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  1. #4851
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,551
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aword3213 View Post
    Depends on your answer when being questioned by GM

    It will be a ban if you straight up say “healer design sucks so I refuse to heal to prove my point.”

    But it’s possible to get away with it if you say “the game isn’t accessible enough and I still find healer with two damage buttons too difficult and may cause anxiety to people with conditions like me.”

    It’s very unlikely to ban people that play the game wrong. You couldn’t possibly know their intentions if they have silver tongue. Just like you can’t ban people for not pulling PVP actions to their hot bars during PVP. You wouldn’t know if they’re trolling or not.
    Yes and no.

    The thing is you can still find the gameplay overwhelming, but someone who finds the gameplay overwhelming is going to have pretty concrete evidence of healing. Even in times where people decide to wall pull in Ruby Sea after first boss, or in Doma Castle and die tragically. There is still going to be evidence of healing.

    If someone isn't healing whatsoever then it isn't because they find the hit overwhelming or get anxious, it is because you aren't bothering.

    A GM isn't going to ask you questions about your experience. They are flat out going to teleport you out of the world, into a little box where they tell you what the evidence shows and won't ask what you think or why. They are then going to sanction you appropriately. Whether this is a warning or a flat out suspension.
    (4)

  2. #4852
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Edmund_Blackadder View Post
    Whilst I support the strike, queuing up as healer and then refusing to heal your team resulting in their deaths is a form of griefing in my opinion and that is not cool.
    Yeah please don't do this. This is not what the strike aims to promote and is indeed behaviour that ruins other people's games (as opposed to just not queueing as a healer).
    (19)

  3. #4853
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Laerune View Post
    Cant the GM look at the logs and see what skills the players have used?
    I wonder how much cure 1 spam they see and have to figure out if it's trolling or someone trying to get a freecure
    (3)

  4. #4854
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    140
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.

    Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.
    If encounter design is ramped up too much you will have the speed runners who queue in duty finder raging because they can't clear a dungeon in less than 10 mins with randoms. I mean its already bad enough when DPS go zooming past sprout tanks and healers in content they are literally viewing cutscenes in to pull trash mobs because they "don't want their time wasted" While I would love to see a return to the original difficulty of optional hard mode dungeons return, the dev team has made it clear that's been abandoned it seems and they are always going to ensure casual content stays casual and easy to clear.
    (1)

  5. #4855
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Refusing to do the job you sign up for in content is not helpful or supportive to healerstrike cause at all, not playing healer role full stop is fine, but refusing to heal while remaining playing a healer is just griefing.

    Don’t do this

    You are only making yourself look worse.
    (12)

  6. #4856
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,896
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Please do not queue as a healer but refuse to heal. That's outright griefing & does not support anything but your own banhammer.

    Quote Originally Posted by KitiaraIornsight View Post
    If encounter design is ramped up too much you will have the speed runners who queue in duty finder raging because they can't clear a dungeon in less than 10 mins with randoms. I mean its already bad enough when DPS go zooming past sprout tanks and healers in content they are literally viewing cutscenes in to pull trash mobs because they "don't want their time wasted" While I would love to see a return to the original difficulty of optional hard mode dungeons return, the dev team has made it clear that's been abandoned it seems and they are always going to ensure casual content stays casual and easy to clear.
    So... don't ramp up -too much-, then? We had the middleground from past expansions.

    Trying to abolish speed runners is an exercise of futility. Speed running becomes more common partly because the means to do such feat are being made more accessible than ever. In such case, if there's anything to be blamed upon, one of them oughta be the non-existent skill ceiling & fail states - there's simply not enough detriment to failing outside probably 1-3 minutes extra walk and uh.. few hundreds gils per wipes?
    (14)
    Last edited by Rein_eon_Osborne; 06-24-2024 at 11:42 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #4857
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    It's weird to me that we have 'healing gives you damage' with Misery, but not 'damage gives you healing
    That was supposed to be Sage but it ended up being one specific mechanic that has no interaction beyond putting up Dance Partner at the start of an instance
    (15)

  8. #4858
    Player
    SonOfPreacherMan's Avatar
    Join Date
    Jan 2017
    Location
    Gridania
    Posts
    7
    Character
    Sahja Lunis
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Just adding my name to the list.
    I've been a WHM and Healer main since ARR and honestly it's been dull. I have found myself nodding off and running against walls mid dungeon, it's that bad.
    I will not be playing Healer in DT outside Trust dungeons to complete the MSQ.
    (13)

  9. #4859
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    That was supposed to be Sage but it ended up being one specific mechanic that has no interaction beyond putting up Dance Partner at the start of an instance
    Holy paladin from wow does the whole DPS Healer thing better
    (1)

  10. #4860
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Ramiee View Post
    Holy paladin from wow does the whole DPS Healer thing better
    I can see why you would say that but I would disagree, Holy Paladin is just poorly designed the whole "melee healer" build that Blizzard forced many players into in Shadowlands vs the traditional ranged Hpal was a bad choice you had people crying for a reason - your melee abilities generate HP and HP = free heals, sure you can use CS on the boss and generate 3 HP in 18 seconds for a free word of glory which is a decenist heal, but most heal builds for HPal were focused around Barrier of Faith Beacon of Virtue and Blessings of Summer build in raids and Holy Prisim and Beacon of Virtue in M+ Dungeon content.

    The only time a HPal would actually be an actual melee healer would be within the short window of Avenging Crusader talent.

    Discipline priest is the only real DPS healer in WOW owing to how atonement works in the game - you heal players with your atonement buff for a % of damage done.
    (1)

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