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  1. #1
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    So basically, y'all want a complete rework, but in which direction?
    Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
    - the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
    - tank sustain is way too high at multiple levels.
    - too few unavoidable damage to keep healers occupied in their role in general.

    So for this :
    - I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
    - I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
    - I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.


    I didn't buy Dawntrail though, so I can't speak for level 91+

    Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.


    All of this wouldn't certainly be perfect, but it would be a good start.
    (6)
    Last edited by Grann-Goro; 07-05-2024 at 12:31 AM.
    Retired healer

  2. #2
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grann-Goro View Post
    Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
    - the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
    - tank sustain is way too high at multiple levels.
    - too few unavoidable damage to keep healers occupied in their role in general.

    So for this :
    - I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
    - I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
    - I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.


    I didn't buy Dawntrail though, so I can't speak for level 91+

    Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.


    All of this wouldn't certainly be perfect, but it would be a good start.
    I love every part of this, I agree with it all. Also you should get DT, the first half of the story is amazing, the second half I am not much of a fan of.
    (1)