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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by EponaTBHSMH View Post
    Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on.
    Well using SCH and SGE as examples on how you can change them to fit the same role but have unique healing kits.
    SCH could regain pet management mechanics and empower the fairy so it becomes the main tool you use to heal in AOE instead of it being more useful for ST and its AOE only being decent. You could theoretically have the SCH's (the PC) aoe healing relatively weak while the fairy has incredibly strong aoe healing so the way you react to situtations would be tied to managing your fairy. An example of changing a currently existing ability is Fey Blessing, instead of it just being a weak aoe it could use your fairy gauge and be an AoE Aetherpact in a short range meaning you have to place your fairy somewhere it can heal the most people over time.

    Compared to an idea of a SGE rework, they both are barrier healers but can do barriers in different ways. For example SCH could keep the current long lasting barrier design on long CDs while SGE could have shorter CD barriers but also only last a few seconds, this would completely change how you play SGE comparitively to SCH because then SGE would be the reaction/damage barrier healer while SCH would be preplan/pet barrier healer. Not saying this is the approach they should take but its an example of how to make healers feel more unique and also healing more interesting.
    Really the best examples come from other MMOs with better healing mechanics, WoW for example has a healer in it currently that had damage/healing abilities that are all in cones or lines meaning you have to think about your positioning to deal both damage and healing. There are multiple ways to rework healing to be both unique and engaging.

    Damage dealing will always however be necessary because unless damage output remains the same from low ILV to high ILV + experience in an encounter, you will start pressing less healing buttons and more damaging buttons because healing will become easier, its why all western MMOs now have basic damage dealing mechanics for Healers. (For example WoWs holy priest, the least complicated damage mechanics healers, has a single target, aoe damage/heal that empowers over time to be plus over your single target, a Dot, A casting Dot, a 40 second instant cast high damage spell, a line burst aoe damage+heal 40CD oGCD and a 1 minute CD nuke.)
    (3)
    Last edited by Ramiee; 07-05-2024 at 12:28 AM.

  2. #2
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    Previous expansions still count !
    They represent 90% of the game, plus they are what new players see first !
    (9)
    Retired healer

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,363
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    And if you don't have your healing spells on your bar... God, I hope to never get you in roulette. Wait, I play WAR on NA. IDC. HAHA.



    How I wish you all played in 1.0 and ARR. Maybe you would like it. It sucked for anyone else.
    - Complete disregard for practically ever post that’s come before it
    - A total misunderstanding of the issues raised
    - Gives invalid advice (play DPS…that ain’t a healer tho is it)
    - Thinks Warrior is completely fine and not busted at all
    - is a Warrior

    Coincidence? I think not.
    (17)

  4. #4
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post
    - Complete disregard for practically ever post that’s come before it
    - A total misunderstanding of the issues raised
    - Gives invalid advice (play DPS…that ain’t a healer tho is it)
    - Thinks Warrior is completely fine and not busted at all
    - is a Warrior

    Coincidence? I think not.
    Complete disregard for practically ever post that’s come before it - Yes

    A total misunderstanding of the issues raised - As I said. First people whined healing is too hard. Now that it is supposed to be too simple. Ofc it is too simple if you know fight perfectly and know where to use each healing spell. But that apply to every job ever. I really suggest you to try mentor roulette. Doing extremes with sprout as a healer is the most fun I have. Or as I suggested - switch roles. I'm not a one trick. I can play full trinity and that's why healing never became boring to me. But remove party's sustain toolkit, add more damage to bossess and make healers rotation more complex and you will then see how few people are actually gonna do savage/ultimates as healers. It would be too much on two people in the party. Even in EW, on late shielded raid wide and if tank didnt used their mit or DPS didnt used their reduction, its a wipe. also, if healers have big unused toolkit... Why have I seen so many wipes in P10S on HH?

    Gives invalid advice (play DPS…that ain’t a healer tho is it) - Most people here slowly wishes that healers would be DPS. So best would be to go play DPS.

    Thinks Warrior is completely fine and not busted at all - Do I think WAR is a little bit busted? Yeah, a little bit. IN DUNGEONS. Nobody cares about dungeons. Remove his kit and he would be useless in savage. Change his kit and he would be completly same as other tanks. Also, I have saved so many people in the wrong spots because of my WAR toolkit. Or when healer didn't did what was the most optimal thing to do (Because they haven't used their toolkit). And alive person is better than ressed with vuln res. WAR is fine. You need to be a proactive, and not a reactive healer.

    is a Warrior - MAN. MODE.
    (0)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Why are warrior ogcd selfheals against bosses pretty much the same as what a WHM can with ogcd+lilly healing on a tank? And on top of that, some of those heals from WHM like Assize and Lithurgy can't be used nearly as freely as the selfheals from WAR. If those heals from WHM are OP, sometimes fiinicky, and not meant to be used constantly. Why does WAR need similar levels of ogcd heals, in such an easy to use way that they can just use it whenever?

    And to make the potency stuff a bit less handwavy, I already compared that a bit more in depth a few pages back.
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.

    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    (2)

  6. #6
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    364
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.

    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    I agree up to a point. In my opinion a reasonable difference for optimal ogcd healing output between heals from a tank or a healer, should be > 2x (in healer favor) even when looking at the most favorable situation for tank heals. That means ogcd+lilly heals from WHM would need to be more then doubled when looking at bossfights. And when looking at fights against a group of 8 targets, WHM target ogcd+lilly heals would need to be 12 times as strong as they are currently. And that keeps scaling up the bigger the groups of enemies.

    While I do think WHM healing could do with some improvements, that might be a bit excessive. So yes, WHM healing could do with some improvements. But also WAR (and PLD to a lesser degree) healing needs to be toned down a bit.
    (1)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    (9)

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    (12)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    there could be a good reason why they do not seem to address healer issues. metrics.

    "Oh look, healer engagement is down again. what should we do? we need more healers! well, it bumped up last time we dumbed it down so lets do that again..."

    wash, rinse and repeat.

    unfortunately I do not have much faith in their ability to change that cycle any more.
    (1)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    It's kinda funny to see those vipers screaming after the job change announcement.

    Especially after so much main dps came here only to tell us that this thread is dumb and that we shouldn't complain because our healer jobs are fine.

    How do we call that again ? Oh yes KARMA.
    (13)
    Last edited by Hellebore_Ghrian; 07-05-2024 at 01:48 AM.

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