

and 90% of them have been shit. Haven't used Bloodbath so often as a DPS as I have this expansion just to survive unavoidable damage because these replacements couldn't heal their way thru a wet paper bag, much less a dungeon.It is. The "strike" people just never accepted that they're so ridiculously small in number compared to the playerbase that this was never going to do anything. Let alone going on "strike" at the start of a new expansion when a ton of people will be returning and just filling the role in their place...



I've been seeing quite a lot of healers who are so used to EW content that they just heal the party up really slowly and people occasionally just die to unavoidable damage because damage doesn't come out in 60s intervals like it did in EW anymore.




you'll have to excuse me if I dont hold my breath waiting for more things to dispell. oh yes, I was also casting a lot of glares, a few dias a heal or two.... certainly foreshadowing whats to come. a lot more of what we had previously...Ideally, it's foreshadowing that they're planning to once again include more dispellable debuffs as part of fights in the near future? The role quests I've done so far (including the Healer one) seem more focused on story than action, but in the Lvl 100 duty, you're certainly doing a lot more than just casting Esuna...it's just one gimmick in the fight.
The role quests all involve various degrees of humor. As do a variety of quests throughout the entire history FFXIV, not even counting the Hildibrand ones...
It is. The "strike" people just never accepted that they're so ridiculously small in number compared to the playerbase that this was never going to do anything. Let alone going on "strike" at the start of a new expansion when a ton of people will be returning and just filling the role in their place...
you know, for us being a small minority you certainly spent a large amount of time here commenting and bumping the thread. whats your deal in all this. closet supporter?
#FFXIVHEALERSTRIKE


So, any level 20 adventurer that has Esuna/Medica/Cure ready would suffice for them then? Such validation!
All I asked for are a couple lines in dialogues that reflect your type of healing (White Mage elemental, Scholar/Sage "math healing" and Astromancy for, obviously, Astro). And/or a single line at lvl 100 with something like "Such potent/unknown poisons can only be dealt with by a very skilled healer". Not that difficult to write, eh?
Right, for their lesson they picked the weakest form of debuffs: a wee DoT damage, that even in normal fights outside of role quests gets completely overlooked because overwhelming majority of DoTs barely deals any damage to be worthy of Esuna. At least give that poison some real kick (carefully glancing at Sartauvoir duel with Bio IV)
A single instance of dispeling movement impairing debuff would go a LOOONG way. But they decided to not included any, haha.
And that's the entire point. Our enitre agency as a healer could've been replaced with a handful of potions/antidotes.
If it was shown how deadly/incurable those toxins are, or that they are from different continent, so a normal antidote will not do - I would be completely satisfied.
Agreed... but at least Melee DPS ones were serious enough for them to put Breaking Boundaries music in it.... which is already a huge win for me.
I described healers quests, because they were closest to me, but, in reality, other roles were disrespected too.
Tanks: not a single instance of absorbing heavy damage, only one "intercept tether" mechanic with tickling damage.
Ranged: just like you said, no need to keep your distance. Do devs remember we have actions to inflict Heavy/Bind on the enemy, I wonder?
Casters: "Hmm yes, this rock is made out of rock"


Is this actually still going on, I'm having no problems getting DF to pop even as a dps.
healing is hard in dt... everyone dies all the time over and over to the exact same things... they cant seem to figure it out after becoming accustomed to braindead content for 5 years.
I wouldn't call that hard though. People who fail most often die from sources of instantaneous damage and there's nothing you can do to prevent it as healer.
So far I'm also very underwhelmed at how nothing can be Esuna'd in DT. The healer role quest has you use Esuna over and over (kinda reminding you that it's there at this point, considering how few debuffs there are), yet nothing uses it.
At this point the main things I want is a slightly more engaging DPS rotation and tankbusters that can't be 100% handled by a tank alone. TBs should hit a lot harder and apply un-mitigable damage over time effects. As a baseline, I still don't understand why tanks get to survive if they withstand one completely unmitigated. Current TBs could be handled by a DPS buffed by Nascent Flash and/or a healer shield, which I would also like to see as a new type of buster where the group has to work together to survive.


Alexandria's second boss has paralysis to Esuna. If people stand in the clearly telegraphed bad stuff.


Of course, the most exciting gameplay. Everybody loves a good "wait for someone to screw up so you have something to heal" fight now with added almost negligible things to cure, but you can cure it.
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