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  1. #1
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Kesmar View Post
    Healer strike my ass, it's been nothing but tank in need
    AIN doesn't actually represent what you think it does
    (14)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kesmar View Post
    Healer strike my ass, it's been nothing but tank in need
    Pretty sure it looks at tanks first, and until the tank pool is large enough for it to not be in need then it goes to healers and then dps. It prioritizes needing tanks over anything else which is why you'll be a tank in need and still have a queue time while healers have insta queue while not being in need.
    (7)

  3. #3
    Player
    Cerscent's Avatar
    Join Date
    Sep 2017
    Posts
    10
    Character
    Gaboscent Gabencho
    World
    Siren
    Main Class
    Gunbreaker Lv 83
    bwahahah healer strike... oh god the community can be a real joke sometimes
    (1)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cerscent View Post
    bwahahah healer strike... oh god the community can be a real joke sometimes
    Well that was profound. Thank you for stopping by, and keeping this thread bumped.
    (7)

  5. #5
    Player
    Rayzol's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Chiara Rayzol
    World
    Shiva
    Main Class
    Pictomancer Lv 92
    Hoping there is much said, in that loads of Comments, but I felt the same starting DT. It's the first time playing a DD Job and I am a bit sad neglecting my Scholar. But it was seriously boring in EW casual content (spamming damage skills + every then and there a OGCD Heal)

    And yes, playing Pictomancer is unexpected fun.
    (11)

  6. #6
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post

    You would think that after 6 years of no response to complaints they would have gotten the message. SE isn't interested in making the changes that have been getting requested.
    Tbh, if SE actually gave a response that said "We don't want to change the healers for X reason" then I would jump off this "boat" and be ok with it. But I think that is the issue, we have gotten NO reasoning behind jobs. I don't think it is necessarily fair to point your playerbase to a forum also and say "we want your feedback", and then also just never acknowledge the feedback.

    I mean hell, they are wanting to change Viper after only a week or so being available to people! What was the reason we got? Because it was to "busy"? And what do those changes entail? I have seen quite a few people talk about their displeasure with this and want nothing more then an explanation past a vague response, are they in the same boat as the healerstrike now??? (sarcasm, but I hope the small point there stands)

    My long and short is really, I know myself and a few strikers I have seen post would "be quiet" if we actually got a response instead of the void. We fight stuff like the void away as WoL so it's kinda ingrained in us (bad attempt at joke haha)
    (12)

  7. #7
    Player
    GinzoKazama's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Character
    Ginzo Kazama
    World
    Behemoth
    Main Class
    Marauder Lv 100
    I think it's more about that the people in this strike are likely the minority and SE is going to focus on ensuring the quality of the game is well received by the greatest majority of the players. Consider that if every reply in this thread was of a unique person who supported the strike, that would come out to 6720 people (10 people per page). Across 89 servers, that's 75.5 people per server striking. Now I don't believe the striking group is anywhere near 6720 people, but there's two glaring issues people here and elsewhere seem to ignore.

    1) The constant DPS race raid format. Many of the top players like that, so Healers have been engineered to suit that scene more than anything. If healers were made to be too 'hard' or 'challenging' then the healing pool drops significantly and players participating in raiding is hurt in general.

    2) Most of the changes being asked for is based on subjective playing ability. I personally dislike healing for other reasons, but having to clear DPS checks AND cover for everyone who can't avoid taking damage when the meme of the game is 'healers adjust' is a nightmare. So I stick to tanking, which I feel is way easier but others feel tanking is harder. Healers are the way they are because no one liked the old original format back in ARR and it evolved into what it is today because people kept asking for simpler homogenized jobs. If they make things harder, you cut out more people than you're welcoming in.

    I think the two best solutions to this problem is to change the end game raid format from less oriented on DPS races to more mechanically driven fights and also make jobs a bit more versatile depending on the situation. For example, I liked how Baldesion Arsenal was set up in that it was more of the traditional raid style seen in something like WoW. The only issue with trash mobs is that XIVs loot system is woefully lacking so there's no point in fighting trash mobs in the current setup. (Would be nice to get items to craft good loot from raids and can also help improve crafting).

    Anyway, I think there's a lot of things that'd have to be changed at the end game level that SE is highly unlikely to do because of how much would have to be changed to jazz things up.
    (0)
    Last edited by GinzoKazama; 07-10-2024 at 06:36 AM.

  8. #8
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GinzoKazama View Post
    I think it's more about that the people in this strike are likely the minority and SE is going to focus on ensuring the quality of the game is well received by the greatest majority of the players. Consider that if every reply in this thread was of a unique person who supported the strike, that would come out to 6720 people (10 people per page). Across 89 servers, that's 75.5 people per server striking. Now I don't believe the striking group is anywhere near 6720 people, but there's two glaring issues people here and elsewhere seem to ignore.
    Anyone who has ever requested any change for any game on any forum was in the minority. That is not a valid counter to any feedback.

    Quote Originally Posted by GinzoKazama View Post
    1) The constant DPS race raid format. Many of the top players like that so Healers have been engineered to suit that scene more than anything. If healers were made to be too 'hard' or 'challenging' then the healing pool drops significantly and players participating in raiding is hurt in general.

    2) Most of the changes being asked for is based on subjective playing ability. I personally dislike healing for other reasons, but having to clear DPS checks AND cover for everyone who can't avoid taking damage when the meme of the game is 'healers adjust' is a nightmare. So I stick to tanking, which I feel is way easier but others feel tanking is harder. Healers are the way they are because no one liked the old original format back in ARR and it evolved into what it is today because people kept asking for simpler homogenized jobs. If they make things harder, you cut out more people than you're welcoming in.
    There is room to make dps buttons more interesting then using 1 button 70% of the time, without going overboard and overwhelming players.

    Quote Originally Posted by GinzoKazama View Post
    I think the two best solutions to this problem is to change the end game raid format from less oriented on DPS races to more mechanically driven fights and also make jobs a bit more versatile depending on the situation. For example, I liked how Baldesion Arsenal was set up in that it was more of the traditional raid style seen in something like WoW. The only issue with trash mobs is that XIVs loot system is woefully lacking so there's no point in fighting trash mobs in the current setup. (Would be nice to get items to craft good loot from raids and can also help improve crafting).
    There are other issues with healers besides dps buttons. And gimmicks in specific fights are not a good replacement for a solid base for requiring roles. The trinity could be that solid base, but it's to diluted in FF.

    Quote Originally Posted by GinzoKazama View Post
    Anyway, I think there's a lot of things that'd have to be changed at the end game level that SE is highly unlikely to do because of how much would have to be changed to jazz things up.
    Some more dps button variation wouldn't need extensive rebalancing of end game. More unavoidable damage wouldn't require extensive rebalancing of end game. Lowering WAR healing so it doesn't rival healers wouldn't requiring extensive rebalancing of end game.
    (7)
    Last edited by aiqa; 07-10-2024 at 06:49 AM.

  9. #9
    Player
    GinzoKazama's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Character
    Ginzo Kazama
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Anyone who has ever requested any change for any game on any forum was in the minority. That is not a valid counter to any feedback.
    It's not a counter, it's simply putting it into perspective. If your first thought was that 'this is an opponent to my view so I need to invalidate a fact' then you're fighting uphill already.

    There is room to make dps buttons more interesting then using 1 button 70% of the time, without going overboard and overwhelming players.
    As many people have said on their own accounts in how things evolved since ARR, I don't think this is possible. The irony is that the strike group appears to ignore the issues for general healers and are more focused on raid caliber issues. The less attractive you make healing to people looking to try it, the less growth you'll have in the long run.

    There would have to be a fundamental change to how all the healers kits are and shift it more toward a proper GCD DPS rotation while keeping heals predominantly oGCD. That's how raid healers heal anyway... good ones that is. The need to have to DPS race every battle makes healers just another DPS in the long run since ARR. Hard casting heals are frowned upon (mostly) and healing partners are expected to cover the other essentially. By design, you're encouraged to ensure you never use GCDs to hard cast heals. So new healers aren't going to want to play like that because a majority of the community doesn't want to play like that.

    COULD they redesign how healers heal and DPS, sure. But they would have to strike a perfect balance between casuals and raiders and that has not happened so far. I totally agree with you that 1 1 1 1 1 2 1 1 1 1 1 is a horrible dps rotation, but, and I say this with the utmost respect, not everyone is going to be able to handle a little more than that. It's already been proven.


    Some more dps button variation wouldn't need extensive rebalancing of end game. More unavoidable damage wouldn't require extensive rebalancing of end game. Lowering WAR healing so it doesn't rival healers wouldn't requiring extensive rebalancing of end game.
    With what you're asking for, it does. Which is why, as many of the more prominent people in this thread have said they've 'protested' or 'been on strike' for years, hasn't convinced SE to make such a change that would essentially lose people. Think of how much healers changed from ARR til now. That's a major fundamental change over the years in how a person plays a healer.

    And as a Warrior main, you lost me at the end. bwahahahahaha. No need to hamstring other jobs to fix the issues with other jobs. That's not balancing, that's just hubris.
    (1)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GinzoKazama View Post
    The less attractive you make healing to people looking to try it, the less growth you'll have in the long run.
    The current state of healing is hardly attractive, there's been census data from luckybancho that shows the healer role has stunted growth and has fallen behind the tanks in terms of population. While this data may not be completely accurate, it's the only data we have access to, and it's not painting a good picture for the healer role.

    There would have to be a fundamental change to how all the healers kits are and shift it more toward a proper GCD DPS rotation while keeping heals predominantly oGCD. That's how raid healers heal anyway... good ones that is. The need to have to DPS race every battle makes healers just another DPS in the long run since ARR. Hard casting heals are frowned upon (mostly) and healing partners are expected to cover the other essentially. By design, you're encouraged to ensure you never use GCDs to hard cast heals. So new healers aren't going to want to play like that because a majority of the community doesn't want to play like that.
    Fight design can and has been changed before, what is good gameplay now may become bad in another patch.

    No need to hamstring other jobs to fix the issues with other jobs. That's not balancing, that's just hubris.
    It's not hamstringing to bring a job that's blatantly overpowered back in line with the rest. Only very few people are calling for a total removal of all healing on every other role, most people are content with slight nerfs so they can't make a healer obsolete.
    (4)

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