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  1. #3081
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I don't think the solution would be to remove healing from Tanks and support from non-Healers, but rather just give healers more things to do. As they keep giving more oGCDs heals and they keep buffing tank self-heals and as bosses damage gets more centered around just tank busters, it effectively gives Healers more downtime to do something other than heal which isn't inherently a bad thing.
    But the problem is that they also have to actually have to give Healers something to do with the downtime, the best we currently have is spamming one spell for 27 seconds.
    The problem is that, even if they gave us more to do during downtime, it's only a bandaid fix at best. Content isn't being designed with the new tools being made available in mind because they physically can't do that. Every job has different levels of utility in terms of group mitigation/healing, with some DPS such as DRG, SAM and BLM not really having any tools beyond Feint/Addle, so the content can't be designed with the tools that a MNK, RPR or DNC bring to the table. WHM has the lowest number of mitigation tools among healers and GNB/DRK have weaker group mitigation than WAR/PLD as well. So to ensure that these jobs are able to clear the content as effectively as the other jobs, SE has to design content with the lowest common denominator in mind, which causes content to be trivialized as a combination of some jobs having too much group utility and the content itself being undertone. You could argue player skill is also a factor but when players aren't asked to ever get better either, then you hit the point where we are today where 1 good player can more than compensate for 3-7 bad players. It's a problem of SE's own make and they need to find a way to fix it.
    (7)

  2. #3082
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by xbahax92 View Post
    I wouldnt be surprised if they nerfed healing potencies, just as a result of this uproar. It's not the first time, they listened to feedback and made jobs worse. I'd be careful what I'm asking for, generally it doesnt end up to well. And I really dont want to sit there and spam my cure II. I dont find that really engaging.
    Not disagreeing but honestly I’d love if healing was so low potency that you really had to make good use of every tool possible; shielding, mitigation, proactive healing like Excogitation, healing support tools like Protraction. Throwing DoTs out so you can still ‘deal damage’ when gcd healing, filler spells where possible since you really want the mobs to die faster. In my opinion that’d be much more fun than things like adding extra steps to DPS mechanics.

    Naturally though I’m well aware that there’s a literal Mount Everest of reasons why that wouldn’t work with FFXIV’s design, if not just because it would be too much for many players to find enjoyable because of how high damage values would need to be for such a thing to be possible. Logically the only conclusion is leaving healing mostly as it is and expanding the dps options (and ofc looking at things like tank sustain) and that generally seems to be what players want, from what I understand. Not ‘less healing’ but not ‘significantly higher than what we currently see, and with expanded dps options that are actually GCDs and not 120s cooldowns lol
    (3)

  3. #3083
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    please check out my response
    (0)

  4. #3084
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,396
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    What I like about this Strike is people are giving valid opinions from both sides. This thread has over 318 pages in less than a month so clearly there are constructive items they can pull from to improve healers in 8.0

    One thing I would like the devs to do during a live letter is pretty much go over their philosophy on healer dps, the balancing of healer dps and how they expect healer gameplay to be from solo content all the way up to high end group content.
    (4)

  5. 06-18-2024 01:46 AM

  6. #3085
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Gonna agree with your first question here. The strike has players from all ranges of skill and experiance. You can't dismiss someone's opinions for being at a different levels without opening yourself up to the same argument.

    I think it is important to take in account how skilled and experienced a player is, but it should still be valued.

    I dunno why "we don't like healer anymore, and we're gonna go play something else" is the stupidest thing ever. We felt unheard for 2 expansions and a one word change from "healer feedback" to "healer strike" rally made a world of differance!
    Yeah don't agree with him at all that it is the stupidest thing ever. especially in the way it is meant in this case. Even though I wonder if that opinion is coming less from what people are actually doing and the impression he has when he hears the word strike in general.

    I feel like though calling it a strike is kind of a double edged sword. It is a word after all where pretty much everyone in the world has some emotional connection to in combined with a lot of propaganda. And media gives strikes often the most attention when it is used in a way to inconvenience others to force an outcome. On the one hand that helps with bringing awareness to it and gets people talking (because pretty much everyone will have an emotional reaction in some way when they hear healer strike). on the other hand you have to fight the impressions people have at first about it because of using that word. Not the end of the world but I think it would be good for everyone taking part in it to be aware of the negatives as well (not that I think that no one is aware of it but by how surprised some people are of the negative reactions, it makes me question if some more awareness in that regard would be good)

    I think the cost benefit calculation for joining the strike will be very different for FF14 content creators as well. Like for everyone else if you don't enjoy playing healer anymore anyway with how they are right now and it is just a hobby, there is way more benefit in joining the strike compared to the cost. Joining a strike like that as a Final Fantasy content creator though on release of an expansion with your income being affected by it as well if you would join? Way different calculation
    (5)

  7. #3086
    Player
    Rejecteddemo's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Marthun Verne
    World
    Balmung
    Main Class
    Gladiator Lv 70

    You have my participation

    I hope that this gets some recognition the more people join in. It’s gotten out of hand. Just want original Astro back. Tired of just pressing one button.
    (10)

  8. #3087
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I feel a bit bad for healers, but i really dont think theres an easy fix for their plight because to keep them busier would mean more pressure on them, and honestly its probably only the actually good ones in highend content who are really complaining.

    i rarely run highend content, i live in the normal roulette list, and in there i get paired with alot of healers who are barely even decent, sure theyre geared up and look the part but they will get us all killed somehow, usually because of panic since something happened that needed true healer skill.

    the devs know the metrics and i would put money on them seeing that the "average" healer is probably terrible, its why all the dps are hyper mobile now with a panic heal and the tanks can all take brutal beatings. I would love to see some random content sneak in that needs healers to be on point, just to see if they are really up to snuff.
    (0)

  9. #3088
    Player
    Seale's Avatar
    Join Date
    Jul 2015
    Posts
    1
    Character
    Seale Tyson
    World
    Ultros
    Main Class
    Astrologian Lv 60
    I'm all in on this. I'm not into high-end content. I'm a healer main that loves dungeons and raids. Healing is one of the few jobs that isn't a dps-optimization engine. I enjoy playing a job where there is flexibility in how I do it. Having content that removes the healer would be enough to make me rethink my subscription. #FFXIVHealerstrike
    (8)

  10. #3089
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Flay_wind View Post
    It's funny really.
    "Guys, what are you rioting about? These issues has been there for several expansions now. And we all know that Warror's sustain is ridiculuous"
    Like, Haps, that's exactly the point.
    Happy gotta shill for Yoshi-P so that he can get invited to the next Media Tour.

    Even if his opinion are just as bad as his guide videos.
    (4)

  11. #3090
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Acelyn View Post
    I feel a bit bad for healers, but i really dont think theres an easy fix for their plight because to keep them busier would mean more pressure on them, and honestly its probably only the actually good ones in highend content who are really complaining.

    i rarely run highend content, i live in the normal roulette list, and in there i get paired with alot of healers who are barely even decent, sure theyre geared up and look the part but they will get us all killed somehow, usually because of panic since something happened that needed true healer skill.

    the devs know the metrics and i would put money on them seeing that the "average" healer is probably terrible, its why all the dps are hyper mobile now with a panic heal and the tanks can all take brutal beatings. I would love to see some random content sneak in that needs healers to be on point, just to see if they are really up to snuff.
    not disagreeing but this definitely proves that the Hall of Novice fails and needs to be updated. They really need to add ingame tutorial that teaches the players the importance of keep GCD rolling and how to do their roles optimally.
    (1)

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