

And she has a pretty good take on it https://youtu.be/eg_-J2AMh0U?feature=shared&t=4756
I agree with her take far more than the opinions of the healer main she is watching and commenting on.
Last edited by aiqa; 06-14-2024 at 08:59 AM.
I'm sure the 184 page thread gets far more attention than a Zepla VOD. lol
That said, they continue to drag their feet on healer changes even though the team has stated in the past that they are aware. Based on the changes we've seen so far, my hopes aren't high for Dawntrail. Even if they introduce a few new mechanics to give healers a "little" more to do.



It is very cringe to quote yourself, but I wanted to add this:I was talking to a healer friend about this and they mentioned the main problem is that our kit has very little depth and synergy. With a lot of our skills feeling disjointed and not interacting with one another.
They put forward the idea of a healing rotation. A more in-depth way to engage with your kit. Buttons proc-ing other, more powerful buttons that would couple with another third button. This would all be a mix of healing and mitigation with some debuffing/buffing added for extra incentive. A bit more in-depth like the DPS rotation.
I don't know if this has already been thought of or not, just wanted to add their voice to this since they don't come to the Forum.
How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...
₍ᐢ. .ᐢ₎



I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).It is very cringe to quote yourself, but I wanted to add this:
How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...
So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.
But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.
While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.
A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
Last edited by Loggos; 06-14-2024 at 09:30 AM.


Mm.. my thought exactly.I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.
But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.
While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.
A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
Healing isn't something done by a rotation but by reaction.
So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.



I know I keep bringing up RIFT's Chloromancer (I have never had this much fun on any healing class in any other game), but bear with me here. There can be both. You can have small healing rotations as well as spot heals to deal with random unforeseen damage. Not enough to heal through the entire fight unless you are doing your rotation, just enough to tide you over in case people decide to stand in the bad.I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.
But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.
While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.
A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
I'm all for diversifying healers and making them lean into different niches. DPS jobs are already highly diverse, why can't the same be true for tanks and healers?




It'll be a combination. The more avenues they have to see it, the better. So we have forum threads, reddit posts, streamers talking about it, I even saw a game journo article about it earlier.I'm sure the 184 page thread gets far more attention than a Zepla VOD. lol
That said, they continue to drag their feet on healer changes even though the team has stated in the past that they are aware. Based on the changes we've seen so far, my hopes aren't high for Dawntrail. Even if they introduce a few new mechanics to give healers a "little" more to do.




not sure about that when they had a well written 177 page thread for four years and did nothing...I'm sure the 184 page thread gets far more attention than a Zepla VOD. lol
That said, they continue to drag their feet on healer changes even though the team has stated in the past that they are aware. Based on the changes we've seen so far, my hopes aren't high for Dawntrail. Even if they introduce a few new mechanics to give healers a "little" more to do.
I dont expect this thread to have more traction than a streamer. they had a chance to show they "listen". though I blame the community team more than Yoshi, since they are supposed to take feedback from the forums to them. says something about that process if it takes streamers bringing bad PR to it to get attention. and it isnt a good something.
#FFXIVHEALERSTRIKE
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