that will last until first set of trails and crafted armor for end game round 1 drops. then the power creep will set and then you are see what the healers are talking about.Well I levelled my SCH and I will say that the final trial has mutiple healing checks and a lot of mechanics have pulsing undodgable damage as well as there being a healing check in an expert dungeons trash.
If this continues throughout the expansion then at least encounters have improved for healers, even if the kits are still pretty bad especially astro post rework and Scholar being blantantly OP. Hopefully CBU3 keeps this up so healers don't feel redundant and im praying that scaled ILV won't make these checks invisible in the future.
I'll keep myself at slightly hopeful that healer gameplay will improve encounter wise and hopefully going into 8.0 the healers kits become less homogenised and perhaps different ways of dealing damage.
Still the elephant in the room is Tank sustain. People saying tanks don't need nerfing are literally coping.
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