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  1. #6161
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    2 buttons are fine you say..
    Don't healers have 2 dps buttons, so shouldn't that be fine? /s
    I disagree this boring
    (2)

  2. #6162
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Tunda View Post
    I am not saying that healer won't heal

    I am saying healer shouldnot have 8 buttons do same thing
    2 buttons are fine
    Why there is no uniqueness for all healer?
    They have same abilities with different icons that's it
    basically your talking about the healer abilities and casts in general cause they are technically the same with just 1 small diff which is hollow, is that your point?
    (0)

  3. #6163
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #6164
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    basically your talking about the healer abilities and casts in general cause they are technically the same with just 1 small diff which is hollow, is that your point?
    The point is if you have 6 spells with 6 different buttons that heal/regen or sheild single target this is a bad design

    If you watch carefully to jobs like Viper and picto they use 6 different abilities in 1 or 2 buttons

    That is modern design
    (2)

  5. #6165
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    Totally agree, just dont make 4 jobs the same make healing interesting
    (3)

  6. #6166
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TheDustyOne View Post
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    Sage should have gone all in on a damage rotation, with off GCDs to apply temporary Kardia buffs to the party. That would have let AST keep their full identity as a flex healer, so they could lean hard into that aspect of their kit.
    (5)

  7. #6167
    Player
    Ketojan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    27
    Character
    Sanaa Vhenan
    World
    Marilith
    Main Class
    Pictomancer Lv 100
    I understand what you’re saying. It’s the issue we have mentioned before that there’s no real difference between each healer. Same skill but different icon and visual effect. I could play Whm and then pick up sch and have no problem healing something else because this button is the single target heal…and this is the small aoe…and this is the bigger aoe…and this is the field heal…and so on.
    (1)

  8. #6168
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ketojan View Post
    I understand what you’re saying. It’s the issue we have mentioned before that there’s no real difference between each healer. Same skill but different icon and visual effect. I could play Whm and then pick up sch and have no problem healing something else because this button is the single target heal…and this is the small aoe…and this is the bigger aoe…and this is the field heal…and so on.
    Outside of the VERY few buttons that aren't 1 to 1, my entire set of hotbars are identical. This is where my AoE goes, this is where my oGCD AoE goes... This is my single target oGCD... It's depressing.
    (4)

  9. #6169
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Blixie View Post
    Snip
    We as in the playerbase at large. People playing the game. Get out of here with this nonsense you know what i meant. The strike was initially supposed to affect queue times. Then it slid down into 'affect the behind the scenes metrics.' Now people are celebrating because 'people are talking about it.'

    The goal posts have shifted so much they can claim this strike was a success regardless of whether it actually happens. Even regardless of if there is even an actual tangible strike and not just a few anecdotes of people dropping healer! They get to just say the win no matter what, regardless of if any changes actually happen.

    That is not a strike. That's just giving feedback on the forums. Calling it a strike is dramatic clickbait nonsense and deserves to be called out when there's no actual tangible strike. Strikes are disruptive. This is just another long lasting thread like the viera hat one, except they didn't call theirs a 'strike.'



    Quote Originally Posted by GoodPerson View Post
    Snip
    Strikes don't always have immediate results but they are by nature disruptive. This isn't, and that's the point. This isn't a strike. It lacks the disruption, the scale to actually affect anything. It's only called a strike because that's a nice attention grabbing headline but in execution it's not. And conveniently, they get to claim 'victory' because people talked about it, even though there's been no mention of changes, much of people talking about it are mocking them, and their strike has failed to even be a blip on the radar of the average person playing the game.

    If they managed to actually turn this into a real strike, or just made this 'healer feedback thread' that'd be one thing, but if they're going to call it a strike and, predictably, fail to back that up the whole idea is going to get well deserved mockery from outside the echo chamber here.

    This is no more a strike than you and your 4 friends not shopping at <Big Store Name> is not a 'boycott' in any meaningful way.
    (1)

  10. #6170
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,052
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    In one of the new dungeons we get alisaie as redmage healer and I was legit jealous. Her powerful vercure and vermedica variants on top of a basic redmage core sound way more fun than glare spam and superpowered oGCDs.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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