Well using SCH and SGE as examples on how you can change them to fit the same role but have unique healing kits.
SCH could regain pet management mechanics and empower the fairy so it becomes the main tool you use to heal in AOE instead of it being more useful for ST and its AOE only being decent. You could theoretically have the SCH's (the PC) aoe healing relatively weak while the fairy has incredibly strong aoe healing so the way you react to situtations would be tied to managing your fairy. An example of changing a currently existing ability is Fey Blessing, instead of it just being a weak aoe it could use your fairy gauge and be an AoE Aetherpact in a short range meaning you have to place your fairy somewhere it can heal the most people over time.
Compared to an idea of a SGE rework, they both are barrier healers but can do barriers in different ways. For example SCH could keep the current long lasting barrier design on long CDs while SGE could have shorter CD barriers but also only last a few seconds, this would completely change how you play SGE comparitively to SCH because then SGE would be the reaction/damage barrier healer while SCH would be preplan/pet barrier healer. Not saying this is the approach they should take but its an example of how to make healers feel more unique and also healing more interesting.
Really the best examples come from other MMOs with better healing mechanics, WoW for example has a healer in it currently that had damage/healing abilities that are all in cones or lines meaning you have to think about your positioning to deal both damage and healing. There are multiple ways to rework healing to be both unique and engaging.
Damage dealing will always however be necessary because unless damage output remains the same from low ILV to high ILV + experience in an encounter, you will start pressing less healing buttons and more damaging buttons because healing will become easier, its why all western MMOs now have basic damage dealing mechanics for Healers. (For example WoWs holy priest, the least complicated damage mechanics healers, has a single target, aoe damage/heal that empowers over time to be plus over your single target, a Dot, A casting Dot, a 40 second instant cast high damage spell, a line burst aoe damage+heal 40CD oGCD and a 1 minute CD nuke.)



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