If healing checks and unavoidable damage are actually as high and common as they seem to be, are not invalidated by gear and people learning mechanics, and continue to be added in future patches I will be largely satisfied.
My issue with healers has been that damage isn’t high enough to justify our kits and our DPS kits aren’t fun enough to justify low healing requirements. So long as the devs address one of this issues I’ll be satisfied. It seems. SEEMS. Like they may have addressed the former. If so, bravo.

That said, we are in the first week of the expac so…