So I only really play tank, and I get this whole heartedly. I wish tanks actually did significantly less damage so that even DPS were needed. Damage is so important in this game that it's like there's Green DPS meant to do some damage but also heal once every 16 hours, blue DPS meant to execute a different set of mechanics and do average damage, and red DPS meant to avoid taking damage and deal biggest damage. Maybe this is a hot take, but FFXIV Doesn't really use the holy trinity anymore. As a tank player I'm just a DPS capable of soloing things, and I don't really like that, my power fantasy is to protect, not to slaughter, save that for the actual DPS players, but instead tank damage is so high we don't need DPS for anything outside of savage raids and higher. I want healers to be needed for the party, but I want healers to need me for my protections, and I want to need the DPS for their... well, damage. That's what the Holy Trinity design was originally intended for at least. I picked up the shield before I picked up the sword, it would be nice if the game felt this way again. I always wipe the first 2 times the party dies. If it happens a third time, though, I just want to get out... It's just common courtesy to let them play the game, or go play a single player game.