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  1. #211
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    One thing that does amuse me a little on this topic.

    I did a 'lol who needs tanks' Titan HM in 2.0 on WHM using Medica II to build a comical agro lead over a group compared mostly of the EU 1st BCOB team's DPS. Medica II got changed to prevent this a week or two later.

    People started using Summoner's Titan to tank RamuhEX removing the need for a tank there. This also got nerfed a week or two later.

    Figure out a way to do an Extreme or Savage without Tanks and you can bet it's going to get nerfed ASAP. Do the same with no healers and SE don't seem to bat an eye lid at it.
    (24)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #212
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    One thing that does amuse me a little on this topic.

    I did a 'lol who needs tanks' Titan HM in 2.0 on WHM using Medica II to build a comical agro lead over a group compared mostly of the EU 1st BCOB team's DPS. Medica II got changed to prevent this a week or two later.

    People started using Summoner's Titan to tank RamuhEX removing the need for a tank there. This also got nerfed a week or two later.

    Figure out a way to do an Extreme or Savage without Tanks and you can bet it's going to get nerfed ASAP. Do the same with no healers and SE don't seem to bat an eye lid at it.
    You're a monster, showing me all the skills we lost from ARR.

    My Stoneskin, Protect, Divine Seal.

    Oh it hurts.
    (4)

  3. #213
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    You can be tired of the evidence, but that doesn't mean it doesn't exist. EX's are routinely done with one healer instead of two because healing requirements are so low and jobs have so much self sustain.
    It's purely because the damage is low. I promise you any decent healer could solo heal an EX even if the dps took Bloodbath and second wind off their bars and the tanks only used regular mitigation on tankbusters. We might have to throw in an extra GCD heal here and there, maybe a HoT on the tank from time to time, but we'd be able to live with only casting 110 broil or malefic instead of 120.
    (4)

  4. #214
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    You're a monster, showing me all the skills we lost from ARR.

    My Stoneskin, Protect, Divine Seal.

    Oh it hurts.
    Think about it this way.

    Stoneskin (castable) turned into an instant cast, free Divine Benison

    Protect and Divine Seal merged to become Temperance.

    They're not gone, they've just evolved.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #215
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deceptus View Post
    Think about it this way.

    Stoneskin (castable) turned into an instant cast, free Divine Benison

    Protect and Divine Seal merged to become Temperance.

    They're not gone, they've just evolved.
    I just wish we have those tools in ARR content again...
    (5)

  6. #216
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Irenia View Post
    I just wish we have those tools in ARR content again...
    Agreed. I mean, if they can retrofit Steel Peak and Howling Fist to be low level versions of MNK's Chakra System, I fail to see why we can't have Stoneskin and Divine Seal for Benison and Temperance for similar reasons.
    (5)

  7. #217
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Silver-Strider View Post
    You're a monster, showing me all the skills we lost from ARR.

    My Stoneskin, Protect, Divine Seal.

    Oh it hurts.
    Yes it does. They ruined our jobs and they've never gotten close to fixing the damage the needlessly caused.
    (2)

  8. #218
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Wasn't the point Y.P trying to make "more dps skill would just scare and intimidate new healer with healer anxiety"(which is a thing apparently)

    The thing is, I might be wrong there so anyone falling into that category could correct me but...

    The line of reasoning is "healing is stressing, therefor we make healer's dps simple to reduce stress"

    However, when does DPS matters? (beyond making your dungeon run faster)
    It only matters in Ex, Savage and Ultimate content. Savage (beyond first floor) and Ultimate are done by a minority of players, a minority which seeks challenge.
    Also, in entry difficutly content such as EX and first tier savage, healer's dps contribution is either not necessary (EX trial) or just a tiny bit will do (first tier savage) assuming regular level of play (so between good and bad players)

    This becomes more true the further we get into a patch (more gear and eventually the echo).

    Therefor the only time and place healer's dps matter are "early week savage prog" (usually tier 3 and 4) as well as Ultimate. Content that usually do not have "stressed healers over dps" because they're usually the crowd requested for more dps skills and some dps rotation during downtime.

    So we have 2 types of players with 2 types of need

    Casual : doing casual content where their dps contribution isn't needed in the slightest (beyond making things faster).
    Any extra dps skill could be 100% ignored without changing their game experience.
    This group includes most of the "I'm a healer therefor I only heal" (because said player either stop healing or don't make it into the EX/Savage/Ultimate scene)

    End game raider : Doing tough content where their dps contribution does matter.
    Such raider embrace dps to different degrees. Many of those who clear current content (before the echo) usually tend to get bored of the "glarespam"
    Any extra dps skill wouldn't be ignored and be incorporated to their gameplay thus making it more varied.

    Therefor adding new skills wouldn't affect the casual "anxious" crowd because they simply wouldn't need it in the first place.
    I've been helping a friend doing the last stage of the relic recently. Almost every healer we got while farming Leviathan were well below 5000dps which is what you'd get from "an anxious healer" who spam medica everytime someone drops to 99.98% hp.
    Heck there's been a run I was under permanent MedicaII, the healer did 99% overheal.
    But this isn't a complain, because did it matter?
    No, it did not matter. What matter was that the group received enough healing to survive the few raid burster. The healer did his job in that context.
    Adding more dps skill to such player wouldn't change a single thing, first they'd probably don't use them beside while doing solo content (they probably have all their dps skill on the side)
    second, before considering those new skills to their dps rotation, there are so many other more precious things to fix that it is a non concern even if such player wanted to do EX or Savage.
    It would be akin explaining what weaving is to a dps doing below 10k with current gear (there were plenty during those runs).
    These players are so far behind in term of meta play that even if 100% of their dps would come from a single DoT they'd manage to not dps properly.

    Therefor, the only relevant players to concider are the proper raider, the one actually requesting more DPS skills.
    Now there's a difference between adding a complex dps rotation and what many have proposed. Any new skill that isn't intrusive and doesn't require the healer's attention full time would do the trick.
    would adding 1 or 2 dot on a not-30s timer make SCH a hell of a job to play? No it wouldn't.

    Would it makes thing more engaging for those that matters, those that request it, those that engage in difficult content. Yes it would.
    How important should these new skills be? It could range from trivial (so only hardcore healer would actively engage) to extremely potent (all serious healer would have to properly manage those)
    But perhaps the right choice would be somewhere in between. Somewhere where the gap between a healer using their new skills and one not using any new skill would be around 10-15% dps.
    Would 10% be enough to destroy any healer not actively involved? Absolutely not.
    Healer's dps vary so much that between the low end and the top there's almost a 200% gap. So again, before "that" becomes the next thing a healer has to focus on to improve their dps, they'd need to already be into the top tier healer.


    Long story short,
    new dps skill should be added to healer because it could only benefit the role in a broad sens.
    Casual healers who don't engage in hard content where dps matter will simply not use it or wrongly use them (like a whm holding on assize for 60s for emergency heal)
    Raider healer who do engage in content where it matters will most likely welcome the change.
    In the event that some don't, then making the extra skill grant slight benefit (like 10-15%) would be enough to make them not feel guilty of barely using them.
    Taking current content again, if a whm pulls 6000dps without the use of the new skills, the issue would NOT come from that. It would come from an overall poor dps uptime.

    In this case, everybody wins
    those who don't care will use them, or not
    those who don't like, won't
    those who like, will

    And those who don't like but have to because they do week one tier4 savage clear + ultimate, well too bad for you, you're one of a kind... a rare kind.
    (12)

  9. #219
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    ^
    Even if you are just playing casual content without any enrage, people say you are 'being lazy' and 'wasting time' if you are not dealing dps. That is the problem with having dps on healers. You are forced to use it and use it well, no matter if you are doing the most difficult ultimates or just laid-back story dungeons. It ends up controlling everything you do and every decision you make as a healer
    (1)

  10. #220
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Imagine being buttmad over being "forced" to have something productive to do at all times instead of playing a job that flows like cast -> stick thumb up butt -> dance emote -> take nap -> cast -> watch TV -> make a sandwich
    (10)

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