Well, we spend somewhere between 80%-100% of our GCDs on DPS generally speaking, so wanting that to not be almost exclusively 1 button I don't think is that unreasonable. But one thing I'd like more people to recognize is that there are players like me who get enjoyment out of balancing healing and DPSing together. I don't want to just DPS. I want to have an engaging set of DPS tools that I have to make sacrifices with to heal when the party needs my help, and to have to make those choices on the fly. I don't just want to heal because I want to engage with the enemy and help my teammates take them down.
That's why I continue to ask for a range of healers, where Sage can become the healer who has a small rotation that feels DPS-like while the other healers approach their damage contributions differently. And I would like for there to be a healer with a set of DPS tools designed to not feel like DPS at all and instead feel like support specifically for the people who stand opposite to me--who want to play a job that spends the majority of their time focusing on their teammates rather than the enemy.
It is entirely possible for both to exist and be balanced with one another as long as the numbers align.



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