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  1. #1
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I have played with healers that have parsed in the high 90s in Ultimate raid. You do not heal very much in end game content outside of specific burst healing scenarios. When Bard used to have Nature's Minne (healing buff), I would try to time the buff on the main tank right before the Regen refresh for WHM would have to be applied. I was trying to reduce the amount of healing a WHM does in Ultimate content. I do not think Regen is even worth it now with how free healing has become. Same thing with putting single target defensive CD's on tanks. If you get enough mitigation on tanks, the mandatory AoE healing for both healers can top off the tank HP. You only really need to top off the tank before tank busters.

    Tanks have so much self-sustain now, and it will become even higher in Dawntrail. Square-Enix is designing games where they are so mortified of having the players experience any failure. They design games to be the opposite of Souls-likes.
    (8)
    Last edited by lulunami; 06-22-2024 at 10:30 AM.
    Fried popoto enthusiast.

  2. #2
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lulunami View Post
    I have played with healers that have parsed in the high 90s in Ultimate raid. You do not heal very much in end game content outside of specific burst healing scenarios. When Bard used to have Nature's Minne (healing buff), I would try to time the buff on the main tank right before the Regen refresh for WHM would have to be applied. I was trying to reduce the amount of healing a WHM does in Ultimate content. Same thing with putting single target defensive CD's on tanks. If you get enough mitigation on tanks, the mandatory AoE healing for both healers can top off the tank HP. You only really need to top off the tank before tank busters.

    Tanks have so much self-sustain now, and it will become even higher in Dawntrail. Square-Enix is designing games where they are so mortified of having the players experience any failure. They design games to be the opposite of Souls-likes.
    That's the thing as well. High end content isn't centred around healing output, it's about mitigations for the most part. Since mitigating is a party responsibility, often you're unable to carry people who do not contribute (i.e second tier of healer shortages were because of this) and combining this with body checks galore, healing can quickly become unenjoyable - especially after the initial fun of prog where you just become a glare mashing bot.

    It's also the role which is blamed most for what are seen as preventable deaths, even though a lot of times it's not the healers fault if the party or an individual dies (i.e not everybody presses their mits).
    (17)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,081
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zaytex View Post
    So to the other parts of your post, I agree, add more outgoing damage or harder hitting mechanics, add unique role-based responsibilities for mechanics (i.e cleansing, dooms, etc) and most importantly (IMO), give healers an actual DPS rotation akin to tanks in a game which expects every single role to optimise damage above all else.


    Quote Originally Posted by Zaytex View Post
    That's the thing as well. High end content isn't centred around healing output, it's about mitigations for the most part. Since mitigating is a party responsibility, often you're unable to carry people who do not contribute (i.e second tier of healer shortages were because of this) and combining this with body checks galore, healing can quickly become unenjoyable - especially after the initial fun of prog where you just become a glare mashing bot.

    It's also the role which is blamed most for what are seen as preventable deaths, even though a lot of times it's not the healers fault if the party or an individual dies (i.e not everybody presses their mits).
    We don't really need harder hitting mechanics, we need a lot more frequent medium level damage. You said it yourself, healing in savage and ultimate is already not actually about your healing output, it's about damage mitigation, a shared responsibility that healers barely even contribute to.

    In Endwalker it's never actually been an issue of mechanics not hitting hard enough, even Asphodelos had raidwide AoEs chunk the party down to lethal HP or outright kill them if not mitigated properly. The problem is that it only happens every 30 or so seconds which means every instance of chunk damage is immediately covered by oGCD healing or can be safely healed with regens since nothing is happening for the entire regen duration.

    Adding significantly more frequent medium party damage to fights would actually solve two issues. It removes the healer's complete reliance on the DPS' ability to press Addle/Feint/Shield Samba/whatever to even be allowed to do their job, and it forces you to consider whether you want to burn oGCDs or actually use your GCDs.
    Sure you could immediately negate that medium damage with an oGCD but it's going to happen again in 10 seconds and might be followed by heavy movement immediately after for which you'll need those.
    (12)