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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    You know, people keep saying stuff like "You're a drop in the ocean" and "You can be replaced", you know what I say to that? "Don't threaten me with a good time". Someone else mind-numbingly mashing 1 on their keyboard while I have actual gameplay? Yes, all of my yes. Take the healer role, I don't want it, you'd be doing me a favour.
    (25)

  2. #2
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aravell View Post
    You know, people keep saying stuff like "You're a drop in the ocean" and "You can be replaced", you know what I say to that? "Don't threaten me with a good time". Someone else mind-numbingly mashing 1 on their keyboard while I have actual gameplay? Yes, all of my yes. Take the healer role, I don't want it, you'd be doing me a favour.
    Yeah, it's not like we are depriving ourselves of anything. The whole point of this is strike is that we don't enjoy the role anymore so we choose to play something else that we think is actually fun. It's just sad that the healer role has developed in such a way that a fair chunk of people who genuinely had fun before now can't connect with it any longer.

    I'll be having a good time enjoying picto in DT.
    (9)

  3. #3
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Striker44 View Post
    I find it cute that people think this will actually do anything meaningful (and I'll willingly eat my words if it turns out it does). We have a sea of over 1 million active players right now, and that's going to spike when DT comes out. The group going on "strike" is barely a grain of sand in comparison (several of whom have already in other threads pointed out they already rarely do roulettes or play outside of pre-made static or FC groups). Other people will just see that healer queues have gone from instant 95% of the time to instant 95.1% of the time (actually, they won't even notice that) and just take the insta-queue. I think people seem to be forgetting that once WoW went all-in on esports, FFXIV became the go-to MMO for relaxed, casual players who couldn't care less about people going on "strike."


    The 2024 Annual Awards for Most Unique Ways to Complain About Vocal Minorities goes to...

    Striker44!
    (21)

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    ...Yet on the other hand, you demand more active dps, demanding to dip into our role...
    For the sake of argument I have chosen to ignore the overwhelming condescension for the benefit of others in this thread.

    If having more than two damage buttons is encroaching on the DPS role the elephant in the room is tanks. Tanks get a damage rotation with a burst and everything, Gunbreaker and the new Viper even share a secondary mechanic. This has not made 4 tanks the ideal dungeon group however because tank DPS only supplements DPS role DPS. Tank healing does not supplement Healer healing but largely replaces it.

    In a high level dungeon pull if the tank dies it's chaos because the tank role isn't fulfilled. If a DPS dies you lose a lot of damage output and thus dungeon progress until they're up because the DPS role isn't fulfilled. If a healer dies the tank just handles it and the healer role is still fulfilled.
    (13)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    For the sake of argument I have chosen to ignore the overwhelming condescension for the benefit of others in this thread.

    If having more than two damage buttons is encroaching on the DPS role the elephant in the room is tanks. Tanks get a damage rotation with a burst and everything, Gunbreaker and the new Viper even share a secondary mechanic. This has not made 4 tanks the ideal dungeon group however because tank DPS only supplements DPS role DPS. Tank healing does not supplement Healer healing but largely replaces it.

    In a high level dungeon pull if the tank dies it's chaos because the tank role isn't fulfilled. If a DPS dies you lose a lot of damage output and thus dungeon progress until they're up because the DPS role isn't fulfilled. If a healer dies the tank just handles it and the healer role is still fulfilled.
    I havent checked in a while but during shadowbringer healer damage output in trashmob aoe situations was also pretty cracked. I've seen an expert run where the healer lead in damage dealt up until the final boss, ahead of not only the tank but the other two dps aswell and neither were the kind of people that talesfromDF complains about on the regular. So if we take this mindset healers already massively encroach on the dps role, just in the most boring way possible: one button spam.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,855
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why do people hyperfocus on bad healers they have gotten over the years and argue that’s a reason tanks should be able to do the healers role for them

    Why does nobody remember the garbage tanks or the garbage DPS they get and say that’s why the healers should do those jobs
    (28)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Why do people hyperfocus on bad healers they have gotten over the years and argue that’s a reason tanks should be able to do the healers role for them

    Why does nobody remember the garbage tanks or the garbage DPS they get and say that’s why the healers should do those jobs
    Maybe because a bad healer is more immediately noticeable to people who aren't as observant? A bad tank not using their mits will just get carried by the healer in the vast majority of cases. Failed a tank swap? You get a rez. A bad DPS in normal content just means the fight takes longer. A bad healer not healing or using Esuna to cleanse Doom means people die and everyone notices it.
    (10)

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I support this forum thread about the healer role.

    The direction of dumbing down the role and silencing it due to poor balancing of other roles is simply incomprehensible.

    It is absolutely not healthy to play a healer right now.
    DPS and tanks have way too many powerful regeneration/healing tools, and the worst part is that no DPS or tank players even asked for this, especially for the DPS role.
    It is very clear that it has become urgent for Square Enix to nerf the sustain of tanks, particularly the warrior, who does everything better than other tanks and doesn't need a healer in dungeons.
    This is neither normal nor healthy in a game based on a DPS/tank/healer triad.

    Square Enix, please take players' feedback into account and make adjustments to the healer role so that it finally meets expectations.
    Additionally, please reduce the healing/HOT tools for the DPS role; we don't want them, and they often come with a penalty on firepower.
    Each role should have its own purpose in a game: tanks with high defense, DPS with high damage, and healers with satisfying healing kits.

    We no longer want to see any instance, no matter how easy, completed without a healer.
    Abolish the 1 tank and 3 DPS dungeon composition by reducing the sustain of the tanks involved.
    Reduce the regeneration effects and AOE healing on the DPS role.

    Please correct these design errors that should have been addressed when the Fatal Omega instance was cleared without a healer.
    (19)

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why do people hyperfocus on bad healers they have gotten over the years and argue that’s a reason tanks should be able to do the healers role for them
    I would argue current healer design is why we have so many bad healers in the first place. "Hey here's 18 different buttons anyway you only use 4 of them, GCD more like Glare cooldown" and people drawn to the role that just want to mindlessly press 1 and die to every mechanic because they're watching Netflix in the other window.
    (21)

  10. #10
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I would argue current healer design is why we have so many bad healers in the first place. "Hey here's 18 different buttons anyway you only use 4 of them, GCD more like Glare cooldown" and people drawn to the role that just want to mindlessly press 1 and die to every mechanic because they're watching Netflix in the other window.
    This is entirely true. This is a role you pick when you want to get something done while 90% afk or with the brain turned off, because you can perfectly get away with it with almost no impact on your contribution. The only measure that can tell a healer did something cool is on the rare rescue use to save someone in a clutch.
    (2)

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