Quote Originally Posted by Wildheaven182 View Post
Deep dungeons, I feel they never really caught on, or at times when they did was because they were the best option for levelling at the time.
And by making them leveling focused, they lose a lot of their draw when you've already capped out your characters - which most of us had by the time it was released. Deep dungeons need more rewards as part of their progress method.


Grand company squadrons. They can definitely make that AI actually workable now if they can make the trust system AI dungeon runs that they do now. Squadron command dungeons are pretty nightmarish unless you're on tank so you can just solo it.
But they have iterated on this - this is just the Trusts systems in the early stage. They definitely need to go back and upgrade the squadrons with the new trusts tech, though.

Field operations need some work. I think it's just hard to get invested in a new exclusive system of doing things when it only applies to this one part of the game. I think that's the main problem that people say they feel Field Operations are missing.
They also, like deep dungeons, are just narrow in scope in benefits. I love the idea of an open world alive with content and players, but it needs to tie into the rest of the game better as you said.

Criterion dungeons are the latest example of a new side thing introduced then left in the dust. No one knows what to do with them.
And, again, none of them off any substantive benefits to doing them. Complete them once? You're done - that isn't evergreen content.

They have a lot of nice potential hooks for making these systems evergreen - but they haven't made the effort to do so.