Page 608 of 1120 FirstFirst ... 108 508 558 598 606 607 608 609 610 618 658 708 1108 ... LastLast
Results 6,071 to 6,080 of 11192
  1. #6071
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Local_Custard View Post
    Like I said
    this game feels like it was made for tanks to solo. This might as well be a solo game if tank sustain keeps increasing.
    I play bard because I like how it has some interaction with the party (as minor as it is) and is easy to have uptime on. I like party play. It is disheartening with how eroded it is.
    So I only really play tank, and I get this whole heartedly. I wish tanks actually did significantly less damage so that even DPS were needed. Damage is so important in this game that it's like there's Green DPS meant to do some damage but also heal once every 16 hours, blue DPS meant to execute a different set of mechanics and do average damage, and red DPS meant to avoid taking damage and deal biggest damage. Maybe this is a hot take, but FFXIV Doesn't really use the holy trinity anymore. As a tank player I'm just a DPS capable of soloing things, and I don't really like that, my power fantasy is to protect, not to slaughter, save that for the actual DPS players, but instead tank damage is so high we don't need DPS for anything outside of savage raids and higher. I want healers to be needed for the party, but I want healers to need me for my protections, and I want to need the DPS for their... well, damage. That's what the Holy Trinity design was originally intended for at least. I picked up the shield before I picked up the sword, it would be nice if the game felt this way again. I always wipe the first 2 times the party dies. If it happens a third time, though, I just want to get out... It's just common courtesy to let them play the game, or go play a single player game.
    (13)
    Last edited by Ryaduera; 07-03-2024 at 02:54 AM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  2. #6072
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fuzzout View Post
    - I agree a more involved rotation should be added, HOWEVER - it CANNOT be on par with DPS, not even slightly. It also cannot be on par with tanks due to the nature of healers as a whole. As a DPS you have your eyes glued to cooldowns and job gauge (until you drill the fight into your system and your GCD's are basically set in stone for the entire fight) - this doesn't work with healers as there's damage variance, mistakes and general inconsistency when doing content in DF/PF setting.

    So I'd say something akin to a tank-like rotation (without more button bloat, please and thank.)
    You can build a mini-DPS rotation for WHM using the job’s current DPS kit. And all without adding any new DPS actions.

    Shorten Dia’s DoT timer to 12 or 15 seconds

    Shorten PoM’s CD to 60 seconds

    Separate Glare IV from PoM and let be it’s own GCD ability with a short CD or have it proc from Dia.

    Have Holy become an AoE DoT after PoM is used, making a FF staple be apart of WHM’s single target rotation.

    There. A mini-dps rotation for WHM. No new actions needed.
    (9)

  3. #6073
    Player
    MAD_ARCHITECT's Avatar
    Join Date
    Sep 2016
    Location
    HELL
    Posts
    14
    Character
    Doctor Maurer
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Manamaru View Post
    So through some experience playing pictomancer and getting a feel for it, I can definitely see and say where some things could be outright copied and applied to healers.

    For one, the simplified (and optionally) one button rotation for gcd damage casts. For all classes that could very easily become a core staple. The next is that finishing the rotation procs something.
    What a truly dismal thing you've made me recognize.

    Square Enix could have easily given healers a rotating skill that uses our single button press to cast different but similar skills in a sequence, with different VFX, names, and potencies just like the primary filler Pictomancer attack. You'd still be pressing 11111111 to do your damage, but you would have 1) some VISUAL VARIANCE to look at for 80% of your button presses for the first time since 2019, and 2) there would be room for at least a tiny bit of skill expression, whereas 3) if you don't care about that you can still heal the party and do damage successfully exactly the same as you can now. Everyone wins.

    At this point, even that, even without the procs Pictomancer enjoys, would be such a massive improvement to the stale visuals and gameplay of the healer jobs. But no, not even that much for the healers.
    (11)

  4. #6074
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MAD_ARCHITECT View Post
    What a truly dismal thing you've made me recognize.

    Square Enix could have easily given healers a rotating skill that uses our single button press to cast different but similar skills in a sequence, with different VFX, names, and potencies just like the primary filler Pictomancer attack. You'd still be pressing 11111111 to do your damage, but you would have 1) some VISUAL VARIANCE to look at for 80% of your button presses for the first time since 2019, and 2) there would be room for at least a tiny bit of skill expression, whereas 3) if you don't care about that you can still heal the party and do damage successfully exactly the same as you can now. Everyone wins.

    At this point, even that, even without the procs Pictomancer enjoys, would be such a massive improvement to the stale visuals and gameplay of the healer jobs. But no, not even that much for the healers.
    Even something simple like "Your 1 spam generates job gauge for an instant GCD cast" would add a lot to skill expression since you could at least plan your movements around your job gauge levels and further optimize that way.

    Hell, they could literally just give us a mini-summoner rotation that comes off CD every 30s, one nuke into instacast GCD with OGCD skill to weave between casts, give it two charges so you don't have to pop it immediately and you can pick times where outgoing damage is low to use it.

    All we really need is *something* to look at other than our 1 button nuke
    (9)

    Watching forum drama be like

  5. #6075
    Player

    Join Date
    May 2023
    Posts
    343
    Genuinely, just make my current buttons do more.
    I actually sneak in auto attacks during ARR content as SCH/SMN just to feel something. I'm still sad they scale off the further into the game you go until they literally do nothing.
    (5)

  6. #6076
    Player
    RyuezaneWithersoul's Avatar
    Join Date
    May 2023
    Posts
    22
    Character
    Ryuzane Withersoul
    World
    Jenova
    Main Class
    Rogue Lv 72
    This entire fourm is kind of pointless. just play other classes if you hate what you saw in the mediatour. and now dawntrail is out just play different classes if ya'll not happy with how healers are atm.
    Personally this strike makes me just wanna level a healer job and just do try to do everything i have unlocked.
    (0)

  7. #6077
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    353
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuezaneWithersoul View Post
    This entire fourm is kind of pointless. just play other classes if you hate what you saw in the mediatour. and now dawntrail is out just play different classes if ya'll not happy with how healers are atm.
    Personally this strike makes me just wanna level a healer job and just do try to do everything i have unlocked.
    The game/devs are explicitly asking people to post their feedback on the this forum. The healerstrike is just a firm feedback. That feedback isn't for you to act on. I am very sure that people giving the feedback aren't trying to adhere to your opinions about when it's worth giving feedback. If there is anything in these feedback threads that is pointless, it's discussions about the validity of feedback on the forums.
    (28)

  8. #6078
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuezaneWithersoul View Post
    This entire fourm is kind of pointless. just play other classes if you hate what you saw in the mediatour. and now dawntrail is out just play different classes if ya'll not happy with how healers are atm.
    Personally this strike makes me just wanna level a healer job and just do try to do everything i have unlocked.
    Playing other jobs for DT is actually what we do, this thread is here to tell SE why and highlight over 5 years of ignored feedbacks (this part is already a success with the noise it has made).

    If you want to play a healer, go ahead, no one's stopping you - on the contrary, it might help you understand why we're on strike, or maybe help you discover a new vocation.

    Convincing others to try out healers, see how they play and form their own opinions on the subject is also a point of the strike.
    (22)
    Healer? What do you even need one for?

  9. #6079
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aiqa View Post
    The game/devs are explicitly asking people to post their feedback on the this forum. The healerstrike is just a firm feedback. That feedback isn't for you to act on. I am very sure that people giving the feedback aren't trying to adhere to your opinions about when it's worth giving feedback. If there is anything in these feedback threads that is pointless, it's discussions about the validity of feedback on the forums.
    I think that some folks who are against the strike. Are not against your feedback per say but how its presented.
    There is one thing to give feedback and there is a completely separate thing to go "Give me X OR I WILL SCREAAAAM!!!".. aka go on strike #Ultimatum.
    (2)

  10. #6080
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    353
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Revash View Post
    I think that some folks who are against the strike. Are not against your feedback per say but how its presented.
    There is one thing to give feedback and there is a completely separate thing to go "Give me X OR I WILL SCREAAAAM!!!".. aka go on strike #Ultimatum.
    After asking politely for about 6 years (see healer subforum) to improve the situation for healers, I think a more firm feedback is warrented. And while a strike was by no means my own idea, I do support the innitiave as an ultimate attempt to get some sort of focus on these issues. If the strike doesn't make any difference, for me the healer role in FF is a lost cause. I'll just play the overtuned PLD.

    But if someone has a better idea, beyond going back to posting feedback in the healer subforum, I eagerly await their innitiative.
    (13)

Page 608 of 1120 FirstFirst ... 108 508 558 598 606 607 608 609 610 618 658 708 1108 ... LastLast