still always parties missing tanks just sitting there waiting on them instead of healers, or else if that 'only one party missing a tank' filled then it would immediately flip over to healer in need right after, no?

    Queuing myself I still always get instant queues as a tank (I main PLD) and queuing WHM I generally have to wait, not terribly long but, not instant like tank - maybe 1-3 minutes, and can't seem to ever catch the healer in need bonus

    I really do think tanks are just overall more in need still, at least as far as DF is concerned. PF they seem more even split.
    (0)

  9. #6809
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Elun View Post



    Taken from PF right now, looks like tanks/heals even
    Duty finder is tanks in need all day every day
    Shame I was hoping the healer strike would let me get more healer in need dungeon bonuses but oh well
    I'm glad I do not have this problem... between maining Astrologian and having friends/FC members who have been trying to figure it out since day one, it's been business as usual in terms of queues for us. Was also half expecting to be bullied for walking that imaginary picket line - even though I want nothing to do with it. Nor do most people I know who main healers.

    For those who quit the game for this whole movement, hope you're doing anything else - playing that backlog. Touching grass. Getting to the heart of whatever matters y'all put off all this time.

    o7
    (0)
    Last edited by MaikoRaines; 07-11-2024 at 06:10 PM. Reason: Brain rot

  10. #6810
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elun View Post
    Weird that it works that way and doesn't just compare the number of missing slots to each other, but I trust what you are saying is how it works, and would def explain seeing tank in need more frequently than normal.

    Even with this being the case though, that means there are still always parties missing tanks just sitting there waiting on them instead of healers, or else if that 'only one party missing a tank' filled then it would immediately flip over to healer in need right after, no?

    Queuing myself I still always get instant queues as a tank (I main PLD) and queuing WHM I generally have to wait, not terribly long but, not instant like tank - maybe 1-3 minutes, and can't seem to ever catch the healer in need bonus

    I really do think tanks are just overall more in need still, at least as far as DF is concerned. PF they seem more even split.
    My experience has been the opposite ever since ShB launched; despite DF listing tank in need, I always get instant queues as healer. Even currently when I do queue on PLD I still have to wait a few minutes before a queue pops. It was the opposite back when I started playing in SB where tanks were instant and healers were a few minutes wait. Maybe it's more of a data center thing? Unsure, but either way I don't like using AIN to show whether or not a role is "actually" in need / populated /unpopulated, etc. Luckybancho I think does a better job of showing what the general population of players prefer to play.

    Another thing to add is that AIN also has its own "tick rate" of sorts where it only checks every 40-60s (not sure on the actual time) for what might be "in need". So even if for a brief period a tank might not be in need, if tanks were in need during that last tick, it'll still show as tanks in need. The bias towards tank was for early on in the games life to encourage people to play tank (as it was the least played role at the time), but nowadays I think the bias just isn't necessary anymore.
    (9)

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