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  1. #3871
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mutsukki View Post
    properly mastering healing is mastering the healing kits and the fight. this image means literally nothing without telling us which fight this actually pertains to and it just means you're seeing an optimized healing parse. our fun comes from planning ahead and recovering from mistakes. it's not a textbook example of anything other than the role rightfully not being for everyone
    Its my own parse, feel free to go the forbidden page and look the week one clear of p9s. I wanted to add the one from p3s since it had an unusually high GCD count thanks to the buff but the page didn't allow me.

    The textbook example does not come from the parse. It comes from basic understanding how the game works. The better you become, the more you get from your cooldowns, the more you get from your cooldowns the less you need to heal, the less you heal the more you nukespam (assuming you don't have already 100% damage uptime) which is unfun, repetitive and generic. It's not rocket science to understand how in a scripted game with healing slots having a proper downtime kit is essential, even WoW knows that and the healers there actually heal
    (12)
    Last edited by WaxSw; 06-20-2024 at 12:35 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. 06-20-2024 12:34 AM

  3. #3872
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by WaxSw View Post
    Its my own parse, feel free to go the forbidden page and look the week one clear of p9s. I wanted to add the one from p3s since it had an unusually high GCD count thanks to the buff but the page didn't allow me
    first floors are usually easier, i wasn't doubting your parse, i'm just saying it could be for anything and by itself that image means nothing. but like, does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break? AST has a good DPS kit, why don't you try it week 1? it's been simplified for DT but it's still a lot of decision making and understanding the job.
    (0)

  4. #3873
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mutsukki View Post
    first floors are usually easier, i wasn't doubting your parse, i'm just saying it could be for anything and by itself that image means nothing. but like, does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break? AST has a good DPS kit, why don't you try it week 1? it's been simplified for DT but it's still a lot of decision making and understanding the job.
    Thats why I said give ot take 10-20 GCDs because you won't go higher than that and even if those numbers are added the nukespam is well above 40% of the total actions and above 60-70% of the total GCDs of the fight. It's not proper gameplay

    I like to heal which is why I play shield healers as they contribute the more to the total hps on average, but opening a bit of the AST can of worms:


    Do you really think that is a good dps kit? Is our standard already that low? and that is without counting DT simplification which will reduce the decision making (Ast from the same fight as above)

    No one said combos or anything like that (to begin with 1-2-3 combos don't exist in isolation, they feed to other job mechanics), we are casters too, literally not a single caster has a 1-2-3 combo as their filler and in the past healers had better dps rotations without combos. We could have procs, we could have dots, we could have priority systems, we could have builder-spenders, we could have actual resource management and even burst phase combos like RDM, there is a lot we could have that would be compatible with healing and make the job rewarding.
    (17)
    Last edited by WaxSw; 06-20-2024 at 12:50 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #3874
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    472
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Try LotRO
    Even there you won't escape the DPS.
    (0)

  6. #3875
    Player
    BelleStarlily's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Bella Snow
    World
    Gilgamesh
    Main Class
    White Mage Lv 90

    Healers are more than okay

    Most people here do not seem to understand what I meant with my post, so I'll try to clarify myself.

    The healer role is a caster role, so our main focus is doing damage and I agreed in my post that we need one or a few more damage spells to make it a bit more fun, however, even in it's current state I cannot say it's boring because you still need to optimize to get to the point where you're pressing your filler damage spell 90% of the time. Where it gets a little repetitive is when you're beyond that optimization point but quite honestly no matter how healers played once you know the fights and have lined up your cooldowns it's bound to be boring unless something goes completely wrong and you need to improvise.

    On the other hand I saw a few people talking about how they've done savage on healer and it's still easy and boring. I get that but hear me out, as mentioned before, healer is all about optimization and reducing the amount of time we spend on pressing healing GCDs. Most of the people I checked have completed only a few savage fights and/or not even completing a full savage tier on healer. It's important to know that fight design usually starts off as the first 2 fights being way easier than the last 2.

    Let's take Abyssos for example. That tier was so difficult there was a healer drought in PF but at the same time fights like P5S and P6S were extremely easy and braindead. P7S was a significant jump in difficulty in min ilvl and then P8S was literally nerfed because the damage check was too hard for people and it also didn't slack at all when it came to healing. For those of you who did P8S you probably remember in P1 having to do a slightly different healing rotation based on if it was dog first or not. On top of it all phase 2 would destroy all incompetent healers because 9/10 times you couldn't clear the fight if one of the healers didn't know what they were doing.

    Also I'd like to talk about how wrong some of your mentalities are just because you did a few savage fights and cleared them but let me tell you that there's a difference between clearing a savage fight on a healer and being a good healer. I've done plenty of PF with all sorts of healers and you can immediately tell if you're dealing with a noob healer or an experienced one. Overhealing and having 50% uptime on damage is not good performance, sure it will get you the clear more often than not and this is mostly due to the fact that damage checks in general are way lower than they should be but it also means that the rest of the players in your party have less room for mistakes.
    (1)

  7. #3876
    Player
    BelleStarlily's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Bella Snow
    World
    Gilgamesh
    Main Class
    White Mage Lv 90

    2nd part to healers are fine

    I'll give an example: let's imagine two healers doing combined damage of 6k in the most current P12S. If the rest of your party is being consistent you can probably clear the fight but let's say a dps dies because they made a mistake > that's a guaranteed wipe to the lack of damage. Now let's imagine that both your healers are doing like 12k combined damage, you would have the chance to clear even with one death. Just cause you're a healer doesn't give you a free pass to doing bad damage and "I'm healing" is not an excuse for it.

    And lastly the main reason why there's absolutely nothing wrong with the healer role is the fact that people can play it and even main it but still be horribly bad at it, so that alone signifies that there's a significant enough learning curve to the role to let you determine if somebody is experienced enough or not and clearing one or two fights once doesn't make you experienced or a good healer it just means you cleared a fight once but did you do good? With the majority the answer is "no, you didn't"; did you overheal - "yes, probably more than you needed to"; did you waste your co-healer's cooldowns because YOU overhealed - "yes, I guarantee you did".

    Healers are an extremely well balanced role with very fun and intriguing healing kits when used correctly. If you don't have much experience and you think healing is boring then you're either not playing it correct or you're going into content with the incorrect mentality but that's okay the game allows you to play any job on one character, so just swap to something you'll enjoy more. There's no need to "healer strike" but even if you did I'll tell you now that it doesn't matter because the experienced healers and those that just enjoy playing a healer will keep playing and enjoying healers in the game easily and quickly filling any PFs that are trying to enjoy the game.
    (1)

  8. #3877
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amity_Roji View Post
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    I would like to DPS aswell. In fact, once the healing part is done, I don't want to stand idle or spam the same one button over and over. We can have both heal checks, heal intensive and more dps complexity. We had those before ShB, they can coexist. Other MMOs have those.

    I want more healing to do. But I also want more DPS tools to fill the space when I don't have healing to do.

    Also finding balance between the two is engaging and gives veteran players something to optimize around beyond how much you can stretch your 120 casts of Glarebroil into 140 casts of Glarebroil.
    (6)
    Last edited by GrimGale; 06-20-2024 at 01:00 AM.

  9. #3878
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BelleStarlily View Post
    Healers are an extremely well balanced role with very fun and intriguing healing kits when used correctly. If you don't have much experience and you think healing is boring then you're either not playing it correct or you're going into content with the incorrect mentality but that's okay the game allows you to play any job on one character, so just swap to something you'll enjoy more. There's no need to "healer strike" but even if you did I'll tell you now that it doesn't matter because the experienced healers and those that just enjoy playing a healer will keep playing and enjoying healers in the game easily and quickly filling any PFs that are trying to enjoy the game.
    https://forum.square-enix.com/ffxiv/...IVHEALERSTRIKE
    (9)

  10. #3879
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BelleStarlily View Post
    Healers are more than okay.
    Surely there would be a counter thread with double the amount of likes if this statement was true?
    (15)
    Graphics
    MSQ
    Viper

  11. #3880
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    What is it with people coming in with multi-post text walls and somehow addressing none of the points of the strike? It's happened at least twice now.
    (15)

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