Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Windfire View Post
    I'm not going to read through almost 400 pages but the bits I've read here & there just looks like people wanting to dps with healer privileges i.e short queues, if you want to dps make one and deal with the longer queue like everyone else. As someone who generally likes healing, I DON'T want more dps buttons I want to-you know, ACUTALLY HEAL, whether that means making damage go out more often or things hit harder or some combination of the two, I really don't care. As for cleansing debuffs, I would actually be ok with then not adding more because of how many times I and others die through no fault of our own because the "I'm a green dps" can't be bothered to esuna cleansable doom (or heal to full), on that note they should go back and just make doom some baseline rather then "step on this/esuna OR heal to full, it's annoying that it has three different criteria.
    I could do without the attitude. The lack of basic human decency when trying to enter into another groups space continues to blow my fing mind every single time. Drink a glass of water, go back out the door, then come back in with a better attitude before you respond, please.

    Respectfully, as someone who likes healers that are also offensive, allow me to explain why I like the play style I like. I do not care about queue times or trying to cut the line while secretly being a DPS. I like the fantasy of characters that are capable of both combat and medicine at the same time. I like the gameplay aspect of having to dance between the two and make decisions based on the needs of my team. These are things that bring me joy in video games. And believe me, I am VERY aware of when you have a cleanse-able debuff that needs to be removed. When running something like Fell Court, I watch many times as a DPS while the countdown on the other DPS or the tank hits 0 while the healer does nothing. To be fair, I find this a failure on the UI, not necessarily the player. I would kindly ask that you be respectful of other players' preferred play styles. You don't have to like the same play style.

    What I've been parroting over and over is that while I want to see Sage become the hyper aggressive healer fantasy that it was sold as, I don't want that for every healer. I think every healer should have at least a little more than Glare spam, because at the end of the day you do have solo content, FATEs, deep dungeons and the like, and also it actually helps players like you worry less about DPS uptime because loading your potency into a few different burst buttons or DoTs allows the job to maintain its potency per minute each expansion without having to increase the potency of your standard filler spells. How this helps is by avoiding the problem of power creep that spells like Glare and Broil create. Because every expansion, when these spells get stronger, so does the importance of casting them as much as is possible. Consider that ARR Scholar's Ruin spell had a potency of 80. Broil IV's about to have a potency of 310. Every single cast of Broil IV is almost 4 times as important as each individual cast of Ruin was, meaning it's almost 4 times as damaging to your performance whenever you stop casting Broil IV to heal or even just to maneuver around mechanics. So having at least a few more options is actually very helpful to players who don't want to DPS all the time, because it allows them to dump more of their potency into fewer casts, making your DPS contributions easier to achieve.

    Ultimately, I would like to see all four healers adopt different play styles both in regards to healing and damage. I would like Sage to be aggressive for someone like me, but I also want there to be a more simple healer for players like you. Now, if you would like to continue the conversation cordially, we can do so without attacking each other at the throat. If you have no intention of being respectful and feel the need to look down on someone like me, then please refrain from continuing the conversation because it will be a waste of your time and mine. Have a good night.
    (18)
    Last edited by ty_taurus; 06-19-2024 at 04:38 PM.

  2. #2
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Cuchulainn
    Main Class
    White Mage Lv 84
    I wasn't being aggressive, (honestly reread my post in Ben Stein's voice lol) I was simply stating what I observed on the posts I read, and yes sage WAS touted as a "do damage to heal". I have no comment on if that's true or not as I don't play it, the little I tried I instantly didn't like, might be partly due to not doing well with jobs that don't start at 1 (other then rdm that clicked with me pretty quick) so it will be one I level like other jobs I don't like/hate-pvp & switch in FL to what I do like.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,867
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Windfire View Post
    I wasn't being aggressive, (honestly reread my post in Ben Stein's voice lol) I was simply stating what I observed on the posts I read, and yes sage WAS touted as a "do damage to heal". I have no comment on if that's true or not as I don't play it, the little I tried I instantly didn't like, might be partly due to not doing well with jobs that don't start at 1 (other then rdm that clicked with me pretty quick) so it will be one I level like other jobs I don't like/hate-pvp & switch in FL to what I do like.
    I mean the problem is you read an incredibly small amount of the thread (and apparently excluded the actual opening post and the linked post) then just proceeded to generalise from the little you did see

    It’s fine if you want to come in and say “i personally don’t really like the idea of more complex DPS options because I think the barebones kits and the low damage aren’t enough engagement” because hell we agree with you, it’s the “yall green DPS mains aren’t actually healers and just infiltrate the healer role to dodge queues” holier than thou attitude that’s the problem
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean the problem is you read an incredibly small amount of the thread (and apparently excluded the actual opening post and the linked post) then just proceeded to generalise from the little you did see

    It’s fine if you want to come in and say “i personally don’t really like the idea of more complex DPS options because I think the barebones kits and the low damage aren’t enough engagement” because hell we agree with you, it’s the “yall green DPS mains aren’t actually healers and just infiltrate the healer role to dodge queues” holier than thou attitude that’s the problem
    Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
    (3)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,867
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
    I don’t know anyone who is taking this seriously who doesn’t believe we can have both, hell if you played before ShB you remember when we had both

    People have different priorities for which one they’d like fixed forth but almost everyone wants both in some form
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by BunnyQueen View Post
    Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
    Necromancer Heal Job but the only way you heal is just by doing normal DPS rotation. I can DPS more and Heal more all at the same time and in a game that only cares about damage sounds like it would be perfect. So it could be both. But it won't.
    (0)

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BunnyQueen View Post
    Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
    It's not like we have four healers and both can happen at the same time or anything. That and other games literally have healers who heal by doing their DPS rotation, which forces them to be proactive.

    I once again bring up RIFT's Chloromancer. That's what I was hoping SGE would be. A healer who has a passive that triggers a heal each time they deal damage, with ways to manipulate that. An involved DPS (albeit low damage) DPS rotation where different abilities affect each other (reducing the cast time, procs that increase the heal from the next damaging ability, stuff like that). Some small amount of spot heals for "oh no" moments. I have never had so much fun healing in any other MMO and I probably never will again.
    (5)

  8. #8
    Player
    Ozziethedivine's Avatar
    Join Date
    Apr 2024
    Location
    Mt. Olympus
    Posts
    9
    Character
    Ozmond Apaliunas
    World
    Seraph
    Main Class
    Warrior Lv 90
    Quote Originally Posted by PercibelTheren View Post
    It's not like we have four healers and both can happen at the same time or anything. That and other games literally have healers who heal by doing their DPS rotation, which forces them to be proactive.

    I once again bring up RIFT's Chloromancer. That's what I was hoping SGE would be. A healer who has a passive that triggers a heal each time they deal damage, with ways to manipulate that. An involved DPS (albeit low damage) DPS rotation where different abilities affect each other (reducing the cast time, procs that increase the heal from the next damaging ability, stuff like that). Some small amount of spot heals for "oh no" moments. I have never had so much fun healing in any other MMO and I probably never will again.
    I would be 1000% on board for Sage being mostly DPS that heals as it does damage!
    (5)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ozziethedivine View Post
    I would be 1000% on board for Sage being mostly DPS that heals as it does damage!
    Many thought it was going to be similar to WoW Discipline Priest...it's more like a mediocre Holy Paladin.
    (3)

  10. #10
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Part of the problem here is there are 2 sides of the strike, those who want to heal more and those who want more dps options, both sides feel that both can't be true when it should be both and not one side or the other.
    More healing requirements would be better for the Healer role overall, but more DPS buttons would be a better solution for legacy content.
    There's a very fine line to be had for what an acceptable amount of healing would be. especially considering how much more healing is required for a group that's still learning. early P5S, I was running out of mana constantly just because my party members would get poked by the poison and start dropping health like they pulled some boss autos.
    Ideally, we can get both, but if I was to choose which I'd ask for sooner, it would be more DPS buttons. It's the easier solution that can be done without too many knock-on effects.
    (1)

Page 1 of 2 1 2 LastLast