It's not a counter, it's simply putting it into perspective. If your first thought was that 'this is an opponent to my view so I need to invalidate a fact' then you're fighting uphill already.Anyone who has ever requested any change for any game on any forum was in the minority. That is not a valid counter to any feedback.
As many people have said on their own accounts in how things evolved since ARR, I don't think this is possible. The irony is that the strike group appears to ignore the issues for general healers and are more focused on raid caliber issues. The less attractive you make healing to people looking to try it, the less growth you'll have in the long run.There is room to make dps buttons more interesting then using 1 button 70% of the time, without going overboard and overwhelming players.
There would have to be a fundamental change to how all the healers kits are and shift it more toward a proper GCD DPS rotation while keeping heals predominantly oGCD. That's how raid healers heal anyway... good ones that is. The need to have to DPS race every battle makes healers just another DPS in the long run since ARR. Hard casting heals are frowned upon (mostly) and healing partners are expected to cover the other essentially. By design, you're encouraged to ensure you never use GCDs to hard cast heals. So new healers aren't going to want to play like that because a majority of the community doesn't want to play like that.
COULD they redesign how healers heal and DPS, sure. But they would have to strike a perfect balance between casuals and raiders and that has not happened so far. I totally agree with you that 1 1 1 1 1 2 1 1 1 1 1 is a horrible dps rotation, but, and I say this with the utmost respect, not everyone is going to be able to handle a little more than that. It's already been proven.
With what you're asking for, it does. Which is why, as many of the more prominent people in this thread have said they've 'protested' or 'been on strike' for years, hasn't convinced SE to make such a change that would essentially lose people. Think of how much healers changed from ARR til now. That's a major fundamental change over the years in how a person plays a healer.Some more dps button variation wouldn't need extensive rebalancing of end game. More unavoidable damage wouldn't require extensive rebalancing of end game. Lowering WAR healing so it doesn't rival healers wouldn't requiring extensive rebalancing of end game.
And as a Warrior main, you lost me at the end. bwahahahahaha. No need to hamstring other jobs to fix the issues with other jobs. That's not balancing, that's just hubris.