Quote Originally Posted by Reinhardt_Azureheim View Post
So what's the alternative? Keeping up the status quo for another 3+ years? Because peaceful feedback has done squash all and tank/DPS actions, upgrades and additions have been encroaching on the healer identity ever since and despite my initial liking of all the upgrades, the overall incoming damage has NOT changed at all.

Explain to me how it is only ruining for tanks and dps if healers actually are fed up and refuse to play healer, but it is probably A-OK if the tanks and dps continue having fun at the cost of healers having fun.

In case this is lost on anyone, I am NOT maining healer, I'd be part of the roles AFFECTED by this strike and I am STILL for it.
But tanks and DPS aren't having fun "at the cost of healers having fun." Now you're trying to sound like it's other players' faults trying to ruin healer enjoyment, when it's not. You're suggesting that they must be punished for healers to be satisfied.

And sure, some healers really don't feel that way. There's "I'll just do something else until healers improve, maybe CBU3 will notice a drop in role membership," and then there's "SCREW THE DAMN TANKS AND DPS, THEY ARE MAKING US NOT HAVE FUN."

Wanting tanks and DPS to "pay for" changes to healers is, again, incredibly toxic. That attitude isn't just bad for tanks and DPS, but it's damaging for the rest of the healers that just want to play their damn role.