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  1. #6421
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rolder50 View Post
    Which is EXACTLY what strikers are doing: playing other roles. So I don’t get your point
    They don't have one. They're as pointless as healers are right now.
    (6)

  2. #6422
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MAD_ARCHITECT View Post
    Ah, it's not just synced content. I came here to post this:

    I just finished one of the two extra level 100 dungeons you need to unlock to activate Expert Roulette in a healing role. Duty Roulette, so random party members, and tank was a warrior. It was my first time in the dungeon and I died on the final boss at around 70% to a mechanic I didn't recognize. Rather than wipe the fight, the two dps and the tank continued to fight the boss. You can guess where I'm going with this.
    Actually had this same exact thing happen yesterday at Deadwalk while doing my EX roulette.

    Healer died to the first ward mechanic and we we're able to finish the fight even through the nasty bleed raidwides. Tank didn't even need to heal me, I just used bloodbath + reawaken to top myself up.

    I even got hit by one of the line AOEs trying to cross over to the other side, tank just used a clemency on me.

    Fight didn't take long at all, and I felt super bad for the healer because it was her first time in the dungeon

    In 4 man content when DPS and Tanks make fatal mistakes, they get rezzed and continue on to play, when a healer makes a fatal mistake without a RDM or SMN around they get punished by having to sit in the naughty corner facing the wall, unable to play.

    And I guarantee the solution proposed by DPS/Tank players and probably the Devs, will be to "just give the tanks raise", instead of actually making healers, and the concept of holy trinity relevant.
    (19)
    Last edited by Valkyrie_; 07-07-2024 at 03:19 AM.

  3. #6423
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    359
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Yup, for some reason the fix to healer struggles is "buff the other roles". If people were so terrified of dead healers, the healer role could just get a damage mitigation buff. It's not like the role is in any danger of becoming OP.
    (9)
    Last edited by aiqa; 07-07-2024 at 03:31 AM.

  4. #6424
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    The healing requirements are higher in DT. People are being disingenuous claiming otherwise.
    That said, healers still need a more robust damage toolkit. The same problem still exists with the 1 button spam during healing downtime.
    (1)

  5. #6425
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    359
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayer2015 View Post
    The healing requirements are higher in DT. People are being disingenuous claiming otherwise.
    I haven't seen any people claiming otherwise. At most people have opinionated that difference will disappear when gear levels increase, or that it's not near good enough and dungeons can still be optimally run without a healer. And I don't see how that is disingenuous.
    (14)

  6. #6426
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by aiqa View Post
    I haven't seen any people claiming otherwise. At most people have opinionated that difference will disappear when gear levels increase, or that it's not near good enough and dungeons can still be optimally run without a healer. And I don't see how that is disingenuous.
    Meanwhile, tanks are still soloing or duoing the fights even when the whole group dies, so what does it even matter at this point?
    (15)

  7. #6427
    Player

    Join Date
    May 2023
    Posts
    343
    Just give all the healers self destruct so we can do damage before lying on the floor to watch the tank solo the boss

    I'm doing my part
    (12)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  8. #6428
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I wouldn’t say healing requirements are higher.

    Folks are starting to get their 700ilvl gear and already the healing difficulty has plummeted.
    (18)

  9. #6429
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Even if there were legitimately higher healer requirements, that wouldn’t change glare spam DPS from being an offense to gaming and game design.
    (8)

  10. #6430
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Looking at the desert expert dungeon, the first boss has 3 instances of aoe unavoidable damage and the tank busters are barely stronger than autos.

    For the 2nd boss in that instance I belive there's 2 aoes and again tank busters are tickles.

    The final boss has a several stack mechanic, this can be eaisly mitigated through, and the damage is spread out far enough to be mitigated through with personals.

    Healing requirements are not higher. People just don't know the mechanics and are taking more damage than necessary.
    (14)

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