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  1. #1
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    The problem is none of you are offering no solutions, just complaints.
    You need to be able to access any DPS added on the main controller cross hotabar and the upper one. Every slot is already used.

    So on WHM, what spells do you want removed and how would you replace them to add DPS?

    Why is it that everybody on this board comes off as angry? Why is it that everyone outside of this board disagrees with the takes on this board.
    I mean, we were talking about one solution I had offered already. I know other people have put in graphs and responses also from all walks of the game (raiders to casuals). I know the mentality is "I am not gonna look through 600 pages of a forum post" but it has been discussed already. I do hope you have a good one though~
    (2)

  2. #2
    Player
    HealerGuy's Avatar
    Join Date
    Jul 2024
    Posts
    31
    Character
    Eri Battlesaint
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LyraShu View Post
    I mean, we were talking about one solution I had offered already. I know other people have put in graphs and responses also from all walks of the game (raiders to casuals). I know the mentality is "I am not gonna look through 600 pages of a forum post" but it has been discussed already. I do hope you have a good one though~
    If it's been discussed then what healing options have we decided need to be removed from WHM to add DPS?
    (0)

  3. #3
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    If it's been discussed then what healing options have we decided need to be removed from WHM to add DPS?
    What I had suggested didn't remove any abilities.

    I hope you have a good day~
    (2)

  4. #4
    Player
    HealerGuy's Avatar
    Join Date
    Jul 2024
    Posts
    31
    Character
    Eri Battlesaint
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LyraShu View Post
    What I had suggested didn't remove any abilities.

    I hope you have a good day~
    If I remember correctly, I didn't hate your idea but it wasn't exactly a huge change.
    You have a good day too.
    (1)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by HealerGuy View Post
    If it's been discussed then what healing options have we decided need to be removed from WHM to add DPS?
    Cure 1 is pointless once you learn Cure 2. Having Cure 1 upgrade to Cure 2 saves a slot (unless you are one of the many players who realize that Cure 1 is pointless and have already removed it from the bars).
    The MP cost of Cure 2 could be lowered to match Cure 1 (somewhere around 500mp) if that's a concern, the main 'price' of Cure 2 has always been the fact it's a GCD, not the MP cost.
    This also has the side effect of making FreeCure proc a free Cure 2 when you cast a Cure 2, meaning spamming it (the time you'd most need a free cast) occasionally rewards you with a free cast

    Thanks to the EW trait, Medica is 400p. Medica 2 is 250p, plus 5 ticks of 150p. This means that, after a single tick, Medica 2 is equal to Medica 1.
    So, we could lower the duration of Medica 2 by 3s (one tick), and add that 150p tick to the base cast.
    That way, Medica 2 becomes '400p, plus 4 ticks of 150p', which totals the same 1000p as before. Spamming Medica 2 would then be 'equal' to spamming Medica 1 in 'upfront potency'.
    To incentivise not spamming Medica 2, I would add a trait that simply says 'when Medica 2's Regen is active on the WHM, Cure 3's MP cost is halved (from 1500MP down to 750MP).
    Hopefully, that simple trait would teach newer players not to spam Medica, and gives them a more efficient 'spammable action'.

    That's it for 'healing action removal', just two common-sense consolidations, and as my previous post in response to yours illustrated, I would only need to add two buttons, Water and Blessing of the Elementals (the Barrier Lily spenders can be left out if needed). And BOTE is a healing action, so I'd actually be adding more healing actions too, not just replacing healing actions with damage actions.
    (10)