As is described in the Prohibited Activities page here:
Yeah, don't do this. The strike does not want this and is only concerned with getting Square to actually understand why people don't find healers fun and why they are abandoning the role.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
If you are still queuing up for duties as a healer that is not striking but you are free to break the ToS at your own discretion.
Graphics
MSQ
Viper
There is a difference between playing bad and refusing to heal, and if you don't think the difference can be discerned then I don't think there's much of a conversation to actually be had.
But hey, if you're so confident about it, go along with the ruse, and then if and when DPS die, why don't you go along and tell them "Sorry guys, I am refusing to heal because I am on strike, but I am still here as a 'healer' btw", and then see how long it takes for you to... Find out.
The other thing is, consider the optics of it, if you're wanting to participate in the strike but do so by outright refusing to heal while in content, causing deaths by doing so, it'll jade non-healer players' opinions of the strike. It's like protesters using vandalism to get their point across: yes, they make good points, but they're a public nuisance/destroying things (a crime in itself), and so it just causes everyone to ignore the points they're trying to make, and think of them as 'vandals with too much time on their hands, throw the lot of 'um in jail and throw away the keys, etc'
Plus, if the point is that 'Tanks can do the content without Healers because they have so much selfsustain', then you'd be damaging the 'strike' and its effectiveness by queueing up in the first place. Once that WAR is in the dungeon, they can finish it because of Bloodwhetting/SIO/Nascent Flash/Equilibrium. The point is to prevent them from starting the content in the first place, by reducing the number of Healers in the queue (and adding more Tanks/DPS to the queue) so it takes players longer to get in
It will be interesting to see if SE sees the metrics shift, only to come to the conclusion of 'wow Trusts are super popular this expansion!'
Overtly refusing to use Healing actions is, but not "being too confused by how hard this game is". It's not your fault that CBU3 has distracted you with both Glare and a 30s Dia Timer, and the anxiety and stress is causing you to forget to look at HP Bars.
A lot of consequences can be avoided on planet Earth by simply refusing to admit blame for something unless forced to, because the boundaries of "plausible deniability" are usually pretty nebulous, and it's often harder to actually prove ill-intent compared to merely suspecting it.
FFXIV GMs would probably side with you 100% of the time if your chat log includes a statement like, "sorry, healing is just so hard in this game" or "sorry, I thought you were going to heal yourself".
And being blunt for a moment, this is exactly the environment that Mr. Yoshida has chosen to create — "It's okay to perform terribly in cooperative content at Level 100, this game is meant to be relaxing". When that's your design philosophy, separating-out the difference between "proudly clueless" and "taking the piss" becomes somewhat-difficult.
But regardless, I think this sort of behaviour also isn't really productive, because you have to consider who it's actually affecting.
If you get a Tank that actually understands how to press buttons, then it's likely that no one will even notice that you're not Healing, so you're just subjecting yourself to Healing an FFXIV Dungeon for no reason. You could have used that time to do something more fun, like folding laundry.
If you end up with a Tank that does not understand how to press buttons, then you're basically giving them a death-sentence, and potentially grinding the Dungeon to a stop. That's not fair to the DPS who came along, it's kind-of sad for the clueless Tank (unless you use it as an opportunity to teach them what Mitigation Actions do, since the game itself sure won't), and it's also kind-of pointless for your own self, since having a completely-incompetent Tank is one of the few cases where your presence as a Healer in a Dungeon might actually have a purpose and give you something to do.
Whilst I support the strike, queuing up as healer and then refusing to heal your team resulting in their deaths is a form of griefing in my opinion and that is not cool.
Depends on your answer when being questioned by GM
It will be a ban if you straight up say “healer design sucks so I refuse to heal to prove my point.”
But it’s possible to get away with it if you say “the game isn’t accessible enough and I still find healer with two damage buttons too difficult and may cause anxiety to people with conditions like me.”
It’s very unlikely to ban people that play the game wrong. You couldn’t possibly know their intentions if they have silver tongue. Just like you can’t ban people for not pulling PVP actions to their hot bars during PVP. You wouldn’t know if they’re trolling or not.
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