Wait, wait. Are you honestly dismissing the feedback of all the healers in this thread, and in the multiple posts in the Healer forums, because they haven't done the extremes of an expansion which hasn't been fully released yet?I wonder how many healers in this post have actually played up to 100 and taken a stab at an extreme.
For one, going into DT I was kind of in the same boat as the points raised in this post, however not all of them are correct or even properly understood/researched.
Yes, up to (and including most parts of) Endwalker - the healing was lacklustre <- for this reason I understand why one would want to form a healer strike.
However - we're now in Dawntrail and here are my thoughts:
Dungeon 1 of DT - Basically a perfect summary of what EW healing was like (there was none if people play correctly).
Every dungeon following adds more and more new and interesting mechanics AND actual heal checks (one of the post-MSQ unlocked dungeons mob pulls comes to mind).
Trials - they have back-to-back incoming damage built into them, the damage is staggered and doesn't hit all party members at the same time.
The final trial - This is where I knew - OK - the complains HAVE been heard (likely a rule for encounter designers that got put into place around 6.1 healing farce).
I just cleared the first trial (DT) in extreme - It was fantastic. If I didn't have even one of my cooldowns (SGE) - it would severaly impact our survivability and we'd likely wipe.
Even regen healers have been given purpose, thanks to bleeds, quick back to back incoming damage, unique tankbuster mechanics (Trial 1 extreme tankbuster is the coolest thing I've seen in FF).
--
So instead of shutting you all down on your complaints - I wholeheartedly agree, but I suspect what you're actually experiencing is not a problem with the game... it's actually burnout from doing normal mode dungeons/raids. You've likely played enough to grow in skill so much that you're likely ready for extreme.
I am sorry in advance - but you cannot play normal mode content for a long time, not realise that you - YOU as a healer have improved sufficiently to move up in difficulty - and then complain that the content YOU'RE PURPOSEFULLY SELECTING does not demand that you use your jobs kit while entirely ignoring the fact that the challenge you seek is in fact in the game.
Let the normal mode remain as is for those who still find it challenging and happen to be learning how to heal. Move onto something more difficult.
There are no words.
Yep, obviously no one is allowed an opinion that deviates from yours. You are the other 12 people in the healer strike are gods and we must follow your every word.
Well, that was a leap even an Olympic track champion couldn't make.
People are allowed to have different opinions. In fact, if you took the time to look through this thread, almost all of us (there are closer to 400 than 13 of us healers participating) have been open to discussion.
With that said, I cannot abide someone coming in here and dismissing over four years of feedback because we haven't done content the majority of players don't even have access to because it hasn't been released yet.
I mean, c'mon. That's not a different opinion. That's elitism on a level I've never seen before.
Now, if you want to have a meaningful chat, I'm all ears. I'm sure Fuzzout can speak for herself.
We want to be less bored and asking for some extra damage abilities for healers is more reasonable than expecting Square Enix to overhaul the entire game in order to correct the imbalance in the trinity they created.
Last edited by Kacho_Nacho; 07-02-2024 at 01:55 PM.
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