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  1. #3581
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,710
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities.
    People want more DPS abilities because we used to have more and we liked it, and then the jobs were gutted. We aren't headed towards more DPS, it's been the exact opposite. Your complaint has nothing to do with how many DPS buttons we have, they could add more and it wouldn't change how much healing we have to do at all. Those are entirely separate issues, it sounds like what you want is better encounter design and there's no reason for you to be anti DPS buttons.
    (9)

  2. #3582
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    I've dabbled in EX and Savage last expac, I didn't clear most of them because I only bothered to raid with friends who were very sporadic in when they raided, it was dull then and from what I've heard from friends that have since quit, it's dull now. "Go play ultimate" would be moving the goalpost even further and ignores that the other jobs don't need those difficulties to still be fun in casual content.
    It's actually really important to think of balancing as something that is addressing content in its most virgin point - before gearing becomes too easy and the progression is saturated with Echo buffs. Again, this is not me saying it's "wrong" or "less legitimate", but it does make fights a lot easier.

    Whenever content becomes too easy - and this is actually a pain point in FFXIV, stuff becomes way too easy with time, mostly because of intra and extra-patch power creeping - healers are definitely the ones that feel it the most. Having to effectively heal and plan mitigations is core part of the Healer gameplay in FFXIV; cut that out of the role flow without putting anything in it's place but a few Glares and some Biolysis and you make it the most dull and boring role. That much is true.

    But, then again, balancing can't address that - if they were to balance down jobs every few weeks, there would be no feeling of progression overall. If they were to make healer DPS rotations harder, then the role would be saturated with responsibilities in early prog points, such as week one/week two progressions. If they were to remove or dampen the ability of self-healing from other roles, they would become too dependant. That dependancy would also become an issue in the long run.

    So, as I see it, gameplay-wise, healers are in an "OK" spot. It just gets really awful as content becomes older, even within a patch.
    (0)

  3. #3583
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pandurah View Post
    Our healing kits are fine, if overkill for most of the dangers we face. But our dps kits were more interesting. Problem is, healer used to be fun. And it's not just about stance dancing or whatever. Being a main healer from before (ARR/HW/SB) ShB to now, it's really quite depressing to look at what's been removed. So saying 'play something else' doesn't solve the issue, obviously, otherwise more healer mains would've happily switched before now. And honestly, being told 'you asked for this' is a bland overgeneralization, because I never did, and I don't know anyone who actually did. I, and others, have been "leaving feedback" since we saw the changes ShB brought with it. For years now.
    this strike is also an over generalization isn't it? i'm not asking for any of these changes either because i'm happy with what we have and i have been AST healing since HW. it's just that when i say "we asked for this" is very objectively what happened, it was due to player feedback, there's nothing i can do about it i'm just saying how it happened. i could be biased because AST has the busier kit but this whole thing feels disjointed, do we want to heal more? do we want to have a rotation? what is it? doesn't feel like theres cohesion at all
    (1)

  4. #3584
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elexander View Post
    I'm going to take it none of you with this most ludicrous opinion regarding "healer simplicity" has ever done a single end-game content in your life. Based on the Lodestone of the characters of the first page alone I can guess most of you probably never even stepped into a Savage fight, dare say Ultimate. Maybe Extremes. Maybe.

    This is not to say that the "casual dungeon leveling experience" is to be disregarded but it's definitely not the main focus of job balancing in FFXIV. There's harder content where you actually have to heal people and your damage does matter. If you're taking your metrics from dungeon running and FATE trains then I'm sorry to inform you that's not what the game combat is mainly designed for. Watching a tank (a warrior, specifically) survive mob pulls with his own devices will not make you any less useful - rather, that gives you room to effectively help clearing mob pulls with the actually pretty good Healer AoE DPS. If playing with players with varying skills bothers you, you can always go to your Island Sanctuary and do Housing, though. Maybe RP. That kind of content also exists.

    Though I must say I like this post because of what it shows - a community, even if niche, getting together to try and find a common ground with development. The action is respectable, though the reasoning behind it is... mildly questionable.
    I do nothing except raid in savage+, and I'm VERY dissatisfied with healers, even there. I'll concede DSR or week 1 on anything (since that's the only time healing is fun), but TOP is an absolute joke for healers. We are not needed. It is the only job in the game that actively gets more boring the better you are at it. All I exist for, even in the hardest content the game has to offer, is allocating long cooldowns at set intervals, topping up raidwide damage, and smashing glare. In high end content, your DPS actually matters. A LOT. In dungeons, sure the tank can practically solo the entire thing, but at least I can entertain myself by watching netflix. In high end content, though? There is such an emphasis on dealing damage, particularly in ultimates, that there is seldom if ever a focus on healing, and that's precisely the problem here. As a healer, damage should be a luxury, not a mandatory 250 GCDs of glare or else you're cooked. Meeting DPS checks should be the DPS's job and I should be there for reinforcement. The issue is that EVERYONE is a DPS in this game, and there are seldom any meaningful healing checks. If the game is balanced around DPS being the end-all-be-all of existence, why even bother having healers in the game? Why bother making the distinction? Why not just have everyone play WAR and PLD and have the would-be healers swap to SMN and RDM to clear the hardest fights in the game? Oh wait...
    (7)
    Last edited by LalaLumi; 06-19-2024 at 07:38 AM.
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!

  5. #3585
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elexander View Post
    It's actually really important to think of balancing as something that is addressing content in its most virgin point - before gearing becomes too easy and the progression is saturated with Echo buffs. Again, this is not me saying it's "wrong" or "less legitimate", but it does make fights a lot easier.

    Whenever content becomes too easy - and this is actually a pain point in FFXIV, stuff becomes way too easy with time, mostly because of intra and extra-patch power creeping - healers are definitely the ones that feel it the most. Having to effectively heal and plan mitigations is core part of the Healer gameplay in FFXIV; cut that out of the role flow without putting anything in it's place but a few Glares and some Biolysis and you make it the most dull and boring role. That much is true.

    But, then again, balancing can't address that - if they were to balance down jobs every few weeks, there would be no feeling of progression overall. If they were to make healer DPS rotations harder, then the role would be saturated with responsibilities in early prog points, such as week one/week two progressions. If they were to remove or dampen the ability of self-healing from other roles, they would become too dependant. That dependancy would also become an issue in the long run.

    So, as I see it, gameplay-wise, healers are in an "OK" spot. It just gets really awful as content becomes older, even within a patch.
    Similar responsibilities are also on the tank in those early weeks to mitigate properly. Yet those tanks also have an engaging DPS rotation, WAR may be simple, but it still has 2 combos, a Gauge, 3 primary cooldowns, and a big burst button. The most "complex" healer doesn't even have half of that. The same damage healers heal is the same damage that tanks mitigate.

    Reverse the roles for a moment, let's just say tanks only had 2 attacks, maybe 2 cooldowns, and the rest was all mits that you didn't need, and think if it would be okay for me to say "if they make tank DPS rotations harder, then the role would be saturated with responsibilities in early prog points". Savage content is already content where people should be comfortable in their jobs before they tackle it, so that responsibility is normal, every job has it.

    Balance may be important, but fun should take precedence. People play unbalanced but fun games, but not dull balanced ones. Ideally we would be both balanced and fun (ironically, we don't have either).
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #3586
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mutsukki View Post
    snip snap
    If you'd like to read more into the strike, you'd see the problems are multifaceted, and seem to all lean into each other. People tend to pick the issues apart one by one, trying to raise concerns or poke holes, disregarding what's been said earlier, by many others. I know of AST mains that're unhappy, and want changes too. If you don't want to join the strike, no one's forcing you to do so. Just continue as before. Nothing's going to change before Dawntrail's release anyways, if at all, so there's nothing for you to really worry about.
    (7)
    Last edited by Pandurah; 06-19-2024 at 08:56 AM. Reason: typo
    #FFXIVHEALERSTRIKE

  7. #3587
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    97
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Illydth View Post
    Roles are supposed to have clear identities...your argument is that the healing role should NOT have a clear identity from the DPS role or Tank role assuming that the players in that role have enough skill?
    .....-looks at post-......-looks at strike-.....-looks back at post-......-looks back at strike-.....


    (1)

  8. #3588
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Why does PCT need an AoE shield that can be up for every single raid wide?, it doesn’t

    Why does PCT need an AoE heal?, it doesn’t

    Why does Smn need an AoE regen, and Physick, it doesn’t

    Why does Rpr need a AoE regen, it doesn’t

    Why does Mnk need an AoE heal, it doesn’t

    Why does Dnc need an AoE heal, a AoE regen and a AoE shield(at least with this one you HAVE to give up DPS if it isn’t downtime to use), it doesn’t

    Why does War need a AoE shield and regen in one button, it doesn’t (pick one, shield alone is perfectly fine and keeping it true to War’s role)

    Why is War allowed to break the holy trinity in the content that most players play, because the devs designed it in a way that makes it grossly overpowered on self sustain for said content rather than limiting how much it can heal itself properly for that content.


    Too much of the healer’s role is being given to non healers, and it has just be getting worse and worse every expansion, it is just now people have really had enough and are done especially with their reward for not needing their primary role side of their kit is the worst gameplay experience this game offers
    (19)

  9. #3589
    Player
    ZeroTu's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Kaiju Zero
    World
    Faerie
    Main Class
    Reaper Lv 90
    I don't really play healer but I'm commenting to sign this for y'all. Hope you fellas win!
    (20)

  10. #3590
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    It's really sad that Healers are a lot more fun to play in PvP compared to any level of stuff in PvE.
    (14)

  11. 06-19-2024 07:53 AM

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