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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MAD_ARCHITECT View Post
    The run was still done in under 15 minutes, so it can't have been a big difference. It was also my first time doing the dungeon, so I have no idea what my average time might otherwise be. If it was just a solo WAR I'm sure it would have taken ages and been very annoying for everyone, but the WAR was also keeping the DPS alive.
    Why is a berserker "too angry to die" job healing the whole party? Someone explain what kind of class fantasy is this supposed to be.

    Quote Originally Posted by Valkyrie_ View Post
    In 4 man content when DPS and Tanks make fatal mistakes, they get rezzed and continue on to play, when a healer makes a fatal mistake without a RDM or SMN around they get punished by having to sit in the naughty corner facing the wall, unable to play.

    And I guarantee the solution proposed by DPS/Tank players and probably the Devs, will be to "just give the tanks raise", instead of actually making healers, and the concept of holy trinity relevant.
    Another MMO game gave a healing class a self-raise/reincarnation (long cooldown). Seems like an obvious solution that wouldn't make healers useless.
    (9)
    Last edited by Reinha; 07-07-2024 at 07:17 AM.