Most people here do not seem to understand what I meant with my post, so I'll try to clarify myself.
The healer role is a caster role, so our main focus is doing damage and I agreed in my post that we need one or a few more damage spells to make it a bit more fun, however, even in it's current state I cannot say it's boring because you still need to optimize to get to the point where you're pressing your filler damage spell 90% of the time. Where it gets a little repetitive is when you're beyond that optimization point but quite honestly no matter how healers played once you know the fights and have lined up your cooldowns it's bound to be boring unless something goes completely wrong and you need to improvise.
On the other hand I saw a few people talking about how they've done savage on healer and it's still easy and boring. I get that but hear me out, as mentioned before, healer is all about optimization and reducing the amount of time we spend on pressing healing GCDs. Most of the people I checked have completed only a few savage fights and/or not even completing a full savage tier on healer. It's important to know that fight design usually starts off as the first 2 fights being way easier than the last 2.
Let's take Abyssos for example. That tier was so difficult there was a healer drought in PF but at the same time fights like P5S and P6S were extremely easy and braindead. P7S was a significant jump in difficulty in min ilvl and then P8S was literally nerfed because the damage check was too hard for people and it also didn't slack at all when it came to healing. For those of you who did P8S you probably remember in P1 having to do a slightly different healing rotation based on if it was dog first or not. On top of it all phase 2 would destroy all incompetent healers because 9/10 times you couldn't clear the fight if one of the healers didn't know what they were doing.
Also I'd like to talk about how wrong some of your mentalities are just because you did a few savage fights and cleared them but let me tell you that there's a difference between clearing a savage fight on a healer and being a good healer. I've done plenty of PF with all sorts of healers and you can immediately tell if you're dealing with a noob healer or an experienced one. Overhealing and having 50% uptime on damage is not good performance, sure it will get you the clear more often than not and this is mostly due to the fact that damage checks in general are way lower than they should be but it also means that the rest of the players in your party have less room for mistakes.

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