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  1. #10
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    I'm going to take it none of you with this most ludicrous opinion regarding "healer simplicity" has ever done a single end-game content in your life. Based on the Lodestone of the characters of the first page alone I can guess most of you probably never even stepped into a Savage fight, dare say Ultimate. Maybe Extremes. Maybe.

    This is not to say that the "casual dungeon leveling experience" is to be disregarded but it's definitely not the main focus of job balancing in FFXIV. There's harder content where you actually have to heal people and your damage does matter. If you're taking your metrics from dungeon running and FATE trains then I'm sorry to inform you that's not what the game combat is mainly designed for. Watching a tank (a warrior, specifically) survive mob pulls with his own devices will not make you any less useful - rather, that gives you room to effectively help clearing mob pulls with the actually pretty good Healer AoE DPS. If playing with players with varying skills bothers you, you can always go to your Island Sanctuary and do Housing, though. Maybe RP. That kind of content also exists.

    Though I must say I like this post because of what it shows - a community, even if niche, getting together to try and find a common ground with development. The action is respectable, though the reasoning behind it is... mildly questionable.
    (2)
    Last edited by Elexander; 06-19-2024 at 07:27 AM.