Quote Originally Posted by lulunami View Post
I have played with healers that have parsed in the high 90s in Ultimate raid. You do not heal very much in end game content outside of specific burst healing scenarios. When Bard used to have Nature's Minne (healing buff), I would try to time the buff on the main tank right before the Regen refresh for WHM would have to be applied. I was trying to reduce the amount of healing a WHM does in Ultimate content. Same thing with putting single target defensive CD's on tanks. If you get enough mitigation on tanks, the mandatory AoE healing for both healers can top off the tank HP. You only really need to top off the tank before tank busters.

Tanks have so much self-sustain now, and it will become even higher in Dawntrail. Square-Enix is designing games where they are so mortified of having the players experience any failure. They design games to be the opposite of Souls-likes.
That's the thing as well. High end content isn't centred around healing output, it's about mitigations for the most part. Since mitigating is a party responsibility, often you're unable to carry people who do not contribute (i.e second tier of healer shortages were because of this) and combining this with body checks galore, healing can quickly become unenjoyable - especially after the initial fun of prog where you just become a glare mashing bot.

It's also the role which is blamed most for what are seen as preventable deaths, even though a lot of times it's not the healers fault if the party or an individual dies (i.e not everybody presses their mits).