Quote Originally Posted by Stormhold View Post
1) If You make engagin DPS rotation for easier content, high end content must be balanced around healers doing this engaging DPS rotation = even less healing.
I see that you didn't even read my post. My premise was on getting away from DPS as a primary focus. Improving DPS rotations is a band-aid fix to a larger design flaw.

Quote Originally Posted by Stormhold View Post
2) You don't account sprouts doing sprout content either. So Your arguments as valid as mine (lol).
Difficulty isn't the argument I made at all. It's about a return to healers focusing on healing, not DPSing. You can balance around sprout healers healing. The "but what about sprouts?" argument is an ideological straw-man.

Quote Originally Posted by Stormhold View Post
3) I dunno how verifiable it is. We talk about min ilvl sprouts doing dungeon together for the first time or people like me and You who can run it 4 healers without tank?
You can W2W Tower of Zot and Babil? How's Aurum Vale runs going? Doma Castle pack before first boss?
Sigh, again you didn't even read my post - or if you did you clearly didn't assimilate any of the points or arguments in it. The verifiability comes from ability parses that have been posted ad nauseum in this thread.

Quote Originally Posted by Stormhold View Post
But I run dungeons with players who used Heavy Shot, Venomous Bite and Quick Nock through all dungeon. They often have this green icon near their name. Your argumnets also doesn't account for people with low skill capacity, so is it still valid? What about accessebility options? For people with less agility to press buttons. I mean who cares they'll struggle in dungeons made for everyone, I wanna have my fun, am I right?
If anything should ask for more demanding content, than job design. Ask for boss doing more DoTs on raid, screw You up everytime, do Heartless Angel type move before raidwide and before Heartless Angel aslso have Raidwide so healers don't be lazy and not heal before mandatory drop to 1 hp. It's not dungeons problem, it's not healer design problem it's lack of harder well designed encounters. And I remind You -- P3S made healers quit!
P.D. You crowd even made "Depicted as Soyjak" analog by putting legit arguments into "Healerstrikebingo" and I must just drop it?
This is nearly incoherent but you seem to think "healers want to fill a healing role" means "healers want blindingly complex DPS rotations and maddeningly difficult healing responsibilities even at sprout-level content" and again, that's not the argument being made by anyone.